Perception, a horror game about a blind woman with echolocation.
39 replies, posted
Didn't know how to describe it any better
From the kickstarter page
[quote]Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.[/quote]
[media]http://www.youtube.com/watch?v=L_1zUXv5l7M[/media]
Looks different but wasn't there a game that tried to do something similar?
Reminds me of that HL2 mod where you had to navigate around with just sound and a black screen.
Except easier.
This looks great, I'll be looking forward to it.
[editline]27th May 2015[/editline]
[QUOTE=Tetsmega;47814796]Reminds me of that HL2 mod where you had to navigate around with just sound and a black screen.
Except easier.[/QUOTE]
What mod is this? :v:
this has the potential of being so amazing, playing with one's fear of the dark, except now it's almost constantly dark
but please, don't fill it up with just shitty jumpscares
[QUOTE=LSK;47814826]This looks great, I'll be looking forward to it.
[editline]27th May 2015[/editline]
I
What mod is this? :v:[/QUOTE]
I think it is this one: [url]http://www.moddb.com/mods/blind-monks-society[/url]
Reminds me of the book maximum ride. Where one of the characters is like the one portrayed here. I really enjoy the concept of it, the fact that she can't see screens or read books already opens some interesting character traits and jokes.
As well as plot devices like the ghosts can't be seen by normal people or whatever. It'll be fun to explore these ideas completely.
Interesting, but seems like it'll get annoying after a while.
In my opinion it would be cooler if the monster was like a constantly shifting mass with a vaguely human shape, I know they take some liberties when it comes to how much she can see, but I doubt she would be able to tell if a figure was wearing a robe and hood using just echolocation. Also the whole spooky hooded figure seems a bit generic.
This is a terrifying concept. I remember a small game that did something similar but with the flash of a camera, god it freaked me out, just getting one frame of light in pitch black corridors.
I think it's the house. Looks from outside, the path near the door and the grand staircase .. felt like it was the same interior design.
I'd be more interested if it actually used the echolocation mechanic more
She interacts with lots of objects but only the protagonist and one or two things in each room actually light up.
Doors emit sound, the doll emits sound, a bunch of things were making sound but weren't granting vision.
That and it just boils down to a pitch black game with really short length flares, and I don't think many of us have experienced a good game stemming from that kind of gameplay.
[QUOTE=nox;47815012]This is a terrifying concept. I remember a small game that did something similar but with the flash of a camera, god it freaked me out, just getting one frame of light in pitch black corridors.[/QUOTE]
Oh man that sounds amazing. I want to know the name of this game.
echolocation is a real thing some blind people can do, but its more directed than this. almost seems like its too open and well lit for it to be believable echolocation.
Wasn't there another horror game that used the exact same mechanic?
it looks bad but maybe thats just my.... perception
[editline]27th May 2015[/editline]
what do you want from me?
-snip im dumb-
[QUOTE=residualgrub;47815145]Oh man that sounds amazing. I want to know the name of this game.[/QUOTE]
There's a game called Deep Well that does this, but there are different sources of light other than a camera flash like flash lights and lighters.
At 3:30
[media]http://www.youtube.com/watch?v=aJhwbdHJMwg[/media]
I was wondering what that constant banging was that was giving her vision, then I realized it was a walking stick.
Genius.
That whistling at the end caught my attention
[IMG]http://i.gyazo.com/ffb90c639bd34752b27833972d92fb3b.png[/IMG]
[QUOTE=fredstin22;47815029]So it's basically Gone Home with echolocation.
this game has a lot of potential, more than "spooky house with monsters"[/QUOTE]
Yeah man. They're both pretty similar. Both involve a house and walking.
Idk why I didn't see it sooner.
This'll be pretty cool but it reminds me really heavily of Devil's Tuning Fork.
[QUOTE=Garrot;47815175]Wasn't there another horror game that used the exact same mechanic?[/QUOTE]
Yes, it's called "Lurking."
I think it also had a feature where you can use your own voice too and your breathing and gasps etc. lured the monsters towards you.
The VA was really turning me off over anything else. Nothing pulls me out faster of a horror game than being immersed only for it to be ruined by mediocre voice acting.
I dont even want this game anymore even though it looked pretty great and spooky because I just know that voice is going to ruin it.
Ive tried something simular to this in VR in my DK2. It was a shitty demo some guy made you basicly had to navigate through the dark with only your echo'ing exactly like this was 15 min long I wish it ended earlier it got enoying so fast in VR I can only imagine what this will be on a monitor with some more fancy effects.
Granted it looks intresting thought.
[QUOTE=fredstin22;47815029]So it's basically Gone Home with echolocation.
this game has a lot of potential, more than "spooky house with monsters"[/QUOTE]
Yeah, and Resident Evil 1 is Gone Home with zombies.
Feels like it could use a little...less precision? It's a terrific idea and it was pulled off well, but everything seemed a little too sharp.
[QUOTE=New Cidem;47818131]Yeah, and Resident Evil 1 is Gone Home with zombies.[/QUOTE]
Doom is Gone Home with guns.
[QUOTE=Mattk50;47815165]echolocation is a real thing some blind people can do, but its more directed than this. almost seems like its too open and well lit for it to be believable echolocation.[/QUOTE]
Yeah but, I think certain leaps were neccesary to make a more interesting visual language for the audience. Makes for an interesting art style while still being quite accessible and claustrophobic. Actual echolocation is nowhere near this precise and a lot of guesswork is involved. Certain objects can straight up be invisible in certain circumstances. For example, a thin pole at a longer range or maybe a park bench at close range up against a brick wall.
If you want more information on echolocation look up Daniel Kish and Ben Underwood.
I could see someone making a game like this as more of a tech demo for some incredibly well-made physics engine that's good at simulating how sound actually works instead of how it's is used in most games.
It sounds like a great idea, but the presentation seems a bit odd.
The soundwave effect is really cool, but everything has a very sudden falloff and it doesn't really show the effects of reverberation or diffraction. Also why isn't the character's voice creating the effect?
I wonder if it'll use really cool audio technologies such as this to let the player make their own geuss at the location of sounds. It could make it far scarier.
[video=youtube;kfMSfc6H56E]http://www.youtube.com/watch?v=kfMSfc6H56E[/video]
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