I find this oddly relaxing.
[QUOTE=brenz;46067257]And next-gen games can't achieve this.[/QUOTE]
Now take this into the 3d plane and it will take too long to calculate resulting in bad framerate and frustration.
This would be a great screensaver.
[QUOTE=diwako;46067294]I find this oddly relaxing.
Now take this into the 3d plane and it will take too long to calculate resulting in bad framerate and frustration.[/QUOTE]
physX does this perfectly well on their newer cards, just go look at borderlands 2 will full physX turned on
[QUOTE=brenz;46067257]And next-gen games can't achieve this.[/QUOTE]
That's like saying building a lego car is equivalent to building a real car. They are two entirely different beasts.
Regardless, this is very cool and an impressive use of the console.
[QUOTE=AJ10017;46067329]physX does this perfectly well on their newer cards, just go look at borderlands 2 will full physX turned on[/QUOTE]
Not on any appreciable scale, at most it's small puddles.
[QUOTE=AJ10017;46067329]physX does this perfectly well on their newer cards, just go look at borderlands 2 will full physX turned on[/QUOTE]
and at what scale lmao, definitely not anything bigger than gimmicky things.
[QUOTE=G-Strogg;46067350]and at what scale lmao, definitely not anything bigger than gimmicky things.[/QUOTE]
the scale of this program is on the same scale then? its nothing more than a gimmick
[QUOTE=AJ10017;46067392]the scale of this program is on the same scale then? its nothing more than a gimmick[/QUOTE]
Well, there's always Dwarf Fortress.
[QUOTE]physX does this perfectly well on their newer cards, just go look at borderlands 2 will full physX turned on[/QUOTE]
As much as I like Nvidia, PhysiX "only" consists of deporting the physics calculations on the gpu that have been optimized for that, lowering cpu stress and thus giving better framerate ( or giving more entities advanced physics for the same framerate in that case ). It's not a physic engine, it's some sort of driver that makes them calculated in a more efficient hardware at that task.
[QUOTE=G-Strogg;46067402]Well, there's always Dwarf Fortress.[/QUOTE]
Your news at 11: Tarn Adams, renowned video game developer, has implemented simulated "fluid dynamics" into the engine of his popular game, "Dwarf Fortress". Reported frame rates have dropped into the negatives, with lead mathematicians quoted as saying "wtf how" and "it was inevitable". Nation wide fires have begun to spread, suspected to be originating from the homes of Nvidia users. In other news, AMD has announced their new generation of cards titled "F*ck Toady", with the main focus placed on a feature that causes the card to automatically self-combust once a launch of Dwarf Fortress is detected. On to Cindy for your daily forecast.
This is not that impressive, this is just regular fluid physics but rendered with text instead of bitmaps/vectors. Behind the text we still have decimal numbers.
It's practically OECake with different method of rendering the parciles.
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