• A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit
    11 replies, posted
[video]https://youtu.be/m544qfVMIPs[/video]
its really depressing the controls completely fucked the entire game. especially when their excuse was the controls on 64 were bad at times.
The motion controls are actually good and way more accurate than stick control, look at Splatoon theres no reason to not use the Gyro
[QUOTE=Jon MadN;50378671]The motion controls are actually good and way more accurate than stick control, look at Splatoon theres no reason to not use the Gyro[/QUOTE] splatoon has accurate aiming on the tv though. imagine if splatoon just threw hazards in your way and made you aim by looking at the screen on the controller.
I really like Star Fox but holy fuck I would love a way to just play it traditionally. Or even use the Arwing as a VTOL or something, at least then the cockpit controls would make sense.
[QUOTE=Jon MadN;50378671]The motion controls are actually good and way more accurate than stick control, look at Splatoon theres no reason to not use the Gyro[/QUOTE] The problem like he said wasn't the gyro controls but the splitting of attention between the two screens. Having watched a few people play it its really clear when they're looking at the TV v when they're looking at the gamepad. With the TV they really struggle to actually hit anything and its pretty clear the reticule is not properly lined up or zeroed. With the gamepad all the situation awareness goes out the window and its flying into enemy fire, ships, or environment obstacles. The problem is that split attention makes you focus on either shooting or moving and leaves you lacking pretty heavily in one when you go to the other. If you'd been able to actually hit things without the gamepad screen then use it for certain areas designed around really precise aiming it may have worked. As it is it feels like you need a co-pilot to control the weapons while you fly.
The gyro controls by themselves are fine, but a lot of things in the game are working against you. Walker is more valuable as just a way to hit enemies while standing still,and the Land master feels completely pointless now that we have the walker. I'm still having a lot of fun with the game, but a lot of things frustrate me as well. Also, fuck the gyrowing. The absolute worst thing in the game.
Disabling the gyro controls should've actually meant something. Changed the camera angles and reticule so that players can actually fucking aim on the TV instead of having this wild inaccuracy that only vaguely indicates which direction your ship is pointing. Instead the gamepad is pretty much essential to seeing where you're aiming, but while you're focused on that, the TV is zooming around with cinematic camera angles in the all range fights, which technically gives you more situational awareness but simultaneously is nothing but godawful design for a fucking dogfight if you were hoping to be able to accurately turn and pilot via the TV. Even Star Fox Assault didn't rip the camera and control out of your hands except for cutscenes; whether you were in an Arwing, in the Landmaster, or on-foot blasting the Aparoids to death (or standing on an Arwing.. wing as a makeshift turret section), your crosshair was accurate and the screen contorted to your aiming through and through with no bullshit. And of all things to compare it to, the Ace Combat series gives you camera control if you want it but it also staunchly sticks to your plane regardless of angle and rotation. [sp]in hindsight an Ace Combat-style Star Fox game sounds like a cool idea, even if you make it more arcade-y[/sp]
It kinda feels like they sabotaged the TV screen to force you to use the gamepad screen. If it just properly communicated where you were aiming, the gyro controls would be fine. The problem is that you either have no idea where you're aiming or no idea where you're going, and both situations feel terrible.
the controls for star fox 64 were great and did not need changing. also the N64 controller was a decent emulation of a flight stick real pilots in real aircraft dont use wacky motion controls. shoehorning in motion controls is never a good idea especially when you need precise control all of the time and not just part of the time
the motion controls aren't the issue and honestly, they allow for a lot more freedfom and accuracy than the 64 stick controls. The real issue is how inaccurate the reticle on the main screen is. Although pressing the - button on the gamepad makes things a little easier since it means you don't have to keep looking down at the gamepad all the time.
Wouldn't this be so much better if the TV crosshair was accurate and you just controlled the laser direction without having to take your eyes off the game all the time?
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