nice post
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B-but the water level in Ratchet & Clank was my favourite!
[video=youtube;rxqcdu-p0NI]https://www.youtube.com/watch?v=rxqcdu-p0NI[/video]
[QUOTE=Exploderguy;52737872]B-but the water level in Ratchet & Clank was my favourite!
[url]https://www.youtube.com/watch?v=rxqcdu-p0NI[/url][/QUOTE]
That shit fucking traumatised me when I was 7
When I finally finished it years later the disc was scratched and the cutscene didn't work so I never completed R&C1 until this year when I turned 20 despite having over 10 NG+ runs in R&C3
[QUOTE=Exploderguy;52737872]B-but the water level in Ratchet & Clank was my favourite!
[video=youtube;rxqcdu-p0NI]https://www.youtube.com/watch?v=rxqcdu-p0NI[/video][/QUOTE]
There's something really endearing about how the subtitles in this build up suspense.
boy seth rogen sure does hate water
[QUOTE=Chamango;52738079]There's something really endearing about how the subtitles in this build up suspense.[/QUOTE]
The credit scene made me laugh
Mario sunshine was an entire game based in water, yet was somehow one of the greatest platform era of all time. Explain.
The title made me think this was gonna be one of those dumb conspiracy videos where a guy goes on about how global warming/rising sea levels aren't real
[QUOTE=omarfr;52738824]Mario sunshine was an entire game based in water, yet was somehow one of the greatest platform era of all time. Explain.[/QUOTE]
Because you couldn't go underwater for most of the games
The parts where you went underwater were the worst parts
You know while playing yooka laylee i was waiting for an actual annoying water level, but then they give you a move which literally let's you walk underwater and have infinite oxygen now that's one way to deny nightmares.
Too bad sonic mania didn't get the memo and had me die like 20 times... bloody hydrocity zone, really.
[QUOTE=Exploderguy;52737872]B-but the water level in Ratchet & Clank was my favourite!
[video=youtube;rxqcdu-p0NI]https://www.youtube.com/watch?v=rxqcdu-p0NI[/video][/QUOTE]
Christ almighty this god damn level, lemme tell you the feeling of success I felt when my older siblings and their friends couldn't beat it, but after like a fucking half-hour of age 10 me finally completing the damn thing.
Sidenote: R&C is legit, probably the most enjoyable series as a whole. Not necessarily the [I]best[/I], but I can't say that there was any entry in the core console series I didn't enjoy playing.
I find water levels aren't bad by themselves but usually because there's some extra garbage tacked onto it for whatever reason that makes the whole thing extra-lame. It can't be [I]just[/I] o2 level you need to worry about, but you also either can't attack and are forced to avoid all enemies, or your movement is like a third of normal pace plus the previous two things on top of a time limit that has no connection to your o2 level but the level as a whole like the end door locking or some shit.
[QUOTE=Exploderguy;52737872]B-but the water level in Ratchet & Clank was my favourite!
[video=youtube;rxqcdu-p0NI]https://www.youtube.com/watch?v=rxqcdu-p0NI[/video][/QUOTE]
Speaking of water and escape sequences: you don't really hate them until you play Ori.
[video]https://youtu.be/_H7GNVexRAk[/video]
The tomb raider 2 levels under water were astonishing
the wreck of the maria doria to be more specific, hard to get an atmosfere like that in any recent game
[video=youtube;4b8aeuBahgY]https://www.youtube.com/watch?v=4b8aeuBahgY[/video]
Does this mean we can write off "Ecco the Dolphin" as a bad game?
[QUOTE=spectator1;52738980]Too bad sonic mania didn't get the memo and had me die like 20 times... bloody hydrocity zone, really.[/QUOTE]
All us cool kids know to stay on the dry top layer of the level, water boy
[QUOTE=Xentec;52739538]Speaking of water and escape sequences: you don't really hate them until you play Ori.
[video]https://youtu.be/_H7GNVexRAk[/video][/QUOTE]
I wanted to bring this one up too, but because I LOVE IT. Much like the ratchet and clank level earlier, it's not a level focused on being in water like many are, it's an escape that relies on the skills you've learned up to this point. It's a panicked race against time and you're moving so fast compared to the areas full of puzzles and mobs, it's an adrenaline rush with reward.
whereas dropping into water and navigating those stupid moving step things in sonic, or swimming around a large open space as mario, and many other staple 'water levels', the game's normal action grinds to a halt and you're bored out of your mind, or panicked and unable to move fast enough to get out of the slow claustrophobic spaces you're presented with
the muffled sounds, and relaxed music, dense breathing and pained gasps of air (tomb raider vid above is a good example) are all stressful as fuck
Best water level ever:
[video=youtube;5ahMxgwGsqI]https://www.youtube.com/watch?v=5ahMxgwGsqI[/video]
I thought Mario 64 did underwater levels really well. The music was nice and they felt more relaxing than anxiety inducing
Y'all mothafuckas don't remember the flooded part of Big Shell in MGS2 do ya?
You had to babysit Otacon's sister who, guess what, was afraid of water, and take her through a watery maze of wreckage and mines, with some shitty controls.
I don't think I've ever failed that part, but fuck damn is it boring.
[QUOTE=Xentec;52739538]Speaking of water and escape sequences: you don't really hate them until you play Ori.
[video]https://youtu.be/_H7GNVexRAk[/video][/QUOTE]
That's not the water level.
The area immediately after it is.
But without water levels, we wouldn't have water level music:
[media]https://www.youtube.com/watch?v=RM9ZpFE3fcE[/media]
[media]https://www.youtube.com/watch?v=LDvKwSVuUGA[/media]
[QUOTE=Xentec;52739538]Speaking of water and escape sequences: you don't really hate them until you play Ori.
[video]https://youtu.be/_H7GNVexRAk[/video][/QUOTE]
But.. but that was one of my favourite levels in Ori :(
It embodies everything that is the exact opposite of water levels. It's very fast paced, it's not boring, it's not annoying, you aren't wet and it's fun.
[QUOTE=omarfr;52738824]Mario sunshine was an entire game based in water, yet was somehow one of the greatest platform era of all time. Explain.[/QUOTE]
Same goes for Sunshine. The water mechanics don't slow you down, they actually make you faster and more agile.
[QUOTE=Mingebox;52741231]But without water levels, we wouldn't have water level music:
[media]https://www.youtube.com/watch?v=RM9ZpFE3fcE[/media]
[media]https://www.youtube.com/watch?v=LDvKwSVuUGA[/media][/QUOTE]
[media]https://www.youtube.com/watch?v=8uCEeCUecNI[/media]
@30 seconds
The problem is usually water [I]levels[/I], not water in games. Basically when a game is designed for moving around on land, and the controls underwater go against your muscle memory and usually aren't as well developed. In Super Mario Bros you have shitty slow floaty controls that fuck with your muscle memory. In OoT you have a really annoying process of equipping and unequipping boots, and combat underwater is undeveloped and garbage, not to mention of course that the underwater swimming controls when you don't have the boots equipped suck.
You can make it work alright by making underwater controls [I]basically[/I] the same as land controls, like in Shovel Knight. The way to make underwater REALLY good though is to design the game fundamentally around those controls. Take something like Subnautica. That game is designed from the ground up around controlling yourself underwater, and moving around in 3D space underwater is a joy in that game. Funny enough, controlling yourself on LAND in that game actually kind of sucks, because that's not what the game is designed around. Basically unless you really do an excellent job, making a section of the game in the water when most of the game is designed around land, or vice versa, it's probably going to be bad/mediocre.
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