Super Mario Bros 3 PC demo created by John Carmack and John Romero in 1990
9 replies, posted
[media]https://vimeo.com/148909578[/media]
From a [url=http://kotaku.com/5813883/before-they-were-famous-id-software]Kotaku article[/url] from a few years ago:
[quote]id was founded in 1991, after a number of its earliest members (John Carmack, John Romero, Adrian Carmack and Tom Hall) met while employed at Softdisk, a weird hybrid of a magazine, games developer and demo disk distributor. Yet perhaps the most interesting thing about the studio's early years predates the formation of the actual studio.
A year earlier, John Carmack and John Romero had built, from the ground-up, a PC port of Nintendo's Super Mario Bros. 3, at the time a remarkable feat given PCs weren't supposed to be able to handle side-scrolling like a console could. Initially a crude demo using characters from a Romero game built for Softdisk called Dangerous Dave, (and which they christened Dangerous Dave in Copyright Infringement) the guys eventually had Mario looking so good, and so faithful to the original, they contacted Nintendo about licensing the game from the Japanese company for release on the PC.[/quote]
Obviously Nintendo turned down the offer. Romero uploaded footage of the tech demo earlier today.
[QUOTE=Swiket;49320285][media]https://vimeo.com/148909578[/media]
From a [url=http://kotaku.com/5813883/before-they-were-famous-id-software]Kotaku article[/url] from a few years ago:
Obviously Nintendo turned down the offer. Romero uploaded footage of the tech demo earlier today.[/QUOTE]
Imagine if Nintendo accepted what could be happened
This is really cool to see. If anyone is interested in the backstory of id software or John Carmack, I definitely recommend reading [URL="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155"]Masters of Doom[/URL].
[QUOTE=Milanpsmp;49320301]Imagine if Nintendo accepted what could be happened[/QUOTE]
Doom guy trophy for smash
[QUOTE=Tetsmega;49320670]Doom guy trophy for smash[/QUOTE]
[I]Technically[/I] could happen already thanks to Doom 64.
Of course, I think Snake is pretty much as far as Nintendo is willing to go as far as violent characters in Smash is concerned.
Also, big Mario looks fucking high.
I'm sort of disappointed it has no music, would be interesting to see what the soundtrack would of been like coming through an Adlib or soundblaster card but you can't expect much from a demo I suppose.
[QUOTE=Milanpsmp;49320301]Imagine if Nintendo accepted what could be happened[/QUOTE]
Mario games on Windows, published by Interplay Productions… same guys who made Wasteland and eventually Fallout.
[QUOTE=Genericenemy;49320792]I'm sort of disappointed it has no music, would be interesting to see what the soundtrack would of been like coming through an Adlib or soundblaster card but you can't expect much from a demo I suppose.[/QUOTE]
[media]https://www.youtube.com/watch?v=SaMPl5cZk_s[/media]
[QUOTE=samm5506;49320634]This is really cool to see. If anyone is interested in the backstory of id software or John Carmack, I definitely recommend reading [URL="http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155"]Masters of Doom[/URL].[/QUOTE]
Fuck me man, I finished that book less than a week ago and I came to thread to say the exact same thing.
It is brilliant and well worth the read.
[QUOTE=Aredbomb;49320724]
Also, big Mario looks fucking high.[/QUOTE]
Well of course he does, he eats mushrooms.
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