[QUOTE=KINGSTAR998;45496354]Like dota 2[/QUOTE]
Did you even watch the video?
[QUOTE=KINGSTAR998;45496354]Like dota 2[/QUOTE]
dota 2 doesnt have any basic stat upgrade system or skill upgrade system in the slightest to make it more fair and competitive. what this is about is that kina like LoL, they have passive skill bonuses that apply to your character. So you're extremely hampered down to the best strat making it completely useless, Dota changes this by having tons of items that can change roles completely thanks to actives on most items. Need a person to silence? get an orchid. Want to slow people? get am ROA, ect ect.
[QUOTE=gazzy_GUI;45496410]Did you even watch the video?[/QUOTE]
[QUOTE=codemaster85;45496493]dota 2 doesnt have any basic stat upgrade system or skill upgrade system in the slightest to make it more fair and competitive. what this is about is that kina like LoL, they have passive skill bonuses that apply to your character. So you're extremely hampered down to the best strat making it completely useless, Dota changes this by having tons of items that can change roles completely thanks to actives on most items. Need a person to silence? get an orchid. Want to slow people? get am ROA, ect ect.[/QUOTE]
Sorry my bad.
You're absolute right.
[QUOTE=KINGSTAR998;45496752]Sorry my bad.
You're absolute right.[/QUOTE]
it just annoyed me when he points out Dota avoids it while leauge is built with it in mind (try jungling on a new account its pain)
[QUOTE=gazzy_GUI;45497395]it just annoyed me when he points out Dota avoids it while leauge is built with it in mind (try jungling on a new account its pain)[/QUOTE]
How many characters can you even successfully jungle as with no runes? I remember way back when I still played that it was fucking suffering before tier 3 runes.
Luckily they said that if enough players didn't like it they would revert this change as well as the changes to the talent system, so I don't see this lasting very long.
[QUOTE=Crimor;45499565]How many characters can you even successfully jungle as with no runes? I remember way back when I still played that it was fucking suffering before tier 3 runes.[/QUOTE]
I consider myself a pretty decent jungler and I've never had anything beyond AD and AP runes :v:
[QUOTE=No Party Hats;45500120]I consider myself a pretty decent jungler and I've never had anything beyond AD and AP runes :v:[/QUOTE]
I don't play LoL but I have heard that a lot of players use only those runes. Doesn't it take like 50 hours of continuous gameplay to unlock a single rune page or something ridiculous like that though?
[QUOTE=Manibogi;45500220]I don't play LoL but I have heard that a lot of players use only those runes. Doesn't it take like 50 hours of continuous gameplay to unlock a single rune page or something ridiculous like that though?[/QUOTE]
its 6300 ip for one page which is quite alot of ingame currency imo. Not quite 50 hours of gameplay but still a decent amount
Supposedly It's "First win of the day gets between 250-300 ip normal wins get around 80-150 and loses can go between 40-80"
Runes definitely aren't the right way to go, adds too much imbalance amongst different stages of play and whilst ideally they'd allow you to diversify your playstyle, the offerings of Runes generally aren't all that interesting and because of some strange curse you always end up with a few select layouts that are deemed "the best". It happened with Hearthstone before the recent Naxx booster, it happened with that wacky shooter Loadout, and generally happens with most games that have a customization system that stays the same or doesn't get new fun content transfusions.
Also, concerning Dota-style games, the way that many involve Gold for getting items during the match tends to force you to go down a certain path and you can't easily "respec" your equipment if the situation on the battlefield has changed, which has a certain difficulty in itself, but here's a bit of a radical idea for the genre that might allow for more endgame versatility and adaptability. Rather than gathering Gold to be used to buy and obtain items, why not have some sort of "Encumbrance" or Spirit Power system wherein you can equip what you want from the team armory, so long as your character has enough Spirit Power to keep your equipment powered?
For example, you start out with a Spirit Power rating of 100, and you can choose to equip a bunch of weak trinkets and bangles OR go for a more powerful item with a higher power requirement, in addition to being able to "reroute power" to the different artifacts you have on your person when you have a spare moment. As you level up your maximum Spirit Power would increase, allowing you to have more items active on your person at higher levels, and you'd be able to swap out the weaker trinkets for more powerful toys as you fight through the midgame and endgame.
Also, you'd only need to gain experience to get more Spirit Power/Encumbrance, without needing to farm the jungle and scrape together gold, which seemed a bit illogical in terms of a military operation along the lines of what we see in MOBAs, making the Heroes spend money on equipment that should have been issued to them at the start as standard. Getting fancy stuff from the neutral Secret Shops makes sense since they're not on the payroll of either army and are just trying to make money off the wandering Heroes, but other than that it seems illogical for an army to make its special operatives have to pay for the advanced equipment that they need in order to assure victory. That said it is a game after all, with gameplay being a priority elevated above story and lore, so we can probably forgive them for that.
There is -some- truth to what he's saying but his ultimate conclusion is incorrect. I have a friend who is very high up in the league of legends and they have never once bought any characters or boosts with real money, nor are they bothered by the rune system. For that matter, neither am I and I have not spent money on champions or boosts. Really as long as you have a couple of characters you can play decently in a few roles you'll have no problem building that up by the time you're at a level that's remotely competitive and real money doesn't even begin to affect that I'd say. He also seems to come to the incorrect conclusion that runes enforce a meta, when in reality allowing you to relocate some movespeed, damage, or life can make a different playstyle slightly more viable.
All these MOBA games look the fucking same. Dare I say it plays more similarly to LoL than Dota2, but isn't the same, just extremely similar.
[QUOTE=Lemmingston;45502739]All these MOBA games look the fucking same. Dare I say it plays more similarly to LoL than Dota2, but isn't the same, just extremely similar.[/QUOTE]
Well, it's pretty easy to say the same for FPS games and RPGs in the same time period, genres have a lot of visual crossover and shared mechanics but that doesn't mean they don't play very differently
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