Don't think these have been posted yet.
[hd]http://www.youtube.com/watch?v=ua-f0ypVbPA[/hd]
[hd]http://www.youtube.com/watch?v=1g-7-dFXOUU[/hd]
Fuck if the guy didn't do E1M1 justice
[media]https://www.youtube.com/watch?v=qTms5jpsfP8[/media]
The music was the very first thing to stand out for me with the new Doom. Haven't played it yet, but goddamn do I love the music.
Speaking of... I've always wanted more industrial metal (minus any vocals) for when I'm playin' shit with terrible/no music, that like NIN feel, Doom feel, etc. Anybody know some more I could check out?
Ministry, Cubanate, though those both have vocals
I like his music but I'll never understand the obsession over hardware. I can achieve a lot of the same sounds using Guitar Rig or other presets, and it's not as expensive.
I think a lot of people focus on the mysticism of the hardware as if authenticity (if you can call it that) brings a special sound to their work. I think when people do that, they really miss the point of music and get too wrapped up in the little bits of vinyl fuzz or other stuff that is inconsequential to the final sound. And, really, I can start with a sine wave in Massive and randomize a layer of noise over that if I really wanted to.
I mean, you can see him using a digital audio workstation on his computer - why can't he stock up on some VST's, maybe Komplete from Native Instruments, and achieve the same sound? Why not fool around with Korg or Chipsounds (used by Portal 2 for the various machine-sounds in music and in game)?
It's just a little thing, but something that still sticks out. It bothers me even with some of my favorite bands like Nine Inch Nails.
[QUOTE=Drury;50428255]Fuck if the guy didn't do E1M1 justice
[/QUOTE]
That sounds like a lot of slow boring wubbing to me.
[QUOTE=Reds;50428604]That sounds like a lot of slow boring wubbing to me.[/QUOTE]
My personal favorite:
[video=youtube;pNkQMtZAMAw]https://www.youtube.com/watch?v=pNkQMtZAMAw[/video]
[QUOTE=Drury;50428255]Fuck if the guy didn't do E1M1 justice
[media]https://www.youtube.com/watch?v=qTms5jpsfP8[/media][/QUOTE]
it sounds pretty swell sped up too
[media]https://www.youtube.com/watch?v=FuO3ZlMqDYg[/media]
[IMG]https://dl.dropboxusercontent.com/u/27247686/doom%20soundtrack%20is%20evil.jpg[/IMG]
Ha.
[QUOTE=Drury;50428255]Fuck if the guy didn't do E1M1 justice
[media]https://www.youtube.com/watch?v=qTms5jpsfP8[/media][/QUOTE]
i much prefer the title version, even if it is ridiculously short
[media]https://www.youtube.com/watch?v=fEGTcLxFSSA[/media]
The only problem I have with a lot of Doom's music is that I think Mick went too far on the whole distortion aspect. I do like the artistic idea of fucking up the music to sound like it's from hell, but when it gets to the point that it just sounds like a broken guitar amp, it becomes more noise than music.
I really like stuff like BFG Division, but some of the other stuff honestly just sounds like a bunch of broken cables to me. That's just my two cents though
I really like how well done the music is in Doom 4, however I am somewhat disappointed by the lack of variety. It's all cranked up to 12 all of the time during gameplay.
I would have liked to hear some slower more ambient stuff for some of the slower segments
[video=youtube;3HZEF6Ujsl0]https://www.youtube.com/watch?v=3HZEF6Ujsl0[/video]
Or even some Aubrey Hodges style stuff.
[video=youtube;1IE1NmyrbWA]https://www.youtube.com/watch?v=1IE1NmyrbWA[/video]
[QUOTE=Sepia Gnome;50429505]I really like how well done the music is in Doom 4, however I am somewhat disappointed by the lack of variety. It's all cranked up to 12 all of the time during gameplay.
I would have liked to hear some slower more ambient stuff for some of the slower segments
[video=youtube;3HZEF6Ujsl0]https://www.youtube.com/watch?v=3HZEF6Ujsl0[/video]
Or even some Aubrey Hodges style stuff.
[video=youtube;1IE1NmyrbWA]https://www.youtube.com/watch?v=1IE1NmyrbWA[/video][/QUOTE]
But it is that way outside of combat
I'm highly jealous of his analogue setup. For my taste, I think the new Doom game strays a bit too far into clean over-produced territory and the music is no different in that aspect. The 9 string doesn't make it sound more aggressive in my opinion, but heavier I suppose. All in all really amazing game and sound track but it all comes across as a little clean for what it's trying to live up to.
I want the sequel to Wolf:TNO to have some throw back tracks to Wolf3D.
This is all coming from someone that fucking HATES "Industrial Metal" or shitty electronic music with a half-assed distorted guitar riff to make it edgy. This sound track is fucking genius though. The way he has that nine string set up it sounds like it's going to melt your face.
[editline]31st May 2016[/editline]
My merge.
[QUOTE=wauterboi;50428599]I like his music but I'll never understand the obsession over hardware. I can achieve a lot of the same sounds using Guitar Rig or other presets, and it's not as expensive.
I think a lot of people focus on the mysticism of the hardware as if authenticity (if you can call it that) brings a special sound to their work. I think when people do that, they really miss the point of music and get too wrapped up in the little bits of vinyl fuzz or other stuff that is inconsequential to the final sound. And, really, I can start with a sine wave in Massive and randomize a layer of noise over that if I really wanted to.
I mean, you can see him using a digital audio workstation on his computer - why can't he stock up on some VST's, maybe Komplete from Native Instruments, and achieve the same sound? Why not fool around with Korg or Chipsounds (used by Portal 2 for the various machine-sounds in music and in game)?
It's just a little thing, but something that still sticks out. It bothers me even with some of my favorite bands like Nine Inch Nails.[/QUOTE]
Because most VST's don't sound nearly as good as the analogue equipment they are based on.
[editline]31st May 2016[/editline]
This soundtrack makes me wish I had a better PC to play DOOM.
My favorite track is probably the noisiest in the whole game tbh
[video=youtube;KtCg8QwMVdw]http://www.youtube.com/watch?v=KtCg8QwMVdw[/video]
2:08
When that melody kicked in the first time in the game, it was when [sp]the second stage of the guardians of hell boss started and one of them did his spin attack. It was the most refreshingly videogamey moment in a AAA videogame I've felt since before the great cinematic experience holocaust of 2005. It brought a tear to my eye, which I died wiping from my face.[/sp]
[QUOTE=Mister_Jack;50429795]This is all coming from someone that fucking HATES "Industrial Metal" or shitty electronic music with a half-assed distorted guitar riff to make it edgy[/editline]
[/QUOTE]
[URL="http://www.youtube.com/watch?v=2B3WvSWCRwA"]:c[/URL]
[QUOTE=UnidentifiedFlyingTard;50430235]Because most VST's don't sound nearly as good as the analogue equipment they are based on.
[editline]31st May 2016[/editline]
This soundtrack makes me wish I had a better PC to play DOOM.[/QUOTE]
The solution is not to get most VST's as well as understand why the sound you want works. I don't ever like the suggestion that someone needs hardware.
[video=youtube;u4GLsBW171s]https://www.youtube.com/watch?v=u4GLsBW171s[/video]
I like the remix of the Doom 3 theme at 1:40 and the leadup to it
[QUOTE=wauterboi;50428599]I like his music but I'll never understand the obsession over hardware. I can achieve a lot of the same sounds using Guitar Rig or other presets, and it's not as expensive.
I think a lot of people focus on the mysticism of the hardware as if authenticity (if you can call it that) brings a special sound to their work. I think when people do that, they really miss the point of music and get too wrapped up in the little bits of vinyl fuzz or other stuff that is inconsequential to the final sound. And, really, I can start with a sine wave in Massive and randomize a layer of noise over that if I really wanted to.
I mean, you can see him using a digital audio workstation on his computer - why can't he stock up on some VST's, maybe Komplete from Native Instruments, and achieve the same sound? Why not fool around with Korg or Chipsounds (used by Portal 2 for the various machine-sounds in music and in game)?
It's just a little thing, but something that still sticks out. It bothers me even with some of my favorite bands like Nine Inch Nails.[/QUOTE]
Dude you are so wrong about hardware.
Also hardware is routed into a daw so the output is no different than bouncing to tape.
[editline]31st May 2016[/editline]
Also he did the killer instinct soundtrack which is also awesome
[Media]https://youtu.be/loSj5Iy1OOs[/media]
[QUOTE=redBadger;50430652]Dude you are so wrong about hardware.[/QUOTE]
...good argument? Care to elaborate?
You can start with any sound you want and layer on effects as needed, and simulate the oddities of hardware where necessary. When people say "it can't sound the same", I read "I don't understand how sound works."
That's not to suggest I know whether or not Mick Gordon believes that hardware can be replicated, but I still don't understand the push for hardware.
[QUOTE=Ta16;50428724]My personal favorite:
[video=youtube;pNkQMtZAMAw]https://www.youtube.com/watch?v=pNkQMtZAMAw[/video][/QUOTE]
rip and tear was at maximum levels when I first heard this
[video]https://youtu.be/Ih7Dc9HvPO4?list=RDIh7Dc9HvPO4[/video]
this is also great.
[QUOTE=Ta16;50428724]My personal favorite:
[video=youtube;pNkQMtZAMAw]https://www.youtube.com/watch?v=pNkQMtZAMAw[/video][/QUOTE]
I love how whoever uploaded this edited the revenant so it's holding a trumpet.
I think there's one major, major issue with this OST, though.
I can't buy it.
The fuck, Bethesda.
[QUOTE=wauterboi;50428599]I like his music but I'll never understand the obsession over hardware. I can achieve a lot of the same sounds using Guitar Rig or other presets, and it's not as expensive.
I think a lot of people focus on the mysticism of the hardware as if authenticity (if you can call it that) brings a special sound to their work. I think when people do that, they really miss the point of music and get too wrapped up in the little bits of vinyl fuzz or other stuff that is inconsequential to the final sound. And, really, I can start with a sine wave in Massive and randomize a layer of noise over that if I really wanted to.
I mean, you can see him using a digital audio workstation on his computer - why can't he stock up on some VST's, maybe Komplete from Native Instruments, and achieve the same sound? Why not fool around with Korg or Chipsounds (used by Portal 2 for the various machine-sounds in music and in game)?
It's just a little thing, but something that still sticks out. It bothers me even with some of my favorite bands like Nine Inch Nails.[/QUOTE]
If he can already play instruments, why would he go through the effort of mimicking the sound in a VST? He is a sound designer so I imagine he has plenty of VSTs, but musicians aren't and shouldn't be expected to limit themselves to digital just because it's accessible. There's definitely a very subtle sound from certain analog equipment, but I'd hardly say he's missing the point of music by trying to keep that sound. If anything, it'd be harder to make completely digital music. Why go through the trouble of loading up a guitar VST and clicking a bunch of notes in on a piano roll, or playing it on a keyboard, and then adding all the articulations in later when he could just record himself playing the guitar? The instrument he was probably already using to write the music
Then there's workflow, for people who are just more familiar with analog equipment and probably grew up with it. I remember reading about this kind of thing in the Mixing Engineer's Handbook which is pretty much full interviews of mixing engineers who work with hardware. You can go digital and use a mouse and keyboard and maybe a few hardware controllers, or just have the hardware itself ready to go. It's easier to work with something when you can physically touch it
as far as i care, digitalwank will never have the organic warmth and authenticity of analog sound equipment. if you want true hi-fi tones, avoid synths and sound banks and go for the real stuff - i'm glad to see Gordon is of the same opinion even if i'm not fond of his Doom work myself
[QUOTE=wauterboi;50430973]...good argument? Care to elaborate?
You can start with any sound you want and layer on effects as needed, and simulate the oddities of hardware where necessary. When people say "it can't sound the same", I read "I don't understand how sound works."
That's not to suggest I know whether or not Mick Gordon believes that hardware can be replicated, but I still don't understand the push for hardware.[/QUOTE]
I don't care to explain because I'm on my phone and really don't feel like explaining. Hardware cant be perfectly emulated. There's time and a place for both hardware and digital options but if I had the choice I would use analog equipment over digital first and foremost.
There's a reason why a lot of pros use analog gear. Learn for yourself why this is
If analog is so great then where's his analog drum kit hummmm? :smug:
Sorry, you need to Log In to post a reply to this thread.