I think it's alright to buy a game on launch, but the mentality of "We'll patch it out on Day 1" has to go. In some cases, it's almost like buying an early access game, and that's just not okay. We shouldn't be expecting bugs on day one, unless you're a consumer like me where most game-breaking bugs are actually avoidable (I sometimes feel like I never experience the crazy problems other people do, and I love buying early access games depending on the game.) I guess I'm alright with it, I never experienced glitches like this and strayed away mostly from games like Unity where it was just terrifyingly bad in terms of glitches.
Honestly how is it possible that you can fuck up Tetris, that's not even a AAA level game with 'ULTRA-4K-STUNNING-VISUAL-GRAPHICS'?
But its true, not only is it consumers but its stockholders having more influence in the business management that then trickles down to shitty development time, and then low quality games.
[QUOTE=Gamerman12;46898089]I think it's alright to buy a game on launch, but the mentality of "We'll patch it out on Day 1" has to go. In some cases, it's almost like buying an early access game, and that's just not okay. We shouldn't be expecting bugs on day one, unless you're a consumer like me where most game-breaking bugs are actually avoidable (I sometimes feel like I never experience the crazy problems other people do, and I love buying early access games depending on the game.) I guess I'm alright with it, I never experienced glitches like this and strayed away mostly from games like Unity where it was just terrifyingly bad in terms of glitches.[/QUOTE]
Day 1 patches are a console thing brought on by the fact that, in order to get the discs for a game physically made, a version of the game has to be sent out months before release. Day 1 patches allow developers to fix stuff in the interim months, which is almost always a good thing.
I will agree with you that just saying "we'll fix it after launch entirely" is stupid and probably going to start being a losing strategy soon if people get smart enough.
Wasn't the "no-face" glitch in Unity pretty damn rare?
[QUOTE=booster;46898754]Wasn't the "no-face" glitch in Unity pretty damn rare?[/QUOTE]
But other things weren't.
I've owned Unity since it's release and only this morning was I able to play it and quit on my own accord without it crashing or doing something else stupid. That's 2 months from release almost to the day before I actually got to play it and have it work.
When I played Inquisition the ONLY glitches I ever had was hitting angled areas that launched me when certainly abilities used and becoming invincible for the finale boss fight.
[QUOTE=booster;46898754]Wasn't the "no-face" glitch in Unity pretty damn rare?[/QUOTE]
It was the flagship glitch, the most recognizable and most memorable but the game was full of more normal mundane bugs.
[QUOTE=Nutnoze;46898192] a version of the game has to be sent out months before release.[/QUOTE]
That sounds extreme, I know for certain that some old PC games only needed two weeks or so from going gold to retail release.
[QUOTE=Silikone;46899777]That sounds extreme, I know for certain that some old PC games only needed two weeks or so from going gold to retail release.[/QUOTE]
Console games need more time to get certified by whichever company owns the console. PC games have no need for this.
[QUOTE=Gamerman12;46898089]I think it's alright to buy a game on launch, but the mentality of "We'll patch it out on Day 1" has to go. In some cases, it's almost like buying an early access game, and that's just not okay. We shouldn't be expecting bugs on day one, unless you're a consumer like me where most game-breaking bugs are actually avoidable (I sometimes feel like I never experience the crazy problems other people do, and I love buying early access games depending on the game.) I guess I'm alright with it, I never experienced glitches like this and strayed away mostly from games like Unity where it was just terrifyingly bad in terms of glitches.[/QUOTE]
I think you should be realistic though with some games.
I knew Diablo 3 was just not gonna work the first day or two. It was too big and no one can really plan for that amount of servers, along with just everything else that can go wrong with like 1 million+ people all trying to log in at the exact same time. Same shit with WoD. People were flabbergasted, once again, that their were network problems. Hell it had a better launch then past expansions since TBC. It was really only 2 days of absolute shit, and 1 day of ass, then it was pretty much fine from their on out. I remember being in cata queues for like 2 weeks straight lasting hours.
Some games you should really take a second as a consumer and think realistically about what could most likely happen on major releases, mainly speaking of Online games of course. Ill still give singleplayer games at least 3 days before I deem them just incompetent fucks, or only 1 day if the game is absolutely unplayable, that shit is unforgivable no matter what.(fuck you Brink)
But I 100% agree with you. The mentality that its okay needs to go, I just think some cases deserve some realistic expectations from the consumer as well. I wouldnt say its acting entitled in some of the cases, but more people just having unrealistic expectations.
Not to say you arent 100% in the right to be mad at your broken or buggy game. Id say just give it a chance depending on what it is.
On the bright side, DICE has fixed BF4 brilliantly at this point. They are relying a lot on the community to find new stuff -- IIRC most of the new stuff is clientside and its most helpful if people play with net_mode on to track issues
[QUOTE=Gamerman12;46898089]I think it's alright to buy a game on launch, but the mentality of "We'll patch it out on Day 1" has to go. In some cases, it's almost like buying an early access game, and that's just not okay. We shouldn't be expecting bugs on day one, unless you're a consumer like me where most game-breaking bugs are actually avoidable (I sometimes feel like I never experience the crazy problems other people do, and I love buying early access games depending on the game.) I guess I'm alright with it, I never experienced glitches like this and strayed away mostly from games like Unity where it was just terrifyingly bad in terms of glitches.[/QUOTE]
It's unrealistic to expect a game to have no bugs in this day and age. Games are simply too big and too complex for developers to possibly be able to catch every one. Even Nintendo, who bug test vigorously, are unable to keep their games totally bug free.
The issue is the sheer quantity of major bugs found in AAA releases that often remain unfixed for extended periods of time, some even never getting fixed at all.
I remember playing BF3 for the first time well after it launched and noticed the latency in the netcode. Sometimes I'd still be shooting players 15 bullets after I've already killed them because I couldn't tell.
[QUOTE=Rufia;46901678]Even Nintendo, who bug test vigorously, are unable to keep their games totally bug free.[/QUOTE]
See, here's one thing that bugs me. Stuff like the save data destroying glitch in Twilight Princess for the Gamecube only started happening around that generation. During the Ps1/n64 era that kind of thing never happened, even though the games were much more glitchy. Why is that?
[QUOTE=Helix Snake;46902820]See, here's one thing that bugs me. Stuff like the save data destroying glitch in Twilight Princess for the Gamecube only started happening around that generation. During the Ps1/n64 era that kind of thing never happened, even though the games were much more glitchy. Why is that?[/QUOTE]
People tend to remember the things that stand out and forget the rest. The old glitches were more interesting than save corruption, so you tend to forget that part.
[QUOTE=Gamerman12;46898089]I think it's alright to buy a game on launch, but the mentality of "We'll patch it out on Day 1" has to go. In some cases, it's almost like buying an early access game, and that's just not okay. We shouldn't be expecting bugs on day one, unless you're a consumer like me where most game-breaking bugs are actually avoidable (I sometimes feel like I never experience the crazy problems other people do, and I love buying early access games depending on the game.) I guess I'm alright with it, I never experienced glitches like this and strayed away mostly from games like Unity where it was just terrifyingly bad in terms of glitches.[/QUOTE]
The random nature of bugs is part of the problem. When buggy games come out there have been times where I experienced no problems with a game, and witnessed people saying that they couldn't get it to run, and vice versa.
It really bothered me when GTA:O launched and I couldn't get it working for a month, and all I heard from personal friends was "whatever, worked for me." BULLSHIT. A game shouldn't be unplayable that long, and on top of that they did that 'delayed online' thing.
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