• Oculus Rift and TES V: Skyrim
    8 replies, posted
[video=youtube;1JGoBYCNH7k]http://www.youtube.com/watch?v=1JGoBYCNH7k[/video] [I]Sinsere apologies if late.[/I] Wouldn't say it has that much of VR in it, though.
It's pretty boring when there's just a straight video of gameplay and no commenting on how the rift is working. We can't get much of an impression from just gameplay.
[QUOTE=Super Muffin;40389186]It's pretty boring when there's just a straight video of gameplay and no commenting on how the rift is working. We can't get much of an impression from just gameplay.[/QUOTE] in the very least I wish straight gameplay feeds would [i]flip the left and right views so people can at least cross-eye the damn things right[/i]. I hate seeing people think that you can do cross-eye 3D straight from the vids. Yes you see large shifts in depth, but it produces weird inverse shapes because farther stuff is closer and vise versa
[QUOTE=daijitsu;40389399]in the very least I wish straight gameplay feeds would [i]flip the left and right views so people can at least cross-eye the damn things right[/i]. I hate seeing people think that you can do cross-eye 3D straight from the vids. Yes you see large shifts in depth, but it produces weird inverse shapes because farther stuff is closer and vise versa[/QUOTE] Some guy was saying that if you play in the video in the smallest type (Not widescreen mode) and if you put your eyes gently on the screen and allign them to the screen, it'll show depth and although it'll be very blurry. It'll also make you look like an idiot.
straight-eye 3d is never an OK idea without a re-focusing lens to put your images at a perceived distance, which you'd need the rift for, or specialty equipment [t]http://sandrakontos.files.wordpress.com/2013/01/stereo.jpg[/t]
I would love Skyrim with Rift with Skywind, if that mod is playable. EDIT: It's not, could Oblivion be modded to work with OR, if the engines are so similar? I don't see Morrowind being very immersive with the Rift.
[QUOTE=daijitsu;40389399]in the very least I wish straight gameplay feeds would [I]flip the left and right views so people can at least cross-eye the damn things right[/I]. I hate seeing people think that you can do cross-eye 3D straight from the vids. Yes you see large shifts in depth, but it produces weird inverse shapes because farther stuff is closer and vise versa[/QUOTE] Is it rare to be able to do non cross-eye 3d perfectly? I just let it unfocus a bit and they overlap. Not blurry or anything. There appears to be problems with Skyrim though, depth sorting looks to be slightly off and most shadows/screen effects only show up on one eye [B]Edit:[/B] I'm confused now, it appears to be flipped anyway because when I do cross-eyed 3d the depth looks fine apart from stuff like the crosshair and v model It looks like they flip at 26 seconds in
[QUOTE=Jammymanrock;40389819]It looks like they flip at 26 seconds in[/QUOTE] oh weird it did flip to cross-eye friendly at 26 and yeah, that seems to be an issue with a lot of games being dinked with right now, is that shaders and things like shadows are only being processed once (for one eye). Drivers may need to be produced to treat it more like a 3D display and process all that jazz correctly
The games aren't able to recognize the fact that the panel is rendering 2 separate instances of the same thing, so due to game engine reasons, certain global environment effects don't work like they should, this would be ambient occlusion, shadows, specific object shaders (water layer for the ocean) etc. And I think Dai would be correct in that we would need an update either for driver software to fill in the missing gap, or for the game engine to receive a VR friendly update.
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