• CRASH BANDICOOT // An Icon Decline
    49 replies, posted
[hd]https://www.youtube.com/watch?v=0sbUdMNIG20&feature=youtu.be[/hd]
Josh Mancell, the guy he interviewed that did the music for the Crash series is a really nice guy. I sent him a message on Soundcloud and he replied straight away thanking me for enjoying it and asked me to look out for the interview mentioned in this video. His work was such a big part of my childhood too. [editline]8th June 2016[/editline] [url]https://soundcloud.com/joshmancell/sets/music-for-video-games-crash[/url] Go there for some amazing uncompressed nostalgia.
I'd rather they didn't touch Crash again. The first 3 games are ungodly amazing and have this perfect, simple and personal feel to them, while the games after really do look like they were made by someone else, and just don't hold up to them, or even fail in some aspects. The racing game (CTR) is also extremely good. Purchased it a couple of weeks ago, and it's pretty amazing. Never really thought much of it because "it wasn't the classical Crash games I was used to" but I really had to take it back because its really that good. I'd say they shouldn't touch it again, simply because I don't think they can match the old games.
Sorry to say this but there simply is no good path for Crash now. I don't trust Activision in the slightest with holding the rights and it's becoming apparent that they're leaving the franchise to rot. Even if Naughty Dog were to gain them back, which in-itself is very unlikely, it's clear that they've lost touch over the last decade due to their insistence on working with action-adventure narrative games and on a lesser but still relevant note, Sonic Boom: Rise of Lyric, which was worked on mainly by ex-employees (most strikingly Bob Rafei, one of the original art directors of the Crash series, was director of RoL). Best course of action now is to not create a reboot but a spiritual successor by independent developers; as unpleasurable as that may sound especially due to the advent of games like Mighty No. 9, there's still a chance it may end up good if said independent developers are completely aware of the points that this short film brought up and overall understand what made the originals so good.
[QUOTE=Rocâ„¢;50478717]I'd rather they didn't touch Crash again. The first 3 games are ungodly amazing and have this perfect, simple and personal feel to them, while the games after really do look like they were made by someone else, and just don't hold up to them, or even fail in some aspects. The racing game (CTR) is also extremely good. Purchased it a couple of weeks ago, and it's pretty amazing. Never really thought much of it because "it wasn't the classical Crash games I was used to" but I really had to take it back because its really that good. I'd say they shouldn't touch it again, simply because I don't think they can match the old games.[/QUOTE] CTR was nuts as a kid didn't have a 64 for mario kart, but it was the best shit when we got a multitap game used occlusion culling as well right?
[QUOTE=Scratch.;50478765]CTR was nuts as a kid didn't have a 64 for mario kart, but it was the best shit when we got a multitap game used occlusion culling as well right?[/QUOTE] All Naughty Dog Crash games did, it's in the video.
I was expecting PGunnii
Really funny how similiar Naughty Dogs and Insomniacs paths are. Both created icons in gaming, both sold them and both got destroyed into nothingness. edit: to clarify, I only mean Spyro and Crash. Insomniac still makes great games.
[QUOTE=Antimuffin;50478970]Really funny how similiar Naughty Dogs and Insomniacs paths are. Both created icons in gaming, both sold them and both got destroyed into nothingness.[/QUOTE] Ratchet and Clank fared much better though, the new game is apparently good.
I don't have high hopes for whatever Activision could produce, perhaps it'd be better if they wouldn't at all. Crash Bandicoot and Heroes of Might & Magic are the two of my favourite series that I'm really sad to see being mistreated by the companies who got their hands on them.
Really well made video, visually and all in all well put. Would be fun to see if they did crash like they did Doom, the old that works with a pinch of new updated to this days standards.
[QUOTE=Captain Chalky;50479053]The original three (and CTR, which, the author didn't even mention for some reason) are obviously the best ones, I don't deny that. But you have to be delusional to not give Twinsanity [I]some[/I] credit. It was incredibly faithful to the original games and matches all the points this guy makes quite well. However, thanks to some meddling, the finished product remained quite not so. Riddled with bugs, barebones storyline and rough gameplay, Twinsanity was left short and unfinished. Basically what happened to Fallout: New Vegas, except even worse. There was going to be so much more. And it was going to be so damn good. It had [B]the stuff[/B]. But that's not enough when it comes to Activision and their shit. I'm probably the biggest Crash fan here but even I know that unless the rumors are true and Crash is back with Sony, the franchise is as good as dead.[/QUOTE] I liked Twinsanity too, it's a shame the Mutant garbage had to get in the way. The Wrath of Cortex was okay as well, but my God were the loading times awful. Also, the racing games on ps2 were vile.
[QUOTE=Antimuffin;50478970]Really funny how similiar Naughty Dogs and Insomniacs paths are. Both created icons in gaming, both sold them and both got destroyed into nothingness.[/QUOTE] Didn't they actually share a building back in the PS1 days? I know they were close, that's why Crash 3 had that Spyro 1 demo and vice versa.
[QUOTE=Rocâ„¢;50478717]I'd rather they didn't touch Crash again. The first 3 games are ungodly amazing and have this perfect, simple and personal feel to them, while the games after really do look like they were made by someone else, and just don't hold up to them, or even fail in some aspects. The racing game (CTR) is also extremely good. Purchased it a couple of weeks ago, and it's pretty amazing. Never really thought much of it because "it wasn't the classical Crash games I was used to" but I really had to take it back because its really that good. I'd say they shouldn't touch it again, simply because I don't think they can match the old games.[/QUOTE] The PSX crash games (all of them, CTR included) are, as you said, fucking godlike. Seriously, if anyone owns a PS3 and hasn't played them, fucking buy them right now. You're doing yourself a disservice by not playing them. Watching people speedrun these games is fucking insane, CTR especially seeing some of the shortcuts the runners came up with. It really is a shame that Naughty Dog let crash go after the PS1 era since he put them on the map. They did the same with Jak after the PS2. Kinda wondering what will replace Uncharted since A Thief's End seems like the last title. More TLOU perhaps?
[QUOTE=Drury;50478996]Ratchet and Clank fared much better though, the new game is apparently good.[/QUOTE] spyro
[QUOTE=Ninja Gnome;50479156]spyro[/QUOTE] God, don't get me started on Spyro. I just finished gushing over Crash.
[QUOTE=Solo Wing;50479493]God, don't get me started on Spyro. I just finished gushing over Crash.[/QUOTE] The wounds have healed but the pain remains.
[img]https://upload.wikimedia.org/wikipedia/en/6/68/CrashBashCover.png[/img] A lot of people just played this off as a Mario Party ripoff but holy shit this game was so fun. Crash is a big part of my childhood, and the sharp decline of quality taught me a lot about the game industry early on.
[QUOTE=Demolitions2;50479609][img]https://upload.wikimedia.org/wikipedia/en/6/68/CrashBashCover.png[/img] A lot of people just played this off as a Mario Party ripoff but holy shit this game was so fun. Crash is a big part of my childhood, and the sharp decline of quality taught me a lot about the game industry early on.[/QUOTE] too bad over half the game was locked at the start and to unlock it you had to play a cheaply constructed singleplayer (or co-op) mode against real annoying AI
[QUOTE=RikohZX;50479694]too bad over half the game was locked at the start and to unlock it you had to play a cheaply constructed singleplayer (or co-op) mode against real annoying AI[/QUOTE] Yeeaah, unfortunate. BUT when you did get all the games, they were really fun.
[QUOTE=Solo Wing;50479149]The PSX crash games (all of them, CTR included) are, as you said, fucking godlike. Seriously, if anyone owns a PS3 and hasn't played them, fucking buy them right now. You're doing yourself a disservice by not playing them. Watching people speedrun these games is fucking insane, CTR especially seeing some of the shortcuts the runners came up with. It really is a shame that Naughty Dog let crash go after the PS1 era since he put them on the map. They did the same with Jak after the PS2. Kinda wondering what will replace Uncharted since A Thief's End seems like the last title. More TLOU perhaps?[/QUOTE] I found out about the game (found out for "realsies", aka THE LIGHT TOUCHED ME) because of Caddicarus, and he did mention and show some of the shortcuts in the game, and I'm kind of amazed by that. They're there, but at first glance, you probably wouldn't notice them. Kind of like the special levels in the original games. I hope they do TLOU. Mostly because I don't think they can top what they've done during PSX years, but also because I'd say TLOU could still show us a bit more than it already did. [editline]8th June 2016[/editline] [QUOTE=RikohZX;50479694]too bad over half the game was locked at the start and to unlock it you had to play a cheaply constructed singleplayer (or co-op) mode against real annoying AI[/QUOTE] That game is mostly good in co-op or in a VS kind of way. It's REALLY good with friends.
I thought Crash Bash was awesome and I never hear anyone talk about it, so much fun playing that with my brother. So glad I can play the Crash games on my vita they're such great games to play.
Never played any of the crash games on the ps2 and didn't like CTR and crash bash (i hate racing games) but the first 3 crash games are one of my favourite games of all time.
Unfortunately I only ever had Crash 1, Crash Bash, and Wrath of Cortex on PS2. You know, one of the launch copies, where the loading times were comparable to or almost potentially worse than Sonic '06, complete with a [i]really fucking annoying looping sound on loading screens all the while.[/i] It's no wonder some people immediately started vacating with a release like that, blandness and rehashing of Warped aside.
[QUOTE=Ott;50478961]I was expecting PGunnii[/QUOTE] same
The first three games and Crash Team Racing were awesome games (Crash Bash was okay). As far as post-Naughty Dog non-spinoff Crash games go, the only decent ones were Wrath of Cortex and Twinsanity. As long as Crash Bandicoot is in Activision's hands I don't see us getting a proper Crash game anytime soon. The Crash IP would either have to be bought by a competent company or a competent indie studio would have to make a spiritual successor like Playtonic Games making the spiritual successor to Banjo-Kazooie (Yooka-Laylee).
jesus christ 8:03 was a jarring cut
I don't know if Crash can be redeemed at this point. Naughty Dog has moved on from cartoon games, so Activision would need to find another developer with a similar mindset to restore the series to the quality of the original 3. Its only in this year that devs are seriously noticing that consumers like cartoony, wild fun games (Overwatch, Doom, even TF2 if you go back a while). More than anything I am scared that Crash will go the way of Spyro, just dragged into a shit game like a washed up celebrity. The sad part is that the only alternative is for Crash to be quietly forgotten, his death slow and painful with unsuccessful reboots. Crash knows the peace from the evil that consumed Spyro at least.
It saddens me that today there are fans of uncharted that look back on crash bandicoot as something childish that was necessary to "overcome." It's just depressing how the times change, crash bandicoot had no less if not more soul than the uncharted series, people looking down on it as some sort of blight upon naughty dog's history is an insult to this entire industry.
Tag Team Racing was when the whole series completely lost its sense of direction. While Naughty Dog and Traveller's Tales both in a way saw Crash stylistically as "beautiful sharp insanity" in Good Blood's own words, Radical Entertainment saw it as nothing more than a lab experiment, no pun intended, and essentially turned the whole thing into a bad western CGI cartoon only in game form. If it weren't for the Aboriginal-esque architecture and direct portrayals of the characters, even with their hideous redesigns, I wouldn't realize that [URL="https://www.youtube.com/watch?v=_TktaD65Gmc"]the concept art[/URL] was that of a Crash game. Nothing about the gameplay is "Crash" in the slightest besides CoTT and MoM both being platformers. They feel more like heavily watered down versions of games like God Hand, Prototype, or the Werehog stages from Sonic Unleashed. Where's the sense of exploration and actual progression? From a writing standpoint, away with the more subtle tongue in cheek humor of Twinsanity and in it's place instead is overall bad writing that try's too hard to be funny or is overly random at times with a dash of dated pop culture references on the side. The latter is even explicit in [URL="https://www.youtube.com/watch?v=-_5Gvv__jJ8"]the art direction of MoM's cutscenes[/URL] and the title of the first Mutants game. It's still absolutely hilarious how this predates the RoL situation by a longshot, but also just as utterly tragic that it happened to Crash of all franchises. No series should suffer this fate period.
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