[video=youtube;2G_f8YBy39M]http://www.youtube.com/watch?v=2G_f8YBy39M[/video]
Of course he had to.
How is he playing the devils advocate? He actually thinks used games are bad
[QUOTE=FlashStock;40814733]How is he playing the devils advocate? He actually thinks used games are bad[/QUOTE]
[IMG]http://i.imgur.com/GBXhlUx.png[/IMG]
[QUOTE=FlashStock;40814733]How is he playing the devils advocate? He actually thinks used games are bad[/QUOTE]
Isn't that the uncommon and hated opinion among gamers? Everybody is hating on the X-BoxOne for its actions against Used games.
[QUOTE=Rangergxi;40814777]Isn't that the uncommon and hated opinion among gamers? Everybody is hating on the X-BoxOne for its actions against Used games.[/QUOTE]
I'm bad at reading :v:
The bigger problem with used games for me is the ability to bring a game to your friend's house and play it.
If I can't do that,theres no real reason to have a console other than exclusives
[QUOTE=Matrix374;40814940]The bigger problem with used games for me is the ability to bring a game to your friend's house and play it.[/QUOTE]
Well you can, you just have to pay Microsoft and have internet connections.
[QUOTE=Rangergxi;40815005]Well you can, you just have to pay Microsoft and have internet connections.[/QUOTE]
or, sign in on your xbox account over at your friends. problem solved
I'm sorry but people against used games are just dumb. If you buy something why on earth shouldn't I be able to resell it? I bought it so it SHOULD be rightfully mine (games,films and music seem to get special treatment in this regard and get to tell people what they can and cannot do with something they've bought) and thus I should also be able to resell the working product. The company doesn't get money from used games? Tough, car companies don't get money from used car sales either but I don't see anyone complaining about those.
Whenever this topic gets brought up here (especially in the Xbox One thread) it gets showered with dumbs, people really want their cheap games, eh? At the same time people also get up in arms about online passes and all the day 1 dlc crap. It's either-or people, get used to it.
What Gamestop and some of these other retailers are doing is practically the same as piracy to publishers and developers, they won't see a dime of those sales. But I guess people would rather support Gamestop instead of the people that actually made the game as long as they get their cheap games.
[QUOTE=RautaPalli;40815155]Whenever this topic gets brought up here (especially in the Xbox One thread) it gets showered with dumbs, people really want their cheap games, eh? At the same time people also get up in arms about online passes and all the day 1 dlc crap. It's either-or people, get used to it.
What Gamestop and some of these other retailers are doing is practically the same as piracy to publishers and developers, they won't see a dime of those sales. But I guess people would rather support Gamestop instead of the people that actually made the game as long as they get their cheap games.[/QUOTE]
Yes actually I would rather give money to some retailer rather than arbitrarily giving money to the publisher/developer. I'm not a charity for games companies, you want me to buy your stuff then stop trying to rip me off.
The reason i enjoy used games is if I'm going back a generation(s) of consoles, i can find a copy of older games that haven't been released in years. The overwhelming majority of games aren't going to get a re-release or updated version of it, and some of them (I'm looking at you Silent Hill HD Collection) and terrible ports.
If I'm required to have an account for a system that no longer has it's service running, i can't play that game. [B][U][I]EVER.[/I][/U][/B]
[QUOTE=carcarcargo;40815179]Yes actually I would rather give money to some retailer rather than arbitrarily giving money to the publisher/developer. I'm not a charity for games companies, you want me to buy your stuff then stop trying to rip me off.[/QUOTE]
So trying to cover the expenses used to make video games is ripping people off?
[QUOTE=Matrix374;40815226]So trying to cover the expenses used to make video games is ripping people off?[/QUOTE]
They already cover the expenses and if it doesn't you probably made a bad game. This is purely about expanding profits, which of course they're going to try, they're a company. Doesn't mean I have to go along with it though.
[QUOTE=Fofilolipop;40815080]or, sign in on your xbox account over at your friends. problem solved[/QUOTE]
I thought weren't going allow that because of all the account stealing related to the XBox. I must have been mistaken.
[QUOTE=Lolkork;40815195][url]http://www.escapistmagazine.com/videos/view/jimquisition/7370-When-The-Starscreams-Kill-Used-Games[/url]
You should watch this while you're at it.[/QUOTE]
This video is exactly why banning used game sales will benefit no consumer in the industry and won't be nearly as much of a benefit to publisher's as they wish it would
Used game sales allow storefronts like Gamestop to exist - the very same storefronts that front the majority of your retail new game sales, and the majority of which allow people to ACTUALLY afford new game releases. In a way, the "price you pay" for allowing used game sales is that you get front stage support for your new releases, new IP's, etc by the largest game retailer on earth.
Secondly, used game sales (and piracy to a lesser extent) are the things that spread your brand. Brand awareness is extremely important. If the paywall is too high, why the hell would anyone get your game? Rentals and used game sales are how the console market experiences new IP's, allows gamers who don't have tons of money to actually play your IP, and it builds a brand trust so they become excited for your new game on launch instead of forgetting about it because they couldn't afford to buy your previous game brand new in the first place.
That said he never addressed the real reason why Steam sales exist and do so well, and why no other company will ever likely adopt a sale program such as steam:
1. Valve is privately owned and answers to no one. Their business motives are not "make our bottom line look good for shareholders", they make risks and do R&D because they don't have those shackles on them. Steam sales are a direct result of that experimentation, and it was a success. The reason why they still do them is largly because they believe it provides them with superior service to the gaming community, as it increases the value of the steam brand (THIS IS HUGE, but something investors will [I]never[/I] understand as it doesn't direct add to short-term bottom lines) and because..
2. .. turns out, they make much more when they sell a game 5 months past launch for $5. Like, 3000% more. And they can do this because steam sales are purely digital, so you can't lose money on something that doesn't cost any money to re-distribute once it's made.
[QUOTE=Atlascore;40815283]They're not ripping you off, games are expensive to make, and are only getting more difficult & costly to produce, you're paying $60 for something that took hundreds of people years to create.[/QUOTE]
If its a game I really really want I usually do buy it brand new. But if it's a game were it's sort of "I wouldn't mind giving it a go", not too bothered about it, then I'm gonna either buy it cheap, or not at all, and pre owned games allow me to do that, and if it's good I might even pay out for any dlc they bring out for it. I'm not however going to be bullied into paying full price for every single game I buy and for that reason I'm not getting an xbox one. Companies cater to the consumers, not the other way round.
I would also like to bring up the fact that a pre owned game has already been bought and that money HAS gone to the people who made it. However I don't see why if someone is no longer using that game, they shouldn't be able to sell it on when they're done with it.
the main thing about consoles is you can give games to friends to now use rather than being stuck like you will with PC
[I]by not allowing used games you remove the main thing that makes consoles VERY good.[/I] and that is [U]sharing[/U] an experience.
He even goes on about how games don't have other methods of revenue, despite most games now having DLC, which believe it or not TB, it another method of revenue for game publishers, so yes it can be compared to music and DVD's. Oh and games also cost £40 where as DVD's and CD's usually cost about £15-10
Ok, so I'm halfway through watching this but I just feel like I have to put this out there about his first half:
He argues that publishers and developers need to pay for there game servers. Sure, I guess that's a legitimate point, but it shouldn't even be a point.
Games with publisher run servers are [I]terrible[/I]. They [I]suck[/I]. There may be a few games (such as MMO's) that require a constant, developer monitored server. However, FPS's and other such games shouldn't.
I can think of some of my favorite games that have been or are almost ruined by publisher run servers.
For example, [I]Mirror's Edge[/I] is a game that I have on PC and Xbox. On Xbox, the online features (time trial, etc) no longer work. The game won't even let you play on your own because "it could not connect to the game servers" Thank god on the PC at least you can still use these features.
I think it was Extra Credits that did an episode on this to that said we are going to lose [I]so much[/I] gaming history because when we try to show these games to future generations, they simply [I]won't work.[/I]
I'm going to probably post again after I'm done with the video but I felt that the game servers issue warrants it's own post. It's a sad 'feature' of a lot of current games that will ensure that you can only play your game as long as the publisher wants you to.
TL;DR Game servers run by publishers are bad. Once they're gone, your game becomes a paperweight.
[QUOTE=carcarcargo;40815138]I'm sorry but people against used games are just dumb. If you buy something why on earth shouldn't I be able to resell it? I bought it so it SHOULD be rightfully mine (games,films and music seem to get special treatment in this regard and get to tell people what they can and cannot do with something they've bought) and thus I should also be able to resell the working product. The company doesn't get money from used games? Tough, car companies don't get money from used car sales either but I don't see anyone complaining about those.[/QUOTE]
I'm sure there are many good arguments for used games also, but please don't use retarded car analogies. You can't compare software and a physical object in this way.
Well consoles are moving towards digital distribution anyway, so hopefully this won't be a huge problem after a while
[QUOTE=carcarcargo;40815138]Tough, car companies don't get money from used car sales either but I don't see anyone complaining about those.[/QUOTE]
Cars degrade over time. A used car is not the same as a new car of the same model.
Games do not degrade over time. A used game is exactly the same as a new game.
[QUOTE=KillerJaguar;40815552]Cars degrade over time. A used car is not the same as a new car of the same model.
Games do not degrade over time. A used game is exactly the same as a new game.[/QUOTE]
besides interest in the game fading, newer versions and rereleases, and older used games being playable on consoles that are no longer sold, yeah dude they're exactly the same
[editline]e[/editline]
used games are not a bad thing, but the quality and worth of a physical copy definitely degrades just the same as any other physical product you can buy and sell
[QUOTE=KillerJaguar;40815552]Cars degrade over time. A used car is not the same as a new car of the same model.
Games do not degrade over time. A used game is exactly the same as a new game.[/QUOTE]
If it's a multiplayer based game then the player base can definitely degrade. It can also age in terms of graphics and gameplay as newer games come out.
Then let me clarify: buying a used version of Super Mario 64 is exactly the same as buying a new version of Super Mario 64. You get the same exact game regardless. The difference is that one doesn't go to Nintendo.
[QUOTE=KillerJaguar;40815623]Then let me clarify: buying a used version of Super Mario 64 is exactly the same as buying a new version of Super Mario 64. You get the same exact game regardless. The difference is that one doesn't go to Nintendo.[/QUOTE]
Yeah except its 16 years old. Why should I pay full price for 16 year old tech?
[QUOTE=KillerJaguar;40815552]Cars degrade over time. A used car is not the same as a new car of the same model.
Games do not degrade over time. A used game is exactly the same as a new game.[/QUOTE]
And as the cars degrade the car companies make money through maintenance services and replacement parts. Also when you build a car and sell it you're already getting the money back for that one car. When you sell one license of software are you getting back the money that it took to develop that software? No, you're not. The situation is entirely different, the car analogy simply does not work when talking about software, be it re-selling or something else.
I'd rather hear some real arguments for used games instead of "HURR USED CARS!!".
[QUOTE=carcarcargo;40815633]Yeah except its 16 years old. Why should I pay full price for 16 year old tech?[/QUOTE]
All I was saying is that it's moot to compare physical used products to digital used products, since the latter doesn't degrade over time.
Right, finished watching it.
How can he make the connection that new games are coming out cheaper and regularly go on sale?
Oh right, he's a PC gamer using Steam.
This doesn't apply to Xbox. Games to not come down in price. Especially on the Xbox digital store. Also, Xbox doesn't have insane sales like we experience on Steam. He may be condemning used game sales but it's not going to become like what we have on PC gaming.
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