[video=youtube;n0sK7Xqfvpc]http://www.youtube.com/watch?v=n0sK7Xqfvpc[/video]
This is a game developed by a fairly small Czech studio. It's basically Mount & Blade but professionally done. It looks really interesting, but this is the first time they really explain combat in the game.
holy shit the translated voice is Cooper:
[IMG]http://www.arma2.com/assets/img/characters/arma2_characters_cooper.jpg[/IMG]
So many words and not a single complete fight shown. I mean [b]so many words[/b]. Buzzwords too. Special algorithms, procedural animations, physics based swordfighting.
And in the end they basically said it all narrows down to having a fast and a strong attack, chaning them and getting finisher moves.
So where's the presentation?
I am super excited for the game, but they just presented absolutely nothing. The video should be named "our thoughts on our combat system and its history" which would be accurate.
I see a distinct lack of half-swording with those guys in plate.
[QUOTE=cdr248;48445760]holy shit the translated voice is Cooper:
[IMG]http://www.arma2.com/assets/img/characters/arma2_characters_cooper.jpg[/IMG][/QUOTE]
CONTACT, enemy MAN at 200 meters
[QUOTE=MuffinZerg;48445765]So many words and not a single complete fight shown. I mean [b]so many words[/b]. Buzzwords too. Special algorithms, procedural animations, physics based swordfighting.
And in the end they basically said it all narrows down to having a fast and a strong attack, chaning them and getting finisher moves.
So where's the presentation?
I am super excited for the game, but they just presented absolutely nothing. The video should be named "our thoughts on our combat system and its history" which would be accurate.[/QUOTE]
Yeah tbh the combat doesn't look that great. I could be wrong (and probably am) but from what I've seen it looks to be a bunch of preset animations with freeform QTEs.
But maybe if they showed off some raw gameplay of it then I wouldn't be saying stuff like that.
[QUOTE=Zillamaster55;48445772]I see a distinct lack of half-swording with those guys in plate.[/QUOTE]
I'm really excited about this game, but I'm really hoping they don't treat plate armor like normal armor except just with better stats. That shit won't provide 40% resistance to slashing attacks, it will make you invulnerable to being slashed and stabbed at unless you get your blade in between the gaps in the plate.
Despite having many doubts, what I've seen so far puts it ahead of any other sword fighting games out there
[QUOTE=153x;48445998]Despite having many doubts, what I've seen so far puts it ahead of any other sword fighting games out there[/QUOTE]
Looks like Chivalry so far.
Completely forgot about this game up until a month ago. What I really love is that they're using some Old English for the dialogue and it wont just sound like modern day people thrown into a medieval setting.
[QUOTE=MuffinZerg;48446319]Looks like Chivalry so far.[/QUOTE]
If only Chivalry were an open world RPG.
[QUOTE=xamllew;48446338]
If only Chivalry were an open world RPG.[/QUOTE]
I wouldn't be able to play it longer than 2 hours because either enemies would clip their swords through my shields, do overhead spinning strikes (or whatever) to completely ignore both my defenses and laws of physics or spam some kind of OP attack my class can't do anything about. I would ragequit just like I ragequit chiv every time I played it.
[QUOTE=cdr248;48445910]Yeah tbh the combat doesn't look that great. I could be wrong (and probably am) but from what I've seen it looks to be a bunch of preset animations with freeform QTEs.
But maybe if they showed off some raw gameplay of it then I wouldn't be saying stuff like that.[/QUOTE]
There's plenty of beta gameplay footage on youtube if you're interested
[QUOTE=MuffinZerg;48446319]Looks like Chivalry so far.[/QUOTE]
Compared to this, Chivalry is pretty damn simplistic.
Here's a livestream which actually shows off the combat and gameplay:
[video=youtube;kNK_0BgT2TI]https://www.youtube.com/watch?v=kNK_0BgT2TI[/video]
[QUOTE=Jammymanrock;48446459]Here's a livestream which actually shows off the combat and gameplay:
[video=youtube;kNK_0BgT2TI]https://www.youtube.com/watch?v=kNK_0BgT2TI[/video][/QUOTE]
[img]https://i.gyazo.com/1b797ed5ebed732e609e7e42868252e8.png[/img]
Street sign?
[QUOTE=RichyZ;48446347]it doesn't look like chivalry or m&b so far, looks more like that for honor ubisoft game or w/e, i think taking on more than 1 dude will be suicide in this[/QUOTE]
I looks nothing like for honor tbh.
[QUOTE=MuffinZerg;48446513][img]https://i.gyazo.com/1b797ed5ebed732e609e7e42868252e8.png[/img]
Street sign?[/QUOTE]
Probably a placeholder or something in the engine, like "Hey don't go past here we haven't modelled that yet"
[QUOTE=xamllew;48446338]
If only Chivalry were an open world RPG.[/QUOTE]
In chivalry the player character's arms control like raw bacon and even in best circumstances there's an unacceptable amount of network delay.
[QUOTE=RichyZ;48446347]it doesn't look like chivalry or m&b so far, looks more like that for honor ubisoft game or w/e, i think taking on more than 1 dude will be suicide in this[/QUOTE]
which is exactly what sets apart mnb and chivalry from the rest, you can do as much as you want to make 1v1 duels as realistic as possible, but if your combat falls apart outside of that then you've either got to make it so the game really only ever puts you in 1v1, or just have shitty group combat.
The reason I like MnB so much is that I can be in a big fight taking dudes down easy, and suddenly find myself surrounded by 3 or so players who're all baring down on me. Your 'procedural animations' and 'visceral swordplay' are nothing compared to the raw pride you get from popping a dude in NW with your pistol before spinning around and parrying a bayonet and gutting the bastard.
also the combat doesn't look like it'd work well for cav vs. foot, which is where some of my favorite NW moments come from. Playing officer and guarding our arty crew from cavalry who outnumber and outpace us, just barely holding on until suddenly our cavalry comes and tears through them, that's what makes the detailed combat fun. It's not about how nice it looks or how real it is, it's about having it be fun, functional, and making every single fight an emergent story of its own.
This is why NW is my like #1 timewaster game, and has been for years. Easy to run, lots of players, and it never ceases to spawn moments that stay with me for weeks.
-snip this isnt the thread for it-
[QUOTE=No Party Hats;48446542]which is exactly what sets apart mnb and chivalry from the rest, you can do as much as you want to make 1v1 duels as realistic as possible, but if your combat falls apart outside of that then you've either got to make it so the game really only ever puts you in 1v1, or just have shitty group combat.
The reason I like MnB so much is that I can be in a big fight taking dudes down easy, and suddenly find myself surrounded by 3 or so players who're all baring down on me. Your 'procedural animations' and 'visceral swordplay' are nothing compared to the raw pride you get from popping a dude in NW with your pistol before spinning around and parrying a bayonet and gutting the bastard.
also the combat doesn't look like it'd work well for cav vs. foot, which is where some of my favorite NW moments come from. Playing officer and guarding our arty crew from cavalry who outnumber and outpace us, just barely holding on until suddenly our cavalry comes and tears through them, that's what makes the detailed combat fun. It's not about how nice it looks or how real it is, it's about having it be fun, functional, and making every single fight an emergent story of its own.
This is why NW is my like #1 timewaster game, and has been for years. Easy to run, lots of players, and it never ceases to spawn moments that stay with me for weeks.[/QUOTE]
What's NW?
oh yeah definitely, MnB is far from realistic, it's just intricate.
my point is that MnB is intricate for a purpose, all of its combat mechanics are incredibly useful and pretty much essential to survive in multiplayer. this seems to be intricate for the sake of being intricate, which is neat because it looks very clean and professional, but it's really not my kinda thing tbh.
that being said, game looks really cool so far and I'll probably try it out, just wish that the combat went for a more technical route rather than a realistic one
[editline]12th August 2015[/editline]
[QUOTE=MuffinZerg;48446612]What's NW?[/QUOTE]
it's the dlc-turned-expansion for Warband, Napoleonic Wars. Basically warband with muskets and that kind of thing. It's all MP only, but the top servers all have like 180~ people at a time, it's a fantastic game and if you ever need a superb 'eh fuck it im bored' game, that's the one for ya.
I play it all the time over here at the lady's house when she's taking naps, wicked easy to get into a game fast and have some fun moments like immediately
[QUOTE=No Party Hats;48446613]
it's the dlc-turned-expansion for Warband, Napoleonic Wars. Basically warband with muskets and that kind of thing. It's all MP only, but the top servers all have like 180~ people at a time, it's a fantastic game and if you ever need a superb 'eh fuck it im bored' game, that's the one for ya.
I play it all the time over here at the lady's house when she's taking naps, wicked easy to get into a game fast and have some fun moments like immediately[/QUOTE]
Is it combat only or are the rpg elements in too?
[QUOTE=RichyZ;48446670]nw is combat only, its mp only
though theres a mod for warband called l'aigle which does a similar thing and actually has a singleplayer component
theres another mod in that era but its [B]made by a crazy italian with bad translation skills and horrible balance[/B][/QUOTE]
Sounds like an interesting experience.
[QUOTE=MuffinZerg;48446658]Is it combat only or are the rpg elements in too?[/QUOTE]
It's a purely combat game, but the combat generally just serves as a vessel for progression in a round. Eventually everyone's gonna be dead/the fort will be captured/the map will change, but inside of say a naval map you may see the Ship Crewman (think pirates, they only wear trousers and spawn with a random weapon, so you could get a shitty hand axe or a musketoon, it's all up to luck) will join together and form a big alliance, taking over one of the large ships and holding it from non-crewman. Eventually maybe there'll be a rift in the group and a mutiny could break out, maybe they'll just get boarded and wiped out, or maybe some arty guy will get fed up with all of it and sink their ship with a few well placed cannon balls.
So yeah, it's a combat only game, but combats half the fun of it. That being said, it's incredibly rewarding combat that pretty much relies entirely on player skill. I don't wanna throw the thread off anymore, but the Mount N' Blade thread in GGD has a decent population of NW players in it that probably can explain some specifics better than myself!
[QUOTE=MuffinZerg;48446658]Is it combat only or are the rpg elements in too?[/QUOTE]
As mentioned above, but there's also a healthy number of 'regiments' that participate in events with other groups.
Nothings better than being in a tiny 5 man line and holding out to the last because the idiots with 30+ dudes in their line couldn't stand together properly.
thatd be cool if the sword angle star thats locked on the character was a soft lock or even completely unlocked so that the direction you angle your sword is more defined by your skill
the closer you are to having a perfect angle for a block or attack defines how strong the defense or attack is.
I don't like the idea of RPG elements effecting combat so heavily. With a system like this based off of realism introducing stat superiority is going to present problems.
[QUOTE=BananaFoam;48445714] It's basically Mount & Blade but professionally done.[/QUOTE]
mount and blade without an over world, party mechanics, battle tactics, lord politics and stuff. Basically just shares a realistic medieval setting with mount and blade. More like a realistic spin on a skyrim type world than anything.
*cough* dont want people to be mislead by what the game actually is *cough*
looks interesting, afaik its single player only though? If they can pull that combat off well in multiplayer, I'd be more interested in actually getting it. Camera locking looks annoying as fuck, though (an issue I also see with For Honor).
I haven't played Mount and Blade (I really should), but chiv was a decent foray into multiplayer melee combat with actual control over your attacks (wherein your own skill and experience was what decided how effective you were). Granted, its devolved into the most experienced players using bullshit moves, with newbies/less combat-experienced players wondering things like why the fuck that knight just broke his spine, dodged their stab and fucked them up. And more importantly, not being able to easily find out how to do it themselves.
That's of course talking more for 1v1's, duels and 1vN's. TO and other heavy team based games focus more on team interoperability skills rather than individual combat techniques (though it helps).
I've been following [URL="https://www.reddit.com/r/TheSlashering/"]Slasher[/URL], a pre-pre-pre what the fuck phase of development game being put together by four chaps, most of which are competitive chiv players
[video=youtube;bPKNvB5agDE]https://www.youtube.com/watch?v=bPKNvB5agDE[/video]
They've already upped the ante for combat mechanics, building off of chiv with additional moves (like chambering, which is a fantastic counter to feinting, which is a fantastic counter to dragging, which is a fantastic counter to chambering... ), while making reverses, look down/look up overheads and other completely silly chiv-isms either very ineffective or outright impossible.
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