• Dishonored Critique and Commentary
    3 replies, posted
[hd]http://www.youtube.com/watch?v=vV3ncRBNPQQ[/hd] 0:00 - Intro (no spoilers) 0:29 - What is Dishonored? (minor location and gameplay spoilers) 3:00 - The “Immersive Sim” (minor location and gameplay spoilers (including Deus Ex, System Shock 2, Thief 2, BioShock, and STALKER: Call of Pripyat)) 8:15 - A Painting in Motion - a Unique Visual Style (minor location spoilers) 11:15 - A beautiful, haunting atmosphere (minor/major story and location spoilers) 17:15 - Telling a story without patronising you (minor/major story, character and location spoilers) 30:31 - Championing open-ended gameplay (minor location and gameplay spoilers) 39:17 - Conclusion and thoughts on Dishonored 2 (minor location and story spoilers (including Dishonored 2))
I hope this time around that the hub is bigger. You always revisited that same section of Dunwall, but it felt kinda small.
[QUOTE=Cows Rule;51308509]I hope this time around that the hub is bigger. You always revisited that same section of Dunwall, but it felt kinda small.[/QUOTE] I agree it did feel a bit small compared to hub sections in other similar games. I think I do prefer more variety and layers in a smaller area compared to empty spaces often found in larger, more expansive areas. I didn't actually think about hubs at all during the video, but you're right that revisiting that one section did make it feel small.
Good video, but I couldn't really get around how he spoke. It's like he's doing a Christopher Walken impression without changing his accent or fully adopting the syntax. Noah Caldwell-Gervais has a similar problem: his videos are good, but he doesn't enunciate and tends to fumble with some sentences but leaves them in the final cut. I know it can be a bitch to record good audio, but please, put in at least a little more effort
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