• Duke Nukem 3D: 20th Anniversary World Tour PC Game Review
    11 replies, posted
[hd]https://www.youtube.com/watch?v=tOAm48t9wdo[/hd] [editline]11th October 2016[/editline] Looks like the new episode is pretty good.
That new rendering and lighting looks darn nice but I don't see it as worth a buy since I already have the Megaton edition (and I think I like that UI better).
The new lighting effects are nice, and I don't understand why weren't those implemented on Eduke32 in the first place.
the upwards inflection on random words is... hard to listen to.
[QUOTE=Pretiacruento;51190224]The new lighting effects are nice, and I don't understand why weren't those implemented on Eduke32 in the first place.[/QUOTE] eDuke32's Polymer can probably do them, I remember seeing a test video doing something similar, but it'd likely require someone to go through each of the maps and manually apply lighting patch-ups for it much like similar lighting patches for Quake on sourceports like Darkplaces. Not to mention someone creating normal or brightmaps for specific things all across the game's textures to fake light shadows from nearby sources.
Just as warning, despite what is said in this video, compared to a game like Half Life, CS, or TF2, the mouse aiming is complete shit. And for some reason most of the sounds have been converted to ogg, downgrading their quality due to bad settings.
This is what we get for dookie's 20th anniversary. A fuckin disaster Hope we can at least play the episode on the megaton edition
Relevant [hd]https://www.youtube.com/watch?v=A--9UTUQnYw[/hd]
For comparison's sake, here's LGR's review. [video=youtube;-zhEVoopp4g]https://www.youtube.com/watch?v=-zhEVoopp4g[/video]
[QUOTE=Doom64hunter;51190472]Just as warning, despite what is said in this video, compared to a game like Half Life, CS, or TF2, the mouse aiming is complete shit. And for some reason most of the sounds have been converted to ogg, downgrading their quality due to bad settings.[/QUOTE] I've had zero problems with the mouse aiming, it feels perfectly smooth and stuff. No weird acceleration or smoothing insight.
[QUOTE=simkas;51192420]I've had zero problems with the mouse aiming, it feels perfectly smooth and stuff. No weird acceleration or smoothing insight.[/QUOTE] Nah there is pretty noticeable input delay on the mouse movement, and it's also extremely floaty. I could deal with mouse smoothing, but this is something else entirely. It's practically impossible to make fast, precise movements with the mouse, your view just flies all over the place. It's pretty common for this to happen with console games ported to PC. Console-focused developers often don't have a clue what mouse aiming is supposed to feel like on PC hence we get extremely floaty imprecise movement that resembles the movement of an analog stick on a console controller rather than the movement of a mouse cursor on a desktop. Actually, that there is the perfect description. It feels like they translated analog stick aim over to the mouse, and it's horrible.
[QUOTE=Doom64hunter;51194450]Nah there is pretty noticeable input delay on the mouse movement, and it's also extremely floaty. I could deal with mouse smoothing, but this is something else entirely. It's practically impossible to make fast, precise movements with the mouse, your view just flies all over the place. It's pretty common for this to happen with console games ported to PC. Console-focused developers often don't have a clue what mouse aiming is supposed to feel like on PC hence we get extremely floaty imprecise movement that resembles the movement of an analog stick on a console controller rather than the movement of a mouse cursor on a desktop. Actually, that there is the perfect description. It feels like they translated analog stick aim over to the mouse, and it's horrible.[/QUOTE] Nope, I'm not experiencing any of that. It feels 1:1 like any mouse raw input game does.
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