• TotalBiscuit - Notline Miami
    36 replies, posted
[media]http://www.youtube.com/watch?v=DzTlOdSAKvY[/media] Steam once again providing only the highest of quality control through Greenlight.
The problem with Greenlight is that it expects to crowdsource quality control, when the reality of it is that when given that opportunity people are going to abuse it because lolsosatiricaljokesonthemI'monlypretendingtoberetardedit'stotesvalve'sfault.
I remember him talking about this on the Podcast last night, and you shoulda seen his face when he said "I'll call it [B]NOT[/B]line Miami!", followed by Jesse going "Boo this man".
Does anyone else remember when these obvious knockoffs made by middleschoolers learning how to program were free browser games?
Of course! If this was just a free browser title made as part of someone's college portfolio, there wouldn't be as much of a stink kicked up. But the folks on this title made it mirroring Hotline Miami and expect us to give them da roubles for it, which is where the line is usually crossed.
Oh man, that's making me queasy just to watch. Hotline Miami swayed, sure, but that was tied to your movement and position. This constant rocking, combined with the darkness is gonna make me hurl.
[img]https://gamingda.files.wordpress.com/2012/11/monkeytrouble.jpg[/img] rip and steal
who cares? the guy that made it (I would assume) is a student/teenager/whatever, you're all right in saying this would be free 5 years ago on some shitty flash website but why does it matter that it costs money? yeah, he's clearly taken a lot of inspiration from hotline miami but if he isn't breaking any copyright laws then let him do what the fuck he wants why does it fucking matter what gets through greenlight? you aren't being forced to buy it, just laugh at it and move on with your life [editline]22nd April 2015[/editline] also looking at the reviews, at least 180 people must've bought this game. 180 x £5.99 minus valves cut? if anything you should be praising whoever made this for making cash out of idiots
[QUOTE=Lolkork;47576931]i bet they are gonna issue a takedown[/QUOTE] Probably. But most likely it'll first be the Bloodbath devs against TB, then Dennaton will probably get involved and kick Dagestan in the taint.
The issue with copyright is that it's hard to judge when something crosses the line from being "inspired by" to "a ripoff of". At what point can you no longer say "you can't sue me, I wasn't intentionally violating copyright"? Would it be justified for this to be taken down or would it be unfair?
Steam really needs some kind of quality control.
[QUOTE=Yummy Pie;47577363]Steam really needs some kind of quality control.[/QUOTE] We've been saying this for the entire time when it launched and after. And now you see why the steam store is getting shit.
-post edit fucked up forget it.-
Steam really needs more personnel.
[QUOTE=zerosix;47577324]who cares? the guy that made it (I would assume) is a student/teenager/whatever, you're all right in saying this would be free 5 years ago on some shitty flash website but why does it matter that it costs money? yeah, he's clearly taken a lot of inspiration from hotline miami but if he isn't breaking any copyright laws then let him do what the fuck he wants why does it fucking matter what gets through greenlight? you aren't being forced to buy it, just laugh at it and move on with your life [editline]22nd April 2015[/editline] also looking at the reviews, at least 180 people must've bought this game. 180 x £5.99 minus valves cut? if anything you should be praising whoever made this for making cash out of idiots[/QUOTE] I mostly agree with you, fair play to the kid for making a parody game and getting it through green-light, that said the problem here is that stuff like this is not supposed to get green-lit and just raises questions about how steam decides what goes through and what doesn't
[QUOTE=TrulliLulli;47578057]I mostly agree with you, fair play to the kid for making a parody game and getting it through green-light, that said the problem here is that stuff like this is not supposed to get green-lit and just raises questions about how steam decides what goes through and what doesn't[/QUOTE] but my point is why does anybody care what does and what doesn't get onto steam? if something you think is shit gets through, don't buy it and don't whine on the internet about it because it's a complete non issue
I wish Steam had something more fair than charging 100$ to even put a game on Greenlight.
I think it's partially due to the fact that there are so many shoddy games getting onto the service every day that the actual good ones are at risk of getting buried under metaphorical piles of digital trash, which is bad since the front page is where the average Joe skims in search of something that stands out.
[QUOTE=zerosix;47577324]who cares? the guy that made it (I would assume) is a student/teenager/whatever, you're all right in saying this would be free 5 years ago on some shitty flash website but why does it matter that it costs money? yeah, he's clearly taken a lot of inspiration from hotline miami but if he isn't breaking any copyright laws then let him do what the fuck he wants why does it fucking matter what gets through greenlight? you aren't being forced to buy it, just laugh at it and move on with your life [editline]22nd April 2015[/editline] also looking at the reviews, at least 180 people must've bought this game. 180 x £5.99 minus valves cut? if anything you should be praising whoever made this for making cash out of idiots[/QUOTE] That's kind of the catch to being a newbie isnt it? You could easily replicate any game (or song or whatever your thing is) but that's not monetizable, or you could make you own game to sell which is much harder and lot less of a fun hobby but be able sell it as your own IP...
[QUOTE=Corndog Ninja;47577663]Steam really needs more personnel.[/QUOTE] they need to buy a building just to house Steam IT and nothing else. customer service and all that.
stealin' my jokes from the waywo thread I see. Who does this guy think he is!? [QUOTE=General J;47481423]Codename: Notline Miami [thumb]http://i.imgur.com/6yKouiY.gif[/thumb][/QUOTE] [editline]22nd April 2015[/editline] The inconvenience of something like this is worth all the good that Greenlight has done, and will continue to do.
This game plays like complete shit, it's awful. I don't remember if Totalbiscuit shows it off but if you move the mouse around the player, he rotates at the tip of his gun rather than the center of his body. It's really disorienting and that combined with the shitty visuals and screen shake makes this game nauseating to play.
I think at this point it's too late for Valve to really do much about this, as in removing the games etc because the dev backlash would be monumental. I think what they should do now is make a separate platform for Greenlight and Early Access and keep all the AAA and bigger Indie games on Steam. That way, at the very least if GL keeps turning into a cesspool, at least mainline Steam could continue being decent.
One of the devs for this is a member on FP FYI.
[QUOTE=zerosix;47577324]who cares? the guy that made it (I would assume) is a student/teenager/whatever, you're all right in saying this would be free 5 years ago on some shitty flash website but why does it matter that it costs money? yeah, he's clearly taken a lot of inspiration from hotline miami but if he isn't breaking any copyright laws then let him do what the fuck he wants why does it fucking matter what gets through greenlight? you aren't being forced to buy it, just laugh at it and move on with your life [editline]22nd April 2015[/editline] also looking at the reviews, at least 180 people must've bought this game. 180 x £5.99 minus valves cut? if anything you should be praising whoever made this for making cash out of idiots[/QUOTE] Nobody really is 'mad', in fact I think everyone thinks this is hilarious. But it is reflective of a problem with Steam, and that's an intense lack of actual quality control of what goes on to Steam. Over time, Steam has dropped more and more barriers, and now we're constantly getting old shovelware and no effort bullshit on Steam. This issue was actually the inspiration for some of Steam's recent changes, as the bullshit shovelware games that could have been made in fuckin' 2003 that would get uploaded en mass and take up the whole of the 'new releases' section, which causes issues for developers worth a shit because being on that first page of new releases helps you get sales. It is now a real question whether a game you'll get on Steam actually functions properly, is a finished product, and isn't a knockoff piece of shit. You can get a game that barely functions or was never and will never be finished off of Steam. With Valve's notorious return policy, [I]this is not okay.[/I] We laugh at some of the more hilarious examples like Bloodbath Kavkaz, but they do belie a more serious problem. Steam has a history of being solid in what it offers which is now getting more and more shaky, and now they keep introducing things like recommendations, tagging, and an overhaul of the store page to help deal with this, all of which are nice, but it would be even nicer if they fucking tried. Steam is one of the best digital markets available. It is not the place for fucking 'Shannon Tweed's Attack of the Groupies' and 'Gender Bender DNA Twister Extreme'. It should be a solid platform with solid quality control as to what does and doesn't get on. It should not be [I]this.[/I] [media]http://www.youtube.com/watch?v=GTVmlAAprB0[/media]
Fixing steam is literally a matter of hiring personnel to do QA and set guidelines for releases, but a) that would mean indies who can't be arsed to stick to those guidelines get the shaft and b) that would cost money, valve likes money, valve would rather keep piling on useless features loosely aimed at making a marketplace into a self-regulating system.
[QUOTE=Lolkork;47576931]i bet they are gonna issue a takedown[/QUOTE] developer: [QUOTE=VintageCat;47416907]Original (freeware) version was called Hotline Kavkaz and had interface looking too similiar to Hotline Miami, so when we got greenlit, Devolver Digital asked us to rename the game and tweak interface a little bit. Otherwise it's all good.[/QUOTE] devolver are so fuckin nice to everyone
Isn't that "Alalalalala! noise from Postal 2? I can faintly hear them screaming it between TB's sentences. 4:43 [video=youtube;Tv2zxOojEsk]http://www.youtube.com/watch?v=Tv2zxOojEsk[/video]
I hate this fucking game so much, not only because it's a straight rip-off bootleg hotline miami with terrible controls, level design, gameplay but also the game is based on quadrillion russian memes only russians would understand. Even the price in russia is "228 rubles" which references [url=http://www.russian-criminal-code.com/PartII/SectionIX/Chapter25.html]drug article[/url] in criminal code which is also a sort of meme in russia.
[QUOTE=Zombine;47581566]I hate this fucking game so much, not only because it's a straight rip-off bootleg hotline miami with terrible controls, level design, gameplay but also the game is based on quadrillion russian memes only russians would understand. Even the price in russia is "228 rubles" which references [url=http://www.russian-criminal-code.com/PartII/SectionIX/Chapter25.html]drug article[/url] in criminal code which is also a sort of meme in russia.[/QUOTE] U hate it cuz ur not accepted in the cool memers society ;^)
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