• Scarfulhu - Space Quest 6
    9 replies, posted
[video=youtube;xBr7xBX4FG4]https://www.youtube.com/watch?v=xBr7xBX4FG4[/video]
Thanks for posting this. I really do appreciate when people do this. Kinda nervous about this one for some reason. I don't necessarily think it's better or worse than anything else I've done but I'm just a little unsure. I hope it's enjoyable.
[QUOTE=Necrotic Fever;50021473]Thanks for posting this. I really do appreciate when people do this. Kinda nervous about this one for some reason. I don't necessarily think it's better or worse than anything else I've done but I'm just a little unsure. I hope it's enjoyable.[/QUOTE] Understandable after your last vid got a thing against rat-a-toing. But I'm sure you'll be fine here dude! :smile:
[QUOTE=Pvt. Martin;50021770]Understandable after your last vid got a thing against rat-a-toing. But I'm sure you'll be fine here dude! :smile:[/QUOTE] Wasn't really to do with the claim that the last video got. (That's never going away as far as I know btw.) I was just concerned about the... quality I guess? How I felt about this video really fluctuated throughout production. There are parts of it I really think turned out well but some other bits are lacking. It's hard to gauge how good something you've created really is.
Worth mentioning that the puzzles where you had to consult the manual were usually anti-piracy measures.
Also, weren't there 'puzzles' like that in a few other ones? I know all of the locations in Space Quest V were listed in the manual, so you couldn't really go anywhere without it. Anyway, I was always rather fond of 6, though I think I was the only one I knew who was. I would actually really enjoy seeing you do a video of IV though, I think both of the original creators consider that their masterpiece.
The other Space Quest games definitely had those puzzles as a form of copy protection, but copy protection was usually put into place for floppy disk games, rather than CD-ROM games. Games with both floppy and CD-ROM versions would either have copy protection on the floppy only, or on both. EcoQuest for example has a door at the beginning of the game which has a code on it, but that's only in the floppy versions. In the CD-ROM version you can just open the door. Space Quest 6 was purely CD-ROM and therefore copy protection wasn't necessary. I also think it went through development hell a little bit, with Scott Murphy leaving development part of the way through. I can't quite verify the fact that they didn't have time to add those puzzles, but I'm pretty sure PushingUpRoses mentioned that there was supposed to be a comic in the game which gave the solutions to some of the more technical puzzles, so they put the puzzle in the manual. Again, I may be wrong with this. This is just from what I've heard and understand. Always willing to be corrected here.
Nice vid man. BTW I got all Broken Swords on GOG recently. Your review with Caddy made me do it...
[QUOTE=DEMONSKUL;50022925]Nice vid man. BTW I got all Broken Swords on GOG recently. Your review with Caddy made me do it...[/QUOTE] Good stuff. I recommend the originals personally. The remaster of Broken Sword 1 adds a new intro chapter that could be a little confusing if you're not already a fan. [QUOTE=Gar;50021974]Anyway, I was always rather fond of 6, though I think I was the only one I knew who was. I would actually really enjoy seeing you do a video of IV though, I think both of the original creators consider that their masterpiece.[/QUOTE] I'll probably end up doing 4 at some point. I definitely love that one. Perfect mix of science-fiction and comedy. But in a few months I might do it.
[QUOTE=TheGoodDoctorF;50021959]Worth mentioning that the puzzles where you had to consult the manual were usually anti-piracy measures.[/QUOTE] I remember buying the SQ Collection ages ago. The manual featured condensed versions of all the games' manuals and most of those puzzle answers were completely missing. And I didn't have internet back then.
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