• Repulsion Gel in TF2
    21 replies, posted
[media]http://www.youtube.com/watch?v=uR3aQOh9vUg[/media]
Can't this be accomplished through hammer?
This is amazing! Imagine if it was ingame. I could place my sentry base near it. And when i hear the jump sound. I kill the spy.
Portal themed maps with all gels please, and interchangeable light bridges.
Does this effect projectile/ non-hitscan weapons though?
What's so special about a jump pad with a decal?
Speed gel on surf maps would be amazing
can we have faith plates next
[QUOTE=Demolitions2;29977144]Does this effect projectile/ non-hitscan weapons though?[/QUOTE] It will when it's done [editline]21st May 2011[/editline] [QUOTE=Binladen34;29977264]What's so special about a jump pad with a decal?[/QUOTE] Why don't you ask Valve that
0:44-0:54 Hey mommy look at me, I'm a dolphin! :buddy:
[QUOTE=noodleboy347;29980858]It will when it's done [editline]21st May 2011[/editline] Why don't you ask Valve that[/QUOTE] Because valve made dynamic jump pads that are controlled through the dispensation of liquid? Shit, they had normal jump pads since Half Life 1.
sv_gravity 1200?
this is stupid.
Its just a decal and a jump pad with an Ambient_generic. Its no big deal.
This was done by Fearlezz before P2 was released.
Wait for Propulsion Gel!
[QUOTE=Mr. Scorpio;29981594]Because valve made dynamic jump pads that are controlled through the dispensation of liquid? Shit, they had normal jump pads since Half Life 1.[/QUOTE] This wasn't done in Hammer. This is a plugin. You can put the gel anywhere in the map.
I crafted this today. Plan on selling it to a chump for real items.
Oh god idea. Replace the teleporters with propulsion and repulsion gel dispensers.
cp_aperture do eeeeeet
[QUOTE=General J;30000188]cp_aperture do eeeeeet[/QUOTE] GLaDOS Replaces the Announcer
Propulsion gel would be more impressive, if it's even possible. It would be more than just a func_conveyor.
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