[QUOTE=Dedmytas;52852755]Lamest expansion name ever.[/QUOTE]
this doesn't hold a candle to when they added kung fu pandas during "mists of pandaria" bud
[QUOTE=Dedmytas;52852755]Lamest expansion name ever.[/QUOTE]
I like the simplicity of it, and huh, it fits well with "warcraft".
Even do it does sound like the name of the last quest in a chain any game ever.
I kind of got burnt out on WoW as Cataclysm released. I sort of feel like paying for a month's subscription for some 2007 nostalgia, is it worth getting back into? Kind of impressive it's still alive, it being 13 years old and pay to play
[QUOTE=Rixxz2;52852925]I kind of got burnt out on WoW as Cataclysm released. I sort of feel like paying for a month's subscription for some 2007 nostalgia, is it worth getting back into? Kind of impressive it's still alive, it being 13 years old and pay to play[/QUOTE]
I do it every year and end up buying the newest expansions but always regret it because I remember that the game is a boring grindfest as soon as you hit max level and even though raids are more accessible than ever for casual players the dumbed down difficulty always made it feel more like a chore than anything.
Don't wanna be one of the WoW is dead long live vanilla naysayers but honestly the game lost its charm after TBC for me. While I understand why they have made everything so much more user friendly and accessible so the game is super easy for new players, I just don't find it fun to play anymore for more than a week or so at a time.
It doesn't help that the social aspect of the game feels non existent now. In vanilla the game was -extremely- socially oriented and so much of the experience came from that, now people literally get anxiety or get hostile if you send them a whisper out of nowhere and its the normal to run through dungeons without a single person saying a word.
[QUOTE=Asaratha;52852991]what 'dumbed down difficulty' is there exactly? do you miss vanillas exciting tank & spank? having pushed mythic raids in legion it's far from 'dumbed down difficulty' on normal/heroic/mythic, lol[/QUOTE]
This is the attitude people get when they only have to press a button to instantly be pulled into the easiest difficulty instances
[QUOTE=Rixxz2;52852925]I kind of got burnt out on WoW as Cataclysm released. I sort of feel like paying for a month's subscription for some 2007 nostalgia, is it worth getting back into? Kind of impressive it's still alive, it being 13 years old and pay to play[/QUOTE]
The current expansion is one of the better expansions that's been released. There are a lot of bad points to it, but if you only want to go at it from the perspective of leveling and maybe dinking around at max level for a bit then it's pretty great.
[QUOTE=Asaratha;52852991]what 'dumbed down difficulty' is there exactly? do you miss vanillas exciting tank & spank? having pushed mythic raids in legion it's far from 'dumbed down difficulty' on normal/heroic/mythic, lol[/QUOTE]
Maybe it is rose tinted glasses, but there is no doubt that despite raiding throughout WotLK, Cata and a bit in MoP the expansions could never hold me for as long and I never had as much fun as I did raiding or generally spending time on max level characters on vanilla.
Woo troll tier
[QUOTE=Alec W;52852768]this doesn't hold a candle to when they added kung fu pandas during "mists of pandaria" bud[/QUOTE]
Besides Pandarens being a race in the Warcraft series since nearly the beginning? I mean sure they were non-canon but they were still there.
[QUOTE=Alec W;52852768]this doesn't hold a candle to when they added kung fu pandas during "mists of pandaria" bud[/QUOTE]
Ignoring the fact that Pandaren have been not only in the lore but an important part of it since Warcraft 3, and the MoP was one of the best expansions the game has had in years.
they really like the idea of the trolls being some super secret power capable of destroying the world
[QUOTE=Asaratha;52852991]what 'dumbed down difficulty' is there exactly? do you miss vanillas exciting tank & spank? having pushed mythic raids in legion it's far from 'dumbed down difficulty' on normal/heroic/mythic, lol[/QUOTE]
What do you mean binding my entire warrior tanking rotation (1 spell) to my mouse wheel isn't challenging gameplay?
Really most of the classic wow challenge wasn't real challenge. It was bullshit challenge. Such as ripping guilds apart by making them poach players to deal with bosses like 4 horsemen (8 tanks with special gear.) Or by having 2 items drop per boss for 40 players making it so that to gear up, you had to run the same raid for months.
Leveling's "difficulty" was that it took a long time.
[QUOTE=thelurker1234;52853083]Leveling's "difficulty" was that it took a long time.[/QUOTE]
And that they literally didn't put enough quests in the game to get you to level cap, so you had to farm mobs in a high level zone to get tiny bits for xp to ding.
I get the wonder of leveling has been taken out of the game now because everyone wants to just rush it so they can get geared for raiding, but the leveling experience of Legion is head and shoulders above anything we have had in the past imo.
[QUOTE=Asaratha;52853022]levelling is super easy yes, but if you never go out of your way to actually do the hard content then you're not gonna have any to do lmfao
high level mythic keystones are hard as fuck, heroic/mythic raiding is hard as fuck, the mage tower challenge was hard as fuck. don't complain about easy content without going out of your way to do the hard stuff[/QUOTE]
complaining about a game being easy is completely legitimate even if there are optional hard areas that you have to go out of your way to find
because those are optional hard areas that you have to go out of your way to find
[QUOTE=elowin;52853101]complaining about a game being easy is completely legitimate even if there are optional hard areas that you have to go out of your way to find
because those are optional hard areas that you have to go out of your way to find[/QUOTE]
I don't think I would call M+ and HC/M raiding out of the way. Yeah, some people just reach level cap then stop playing for the rest of the expansion, but for most people the whole point of the game is to raid.
[QUOTE=kapin_krunch;52853099]And that they literally didn't put enough quests in the game to get you to level cap, so you had to farm mobs in a high level zone to get tiny bits for xp to ding.
I get the wonder of leveling has been taken out of the game now because everyone wants to just rush it so they can get geared for raiding, but the leveling experience of Legion is head and shoulders above anything we have had in the past imo.[/QUOTE]
And forcing people to run to different zones all the time, by spreading quests between them. Sounds good on paper, getting people to see your world, but you wind up with players spending most of the time walking or auto-traveling. No mounts until level 40 ;)
Also on leveling, the best thing about legion I feel is the zone scaling, and I think it needs to apply to almost every zone. That would make leveling much more interesting to me at least, to be able to go through whichever zones I want at whatever level. There's a lot of cata revamp zones I still haven't even touched because, even when I bother leveling by quests, I just never actually went to them. Which is sad, because blizzard actually did put a lot of effort into them.
[QUOTE=Asaratha;52852991]what 'dumbed down difficulty' is there exactly? do you miss vanillas exciting tank & spank? having pushed mythic raids in legion it's far from 'dumbed down difficulty' on normal/heroic/mythic, lol[/QUOTE]
naw dude mythic kj is a total snoozefest
[media]https://youtu.be/8it5rki5I10[/media]
zzz, nice try blizz
[editline]3rd November 2017[/editline]
[QUOTE=thelurker1234;52853114]
Also on leveling, the best thing about legion I feel is the zone scaling, and I think it needs to apply to almost every zone. That would make leveling much more interesting to me at least, to be able to go through whichever zones I want at whatever level. There's a lot of cata revamp zones I still haven't even touched because, even when I bother leveling by quests, I just never actually went to them. Which is sad, because blizzard actually did put a lot of effort into them.[/QUOTE]
level scaling for old content is coming next patch
vanilla is 1-60
bc & wotlk are 60-80
mop & cata are 80-100
[QUOTE=thelurker1234;52853083]What do you mean binding my entire warrior tanking rotation (1 spell) to my mouse wheel isn't challenging gameplay?
Really most of the classic wow challenge wasn't real challenge. It was bullshit challenge. Such as ripping guilds apart by making them poach players to deal with bosses like 4 horsemen (8 tanks with special gear.) Or by having 2 items drop per boss for 40 players making it so that to gear up, you had to run the same raid for months.
Leveling's "difficulty" was that it took a long time.[/QUOTE]
People harp on about Vanilla's endgame and use that to say it sucked, or that retail is much better, but that's missing the appeal of Vanilla. Endgame isn't the entire point of the game like it is in retail. It doesn't even have to be a significant amount of the game at all if you don't want it to. I played on Nostalrius and got 1 and almost a second character to level 60. My rogue has 15 days played, 12 of those were before level 60. My 56 priest has 9 days played. I barely did much at 60 on my rogue other than some endgame level dungeons, but I feel like he's a completed character. By that I mean that I don't feel like I'm missing out on a large part of the game simply because I didn't raid. Leveling IS the Vanilla experience. Retail WoW is designed to get you to endgame as fast as possible, with the faceroll-tier difficulty of leveling, availability of experience boosting items, and even the option of purchasing a level boost. Comparing Retail's endgame to Vanilla's is completely unfair, considering how much of the development team's focus is aimed at endgame nowadays.
[QUOTE=Mr. Scorpio;52853126]naw dude mythic kj is a total snoozefest
[media]https://youtu.be/8it5rki5I10[/media]
zzz, nice try blizz
[editline]3rd November 2017[/editline]
level scaling for old content is coming next patch
vanilla is 1-60
bc & wotlk are 60-80
mop & cata are 80-100[/QUOTE]
Wait so I can skip BC perhaps?
That's actually fantastic since BC quests are the worst of the bunch in my opinion.
[QUOTE=lemonsman;52853149]People harp on about Vanilla's endgame and use that to say it sucked, or that retail is much better, but that's missing the appeal of Vanilla. Endgame isn't the entire point of the game like it is in retail. It doesn't even have to be a significant amount of the game at all if you don't want it to. I played on Nostalrius and got 1 and almost a second character to level 60. My rogue has 15 days played, 12 of those were before level 60. My 56 priest has 9 days played. I barely did much at 60 on my rogue other than some endgame level dungeons, but I feel like he's a completed character. By that I mean that I don't feel like I'm missing out on a large part of the game simply because I didn't raid. Leveling IS the Vanilla experience. Retail WoW is designed to get you to endgame as fast as possible, with the faceroll-tier difficulty of leveling, availability of experience boosting items, and even the option of purchasing a level boost. Comparing Retail's endgame to Vanilla's is completely unfair, considering how much of the development team's focus is aimed at endgame nowadays.[/QUOTE]
Most of the developers focus was on the endgame during classic as well based on patches. Aside from finishing and pushing out a couple of dungeons, most content added was for end-game aside from battlegrounds. And even battlegrounds, with the honor system and "balance," was mostly aimed for end-game players.
And sure, there are different kinds of players that don't enjoy end-game stuff. But I doubt it's a majority.
[QUOTE=thelurker1234;52853172]Most of the developers focus was on the endgame during classic as well based on patches. Aside from finishing and pushing out a couple of dungeons, most content added was for end-game aside from battlegrounds. And even battlegrounds, with the honor system and "balance," was mostly aimed for end-game players.
And sure, there are different kinds of players that don't enjoy end-game stuff. But I doubt it's a majority.[/QUOTE]
If you look at a summary of Vanilla patches, you'll see that in nearly every one, some class gets totally reworked. The game was kinda broken at launch and it slowly got fixed until 1.12, which private servers are based on. And I wouldn't write battlegrounds off as being mostly for endgame players. Yeah you aren't going to rank up until you're 60, but plenty of people play battlegrounds while leveling. There's also lots of great gear you can get at any level via BG reputation rewards as well.
My point about this is that WoW didn't used to be focused on endgame at the expense of everything else. People who didn't really care for max level content still had lots of content to play back then, even more than those who only cared about endgame. Retail doesn't accommodate these players anymore. Personally my favorite part of WoW is the leveling experience. In Vanilla yes it was a grind, but it was a rewarding grind. In retail, there isn't much for me to do. I level so fast, and once I hit the level cap I get bored. It's not rewarding for players like me, who I think are more numerous than you believe. Maybe they just don't play retail anymore because of these changes.
[QUOTE=Asaratha;52853156]everything is optional, it's a fucking mmo dude lmfao
edit: also calling it 'optional' is a massive meme, it's THE END GAME CONTENT[/QUOTE]
My end game content is pvp since raiding is a snorefest for me. I only play the expansion to level and get up to date on lore and if the pvp is bad I quit. So calling raiding THE end game content isn't really an objective answer, it's entirely subjective.
I swear they market these really cool battle scenes and warfronts for PvP in every expansion trailer, and the final result is some watered-down, terrible version of what was shown in the videos. Like strongholds were amped up in the last expansion videos to be something amazing and attackable, but they were just lame grinding / farming hotspots. And I've seen these siege warfare shots of really good looking volleys, but the actual result is some janky, underwhelming thing you hop in and click around with.
I really hate the direction the game went post-WotLK, but Blizzard always delivers 10/10 cutscenes. The in-game graphics look fantastic as well, ridiculous detail on some of those NPCs. (For WoW, that is)
Just gonna wait for Classic. I mostly PvP and look forward to some vanilla pvp. Raiding has gotten really RNG due to legendary and titanforged system in Legion. It just isn't fun. Cleared to Mythic Fallen and I honestly don't have the drive to continue playing. Argus was a hilariously poor release. Basically the entire area is only there for rolling on trinkets from the vendor in hopes of a titanforged CoF for most classes. It didn't FEEL like new content. Also Turalyon is a joke.
[QUOTE=Renderman;52854153]Just gonna wait for Classic. I mostly PvP and look forward to some vanilla pvp. Raiding has gotten really RNG due to legendary and titanforged system in Legion. It just isn't fun. Cleared to Mythic Fallen and I honestly don't have the drive to continue playing. Argus was a hilariously poor release. Basically the entire area is only there for rolling on trinkets from the vendor in hopes of a titanforged CoF for most classes. It didn't FEEL like new content. Also Turalyon is a joke.[/QUOTE]
progress on mythic content doesn't rely on legendary or titanforge drops
unless your team is switching mains constantly everyone should have the legendaries and the gear they need
At this point in the tier everyone has substantially more DPS and health than they need to complete the fights. If your raid can't beat avatar, it's because they're not good enough to properly execute mechanics(or because you don't have enough immunities/rogues), not because they don't have good enough gear
[QUOTE=Asaratha;52853156]everything is optional, it's a fucking mmo dude lmfao
edit: also calling it 'optional' is a massive meme, it's THE END GAME CONTENT[/QUOTE]
Sorry, I'm not particularly familiar since I don't really like MMOs personally. Was just going off you calling them optional areas.
That does still leave everything up until the end game content as being easy, which is still a legitimate complaint.
[QUOTE=L'Citizen;52853067]Ignoring the fact that Pandaren have been not only in the lore but an important part of it since Warcraft 3, and the MoP was one of the best expansions the game has had in years.[/QUOTE]
not sure that's true because at the time MoP came out, there was TBC, WotLK and cata
so if "one of the best expansions the game has had in years" you mean "it was better than warlords" then I agree
maybe better than cata too just because they forgot to put endgame in it at the start
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