• [Gamescom] Star Wars: Battlefront, Fighter Squadron Mode Reveal
    53 replies, posted
[video=youtube;yjqqwZGNHPg]http://www.youtube.com/watch?v=yjqqwZGNHPg[/video]
Fuckin sick
That looked alright, but it felt bland compared to the Space Battles from the first two games which had boarding, ship systems to attack or repair, Frigates to destroy etc. The map doesn't seem overly interesting either. Other than just flying around shooting other players it didn't seem like there was much to do, it's basically the Air Superiority mode from Battlefield. The gameplay itself does look quite good though, other than the auto-aim.
Seems cool, but I got a bad feeling it will end up being like Air Superiority in BF4, which is pretty much just a "whoever can turn faster will win" simulator.
Looks good, but it seems like you'll need a hell of a lot of people in the sky to make it any fun.l
[QUOTE=vladnag;48379736]Looks good, but it seems like you'll need a hell of a lot of people in the sky to make it any fun.l[/QUOTE] Which is why 20v20 in the air sounds much more reasonable than 20v20 on the ground. I don't know if that's the player count they're going for, but we'll have to see.
20 people + 20 npcs
[QUOTE=nightlord;48379525]other than the auto-aim.[/QUOTE] In the closed beta, there was auto-aim for fighter, but you had to manually do it with right-mouse button, or otherwise fighters were almost impossible to hit. You had to keep your target within a square for it to hit. And it felt really good because that's canonically how it works and it plays all the right sounds and gimbles in cockpit view like it did in the movies. It's a little known fact that they've never advertised exactly because people [b]will[/b] hate it because it's auto-aim. Knowing that fact, I'm fucking hyped for this. I was already sold on Battlefront 3. [editline].[/editline] [t]http://i.imgur.com/IrAiP36.jpg[/t]
[QUOTE=nightlord;48379525]That looked alright, but it felt bland compared to the Space Battles from the first two games which had boarding, ship systems to attack or repair, Frigates to destroy etc. The map doesn't seem overly interesting either. Other than just flying around shooting other players it didn't seem like there was much to do, it's basically the Air Superiority mode from Battlefield. The gameplay itself does look quite good though, other than the auto-aim.[/QUOTE] Space battles only existed in II but BF started with battles like this, it doesn't seem to bad as it sets itself apart from Air Superiority with an actual objective rather than "shoot down these bad guys to win". While I would rather have space battles I still feel like this idea is fresh enough that they can run with it and add more variation in levels (environment, lighting, elevation, ect) rather than a 1 on 1 capital ship battle like we had in BFII. Overall we should get a more varied gamemode.
[QUOTE=kapin_krunch;48379612]Seems cool, but I got a bad feeling it will end up being like Air Superiority in BF4, which is pretty much just a "whoever can turn faster will win" simulator.[/QUOTE] From what I've played in the Alpha, flying is nowhere near as bad as in Battlefield 4.
It literally looks exactly a mission from Rogue Squadron 3. I'm fucking sold holy crap
Man, that was a great trailer. They really nailed the look and feel of the movies. Got some Rogue Squadron vibes as well. I'm really excited.
[QUOTE=icemaz;48380702]It literally looks exactly a mission from Rogue Squadron 3. I'm fucking sold holy crap[/QUOTE] Hope there's some kind of scenario where you have to pilot a Y-Wing and drop bombs over strategic Imperial buildings.
that ui is really ugly, they've tried to take a minimalistic approach to it, but instead it looks like it's a placeholder.
im liking this a lot. honestly I was never really a fan of 2's space battles because they just felt redundant and stale and like I was doing it all by myself every time. hopefully this type of gameplay will make it a lot more exciting and randomized for play (here's hoping there's lots of these scenarios to play as well)
I've always been a fan of the epic Star Wars™ scenes where Rebel and Imperial ships face off in intense dogfights. This is definitely going to be my favorite game mode when Star Wars™ Battlefront™ is released!
The hud looks helpful but immersion breaking.
Great idea and all, but I've heard nothing good about the flying in this game.
[QUOTE=Skyward;48381287]Great idea and all, but I've heard nothing good about the flying in this game.[/QUOTE] I liked it. A lot of the people who I've heard complain about the flying sounded like they didn't understand the targeting computer, and once you figure that out [I]everything[/I] about the flight makes sense. I'm fully aware of how fanboy that sounds, so as with all opinions feel free to take it with a grain of salt. Here's some excerpts from posts I made in the Star Wars thread from around the time of the beta. [QUOTE=Why485;48106466]The X-Wings and TIE Fighters are fun as hell to fly. At first I hated their weird controls, but it all makes sense as soon I figured out the targeting computer thing. When you attack another fighter (Snowspeeders don't count because they're too slow and small I guess) you hold right mouse to bring up a little targeting computer type thing like you saw in Episode 4. If you keep the enemy fighter within the reticle, your guns will gimbal towards the target in the same exact way they did in the movie. It feels [I]so right[/I]. I don't know why nobody has done it this way before.[/QUOTE] [QUOTE=Why485;48119886]Those things are very obviously done for gameplay purposes. When you're getting little things right like the [I]exact timing[/I] and sound effects of the AT-AT and AT-ST guns in a way that nobody's ever done before, it's very obvious that things like the TIE Fighter having a bomb equivalent is deliberate decision. That being said, I would like it if they balanced the TIE and X-Wing better and just made them different. The TIE Fighter is kind of better than the X-Wing in every way. It could stand to have an HP reduction, because it seems to have the same as the X-Wing. Also considering the TIE Fighter doesn't have any Rebel armor to shoot at, it doesn't really need bombs. The tight convergence on the guns also makes shooting infantry a lot easier than it is in the X-Wing.[/QUOTE] To expand on the maneuvering/target computer thing, it's not as easy as it looks due to the physics of flight. I can't say if it's changed since the alpha, but the flight was very "heavy." Much more so than I was expecting. There was a lot of inertia to your turns, but at the same time the ships still had very high turn rates once you get them going. It made them simultaneously extremely maneuverable if you planned your moves (such as flying through tight terrain), but also sluggish at making high speed reactionary corrections (such as if you were chasing down an unpredictable fighter). That's why the targeting computer exists. Without it, it's frustratingly difficult to hit targets. Plus, it gives them the excuse to finally do the Star Wars targeting computer they had in Episode 4. The slight auto-aim, doesn't make it completely skill less either. The gimbaling isn't instant, it takes time for the guns to gimbal over, and it looks like they made the target box smaller than before. Against a skilled pilot, keeping them in the target box isn't a trivial matter. If it sounds like I'm spending all my time talking about the targeting computer, it's because it's so integral to how the dogfights and flight physics/controls work, and a really unique mechanic that I haven't seen in a Star Wars game. I still have mixed feelings about the Rogue Squadron controls. I can understand why they would do it that way, and to be fair Battlefront 1 and 2 both controlled this way, but as a Battlefield player I think I would have preferred the old fashioned way of pitch/roll/yaw all being separate.
I enjoyed it, but I hope there isn't that much ambient dialogue. It got really distracting.
im sure a lot of that is just to make the trailer seem more cinematic
[QUOTE=VIOLATION_SNG;48381485]im sure a lot of that is just to make the trailer seem more cinematic[/QUOTE] Battlefield trailers are notorious for that. They'll use actual voice clips from the game, but they'll be dubbed in post. While the games (Battlefront and Battlefield) do have ambient dialogue, it's never put together or played as often as it is in trailers.
It looks like Rogue Squadron and thats Slave 1 at the end, I'm sold so far, even with the ground combat.
No Tie Bombers/Y-wings/B-wings/Defenders/Advances?
[QUOTE=plokoon9619;48381715]No Tie Bombers/Y-wings/B-wings/Defenders/Advances?[/QUOTE] Just because they haven't shown them yet doesn't mean they're not in the game. Also judging by that map and gamemode, Y-Wings and B-Wings don't seem to have a role.
[QUOTE=plokoon9619;48381715]No Tie Bombers/Y-wings/B-wings/Defenders/Advances?[/QUOTE] TIE Bomber / Y-Wing: Probably not flyable, but play a NPC role in disabling the shields. B-Wing: Probably the same as above, if they're even in the game. TIE Defenders: Probably trying to avoid using old EU stuff. TIE Advance: Only Vader flew it, so it would probably be a hero ship if it's even flyable.
I'm still a bit skeptical about all this, it seems way off from previous battlefront games. I'm not saying it's complete and utter garbage, but with less players + less gamemodes + less maps + loadouts, I'll probably pass. There's just nothing defining about it, I don't really have a reason why I have to play this over the next call of duty multiplayer or the thousand other MP games coming out in the following months, and I don't see much that's going to keep the community there. Taking on DLC maps will probably kill it within a few months anyways.
[QUOTE=minilandstan;48382859]I don't really have a reason why I have to play this over the next call of duty multiplayer[/QUOTE] Star Wars
I recall seeing a review from a dude who clearly hated battlefront and just spent it wildly complaining about various things, and when he got to the flight portion of his preview playthrough he said he was placed in a Y-wing. He also said he got a "you're gonna kill yourself!" warning half a second before spontaneously exploding way above the ground, and he assumed it was because he got too low to the ground. Can someone who's played anything of the alpha stuff shed light on whether or not that guy was blowing hot air?
[QUOTE=dai;48383092]I recall seeing a review from a dude who clearly hated battlefront and just spent it wildly complaining about various things, and when he got to the flight portion of his preview playthrough he said he was placed in a Y-wing. He also said he got a "you're gonna kill yourself!" warning half a second before spontaneously exploding way above the ground, and he assumed it was because he got too low to the ground. Can someone who's played anything of the alpha stuff shed light on whether or not that guy was blowing hot air?[/QUOTE] I have no idea what he played because Y-Wings weren't even flyable in the alpha
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