[media]https://www.youtube.com/watch?v=MvBo_rKleNw[/media]
Support it on steam greenlight.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=709630328[/url]
What the fuck am I looking at.
Holy shit, this is like a H.R. Giger wet dream!
Holy fuck that looks AWESOME
[QUOTE=GoldCommander;50617092]Holy shit, this is like a H.R. Giger wet dream![/QUOTE]
Not enough architectural penises for Giger.
[QUOTE=Devil Traitor;50617072][media]https://www.youtube.com/watch?v=MvBo_rKleNw[/media]
Support it on steam greenlight.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=709630328[/url][/QUOTE]
There's being [I]influenced[/I] by Giger, and then there's digging up his corpse, burning it, and snorting the ashes.
Looks fun.
[editline]29th June 2016[/editline]
[QUOTE=Janus Vesta;50617124]Not enough architectural penises for Giger.[/QUOTE]
I dunno, I think he'd have a few things to say about that reload(?) animation.
Seriously, this taps into Giger and Lovecraft so much that it's downright amazing. Each shot could be a piece of Giger's work, and the grotesque/macabre atmosphere is going to be absolutely mesmerizing. There's a lot of effort put into this and I can't wait to see it in person
I was half expecting a Tool song to come on this looks very fucking awesome.
pretty damn dope
It's like Giger meets Cronenberg in one of the most satisfying ways imaginable.
Holy shit, looks like some kind of Prey 2.0
for your eyeballs' pleasure
[IMG]http://i.imgur.com/n5aT7Bw.gif[/IMG]
Oh my god this looks absolutely incredible. This is so fucked-up looking and I LOVE IT
The gun looks like one gun with swappable, uh
Appendages
Fucking neat
[QUOTE=StrawberryClock;50617901]for your eyeballs' pleasure
[IMG]http://i.imgur.com/n5aT7Bw.gif[/IMG][/QUOTE]
This just makes me uncomfortable.
I honestly expected "FRICTIONAL GAMES" to appear as developer but i was surprised that it is not
I read more about it on the Greenlight page and it talks about 'throwing you into the world', deliberately being confusing, weird and terrifying. Sign me the fuck up honestly, I like bizarre and freaky settings. Might be a bit frustrating for some folks, though, the level of vagueness
Also for the unaware
[QUOTE][B]DESCRIPTION[/B]
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
[B]GAMEPLAY FEATURES
[/B]
-[I]Cohesive “lived in” world -[/I] Scorn takes place in open-ended world with different interconnected regions. Each region is a maze like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing (throbbing, dripping) world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose - you just need to work out what it is.
-[I]Full body awareness[/I] – player will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.
-[I]No HUD[/I] - For a greater immersion into the world there is no HUD to assist the player. Everything is implied and indicated through environmental design.
-[I]Inventory and ammo management [/I]- is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.[/QUOTE]
Heh, their Kickstarter from 2014 only made 4000€ out of 200 000€ they asked for. Just look at the trailer from that campaign and this one here and you will see why. It is not just the graphics, but the way it was presented that makes a huge difference.
Holy shit never thought it'd actually come back.
The part 1 of 2 thing killed it a little for me, but it really looks great.
Due to the Giger and Cronenberg style, it reminds me of [URL="http://www.bogleech.com/mortasheen.htm"]Mortasheen[/URL]. They were doing a tabletop rpg about it, but nobody knows when it will come out.
Imagine this in VR
while on very light hallucinogenics [sp]light hallucinogenics because too much would ruin its already fucking wild and insane nature[/sp]
i bet the twist is that this is just a normal human spaceship in year 99999999 and you wake up from stasis with amnesia
[QUOTE=CyrusTehSage;50618051]i bet the twist is that this is just a normal human spaceship in year 99999999 and you wake up from stasis with amnesia[/QUOTE]
I mean, executed well it could be a good plot device.
This is really unnerving but I can't look away. It's like those stories about humans being drawn to something like moths to a flame(Like City of the Singing Flame I guess).
Atmosphere out the wazoo
[QUOTE=CyrusTehSage;50618051]i bet the twist is that this is just a normal human spaceship in year 99999999 and you wake up from stasis with amnesia[/QUOTE]
I think it's something like this too or humans have been conquered by an alien race for a very long time and the humans have been assimilated into them.
[editline]29th June 2016[/editline]
man, I'm really excited to find out why things are like that. I hope it's not some bullshit like it's a dream.
Although I would be satisfied if it is a dream but dreams are physical places people visit when they are asleep
[img]https://67.media.tumblr.com/531b7f6cfb52e857f0485e2f7940443f/tumblr_o9kwtbnJPZ1s8ba22o7_400.gif[/img]
Can't tell if this thing is in horrible pain or if it's just supposed to be that way
[QUOTE=Katatonic717;50624917][img]https://67.media.tumblr.com/531b7f6cfb52e857f0485e2f7940443f/tumblr_o9kwtbnJPZ1s8ba22o7_400.gif[/img]
Can't tell if this thing is in horrible pain or if it's just supposed to be that way[/QUOTE]
What if its supposed to be in horrible pain?
[QUOTE=GoldCommander;50617092]Holy shit, this is like a H.R. Giger wet dream![/QUOTE]This is closer to Zdzislaw Beksinski's work, in terms of color and chosen structures.
It's like if Hell were made of meat and living machines. I am keeping this on my goddamn radar.
Fuck yea, looks amazing.
Let's not forget Agony:
[media]https://www.youtube.com/watch?v=gxclFmAWc3Y[/media]
Inner Chains:
[media]https://www.youtube.com/watch?v=Qgh4MMof5Ws[/media]
Observer:
[media]https://www.youtube.com/watch?v=QZyNuzVOeXo[/media]
All these look fantastic, totally looking forward to them.
[editline]30th June 2016[/editline]
Bonus: We Happy Few
[media]https://www.youtube.com/watch?v=ZSqOgDhinYI[/media]
HOREY SHIT. IT'S THE HORROR GAME I'VE ALWAYS WANTED! Otherworldly, gory, atmospheric, unsettling, and UNIQUE of all things! The perfect blend to make a great horror game!
Please don't be shit, please don't be shit, please don't be shit!
Sorry, you need to Log In to post a reply to this thread.