Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
:what:
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
Oh.
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
And I thought I was the only one
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
:thinking:
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
I wish we could still buy titles.
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
i agree
How to derail a thread 101.
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
This makes too much sense.
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
Please tell me that there is a story behind this.
I honestly thought that there would be some reasonable discussion from both sides, seeing that either people love or hate the game.
But nope, nothing of the sort.
[QUOTE=Segersgia;52167847]I honestly thought that there would be some reasonable discussion from both sides, seeing that either people love or hate the game.
But nope, nothing of the sort.[/QUOTE]
Someone putting socks in a fridge so they don't get an erection is infinitely more interesting than a game you expect to be a certain way.
I was really disappointed by Outlast 2. It really looked like it was shaping up to be a good sequel. The original was great. But yeah. Stealth doesn't reward you, you can outrun simply everything, enemies spot you from far away. Level design seems very chaotic. I only played it for an hour as I kept telling myself: "Yeah, it's going to pick up later". And after 3-4 locations I realized that this was the gameplay that you'll have for the rest of the game and I refunded.
In the beginning, after like 20 minutes [sp]you get to a part where a huge witch with a pickaxe is waiting and you just don't know what to do there. She spots you everywhere. Every corner that is meant for you to hide doesn't work since she sees you instantly. I died like 25 times there and wondered why the hell they would put such an OP character there. The only solution was to trigger her appearance and then just run straight back all the way where I came from. Then she magically de-spawned.[/sp]
I'm a sucker for horror games but man, I was kind of very disappointed because I liked the original a lot.
I think RE7 totally killed this kind of horror game, i'd say the same thing even if it was a new Amnesia (a good one), because idk the "you're defenseless" thing became boring. You just feel defenseless in RE7, but you aren't, it's up to you how to face all the challenges and encounters.
Like seriously, you're alone in the middle of the night with the worst possible camera ever, pick a damn weapon, even a tree branch, i also wasn't a fan of those scripted sequences even when playing the first one, but they somewhat seem even worse here
I don't think so. RE7 is a complete different horror experience than something like Amnesia. It's even a different kind of genre, horror-shooter. I didn't feel any fear and wasn't scared by anything in RE7. There is still room for defenseless horror games but the experiences are a lot more tense than a game where you can just shoot at everything you see like in RE7. You even get too strong in that game and later the game is a cakewalk and the little horror it had vanishes completely. Something like Alien Isolation shows how it's done. You can defend yourself but it will only help for a few seconds.
Not a fan of how the game doesn't even try to explain why the player doesn't fight back. Sure in a lot of the scenarios, there are multiple people, and some of the people don't seem like they can be hurt, but in the rest of the game, you're sneaking around one guy in a cult wanting to murder you and your wife.
You're in the right, and you've got the drop on them. Like, I fully appreciate that's not what the game is going for, but you can only do the same 'run around in a nearly pitch black environment to find the one trigger to jump over a fence' in the exact same way without the player having any input.
I know fear is subjective and all that but I still don't get the praise the first Outlast got.
Cliché story in a cliché settings.
Dumb reason for being completely defenseless (apparently only fighters know how to push people away).
Enemies not scary one bit.
Over reliance on gore, jumpscares and chases to attempt to create a fear instead of actually building an atmosphere.
Music, while not all that bad, felt just dramatic, loud and sometimes obnoxious.
2 hours in and just returned it because I got so bored. If I were to compare it to Amnesia, it would lose really badly in probably every department.
Outlast 1 had the same problem with the ability to just outrun everything.
The only horror game which gets this shit right is Alien Isolation, once the xeno finds you, you are 100% fucked since you can't outrun it at all.
[QUOTE=Antimuffin;52168147]I don't think so. RE7 is a complete different horror experience than something like Amnesia. It's even a different kind of genre, horror-shooter. I didn't feel any fear and wasn't scared by anything in RE7. There is still room for defenseless horror games but the experiences are a lot more tense than a game where you can just shoot at everything you see like in RE7. You even get too strong in that game and later the game is a cakewalk and the little horror it had vanishes completely. Something like Alien Isolation shows how it's done. You can defend yourself but it will only help for a few seconds.[/QUOTE]
but you need to pay so much more attention in a game like RE7 than Amnesia. if you fumble an enemy encounter in RE7 then it can cause big problems for you later on, like if you wasted too many bullets or healing items. if you fumble in Amnesia you just immediately die and go back to a checkpoint five minutes ago. there's almost nothing actually scary built into Amnesia or Outlast or any of those games, it's purely in the set dressing.
[QUOTE=Cone;52169741]but you need to pay so much more attention in a game like RE7 than Amnesia. if you fumble an enemy encounter in RE7 then it can cause big problems for you later on, like if you wasted too many bullets or healing items. if you fumble in Amnesia you just immediately die and go back to a checkpoint five minutes ago. there's almost nothing actually scary built into Amnesia or Outlast or any of those games, it's purely in the set dressing.[/QUOTE]
Except you are forgetting that Amnesia is in part built like a survival horror with its health, light and sanity mechanics.
The darkness in Amnesia isn't bad because you can't see shit, your character's eyes will adjust to the dark pretty quickly so you can see what few meters in front of you. The darkness is bad because your character starts losing it, he's gonna start clenching his teeth (which is absolutely unsettling sound btw), your vision will go haywire and you start seeing shit. Also when the real shit goes down, you character will actually lose it and you just start rolling around helplessly.
[QUOTE]there's almost nothing actually scary built into Amnesia or Outlast or any of those games, it's purely in the set dressing.[/QUOTE]
"if you take all the scary things away, it's actually not that scary :downs:"
Gee, wonder why a game that heavily relies on building an atmosphere would be not scary when you completely ignore the build-up.
I don't know, at least the beginning of RESIDENT Evil 7 felt really scary and you felt helpless because the family can't die from bullets. The creatures weren't as scary because you could kill them but it got intense because ammo was so limited! I thought they did it for the most part right.
The story took an actual nosedive when Blake reached the mines. I was legitimately stunned when the story just suddenly... stopped. Like the writers were like "AND WHAT HAPPENS NEXT??? I don't know or care LOL here have a fade to black ending."
Also, the characters were soo fucking cool and interesting. Do we ever to get to learn in depth about them?? Nah man. Just crazy ramblings between cultists and knoth (which was cool, but not enough)
stupid fucking game.
[QUOTE=Antimuffin;52168147]I don't think so. RE7 is a complete different horror experience than something like Amnesia. It's even a different kind of genre, horror-shooter. I didn't feel any fear and wasn't scared by anything in RE7. There is still room for defenseless horror games but the experiences are a lot more tense than a game where you can just shoot at everything you see like in RE7. You even get too strong in that game and later the game is a cakewalk and the little horror it had vanishes completely. Something like Alien Isolation shows how it's done. You can defend yourself but it will only help for a few seconds.[/QUOTE]
At least in Amnesia there is a reason for the main character to have almost no control. He's stuck there because he has a goal, a mission, and can't fight back because... how the fuck would you.
In Outlast, the main character is unfathomably stupid, even at the beginning of the game, he just doesn't leave for NO FUCKING REASON. He gets every fucking opportunity to leave, yet takes no effort to do anything in the game.
Outlast 2 attempts to fix it by making it so the player at least has a reason to be going on this dumb journey. But then fucks it up by making 90% of the encounters against like, one guy you're sneaking around that the player could easily kill but just doesn't because ?????????. Like, they have your fucking wife KILL THEM.
[QUOTE=Zeos;52170400]At least in Amnesia there is a reason for the main character to have almost no control. He's stuck there because he has a goal, a mission, and can't fight back because... how the fuck would you.
In Outlast, the main character is unfathomably stupid, even at the beginning of the game, he just doesn't leave for NO FUCKING REASON. He gets every fucking opportunity to leave, yet takes no effort to do anything in the game.
Outlast 2 attempts to fix it by making it so the player at least has a reason to be going on this dumb journey. But then fucks it up by making 90% of the encounters against like, one guy you're sneaking around that the player could easily kill but just doesn't because ?????????. Like, they have your fucking wife KILL THEM.[/QUOTE]
It's been a few years since I last played Outlast 1 but IIRC they make it pretty clear that leaving wasn't an option. Not only because of the exits being blocked off or destroyed, but because the supernatural horror was killing anything that tried to.
[QUOTE=GrizzlyBear;52170527]It's been a few years since I last played Outlast 1 but IIRC they make it pretty clear that leaving wasn't an option. Not only because of the exits being blocked off or destroyed, but because the supernatural horror was killing anything that tried to.[/QUOTE]
Nope, the main character of the DLC walks out of the Asylum literally right next to the Walrider. It doesn't even start to attack people in the place until like well over halfway through the game as it kinda goes dormant after the beginning.
[QUOTE=Dom Pyroshark;52169971]Except you are forgetting that Amnesia is in part built like a survival horror with its health, light and sanity mechanics.
The darkness in Amnesia isn't bad because you can't see shit, your character's eyes will adjust to the dark pretty quickly so you can see what few meters in front of you. The darkness is bad because your character starts losing it, he's gonna start clenching his teeth (which is absolutely unsettling sound btw), your vision will go haywire and you start seeing shit. Also when the real shit goes down, you character will actually lose it and you just start rolling around helplessly.[/QUOTE]
but what do most of those really effect other than a marginally spookier ambiance? this is what i mean by set dressing. now i'm not saying atmosphere isn't important, but to be maintained it really should have some kind of foundation in how the game plays, or else it just gets boring. and most of the time in Amnesia, you pick up a key item, a functionally braindead enemy teleports in, you hide in a closet, then it teleports back out. if you die you just restart the setpiece. it's just not scary in itself.
now Alien Isolation is a game that backs its atmosphere up. it feels like you're being hunted the whole time - because you are. and when a monster jumps out you need to think on your feet, because there may not be a handy closet nearby and it's not just gonna leave if it knows you're there.
[QUOTE=burgerdemon;52166534]Angry joe puts his socks in the fridge he says he hates having warm feet but really having warm feet gives him a persistent erection he can't control. For long outings he puts ice cubes in his socks and shoes he has never told anyone about this problem and continues to suffer in silence[/QUOTE]
go back to youtube
[QUOTE=Cone;52170590]and most of the time in Amnesia, you pick up a key item, a functionally braindead enemy teleports in, you hide in a closet, then it teleports back out. if you die you just restart the setpiece. it's just not scary in itself.
[/QUOTE]
Exactly that, Amnesia stops being scary when you understand its pattern, even if the enemy doesn't disappear, just don't look at him, hug the wall, and get to the next room. If you know where to go you can also rush it. That said, Amnesia is still a way better thought out game than Outlast, it has an interesting lore that makes the game worth playing through even if you end up being bored with the gameplay. Also i really loved the free Justine DLC released with the Portal 2 ARG, it was short but tense, and the overall reference to portal's test chambers was really nice.
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