This video is about the scale of our universe.
[video=youtube;Iy9yMEDnHMY]http://www.youtube.com/watch?v=Iy9yMEDnHMY[/video]
Feedback is appreciated.
I never understood how people make this game look this good
My only critic would be that in the part from 3:30 to 4:10, the planet looks relatively underdetailed, and you can see the LOD of the mountains charging when they come near the camera. Not sure if you can change that, though.
[QUOTE=_Axel;44189186]My only critic would be that in the part from 3:30 to 4:10, the planet looks relatively underdetailed, and you can see the LOD of the mountains charging when they come near the camera. Not sure if you can change that, though.[/QUOTE]
It wasn't really an option for me; my computer isn't good enough to use immediate loading (where it loads everything I see at the same time) and record video. Asynchronous loading (where it loads where I look and it slowly descends in detail over distance) is the best for videos in this engine so far.
You can see it in other Space Engine videos, which I why I usually try to stay stationary for shots.
SE never ceases to amaze me. I never thought we'd have a Universe simulator this early.
[QUOTE=booster;44189315]SE never ceases to amaze me. I never thought we'd have a Universe simulator this early.[/QUOTE]
Not that I can appreciate the complexity of programs like this one but I'd imagine it's built in a pretty simple way in the higher levels.
In the smaller scale it's a hierarchic system with little spheres going around bigger spheres, and the spheres have textures.
Zooming out, the spheres become dots and those dots may be grouped in clusters, and the dots in the clusters might share
more some common properties between each other that they would be less likely to share if there weren't in this cluster, however they don't
affect each other gravitationally.
The clusters and the widespread stars in the galaxies in this sim are just there, but they don't do very much, so it's a bit static.
Most of what you see is just more or less randomly generated entities, these entities have procedurally generated landscapes.
There's a star, the star is this big and has this colour and these other properties that go with what stars of that size usually have. (Oh and recently the pro. generated corona.)
That star has planets that go around it and orbital trajectories are simple things for a computer.
The planets have their atmospheres and landscapes, and their respective moons that orbit them.
There are also the real stars and galaxies that have been put there by hand, tedious work but it's been doable since...forever.
While it's really nice to have a sim like this one, it's not early at all, at least not from a technical perspective. What I'm getting at, and only now did I find the right word for it, is that this is more of a statistical simulation and that's why it's been done this early.
Where it's headed though, I don't know.
[QUOTE=booster;44189315]SE never ceases to amaze me. I never thought we'd have a Universe simulator this early.[/QUOTE]
this is more of a celestial body simulator than a full blown Universe simulator.
[QUOTE=HybridTheroy;44189877]this is more of a celestial body simulator than a full blown Universe simulator.[/QUOTE]
You could also say it with half a line like that.
[editline]10th March 2014[/editline]
[QUOTE=FlandersNed;44188405]This video is about the scale of our universe.
[video=youtube;Iy9yMEDnHMY]http://www.youtube.com/watch?v=Iy9yMEDnHMY[/video]
Feedback is appreciated.[/QUOTE]
I like it. If you're making another one, experiment with going from the really small and gradually go from small to larger without cutting to show things of a much bigger scale until you're almost there.
The first thing you show could be a really large thing though, and then in the end something even larger.
In my imagination, at least, this'll convey a good sense of scale for someone who doesn't see these things often.
I made something with the same idea in mind a couple of years ago;
[video=youtube;z-mZCq4ZECA]http://www.youtube.com/watch?v=z-mZCq4ZECA[/video]
I think I should probably remake it.
[QUOTE=Sgt-NiallR;44190869]I made something with the same idea in mind a couple of years ago;
[video=youtube;z-mZCq4ZECA]http://www.youtube.com/watch?v=z-mZCq4ZECA[/video]
I think I should probably remake it.[/QUOTE]
It's a bit fast and if you really want to make the scales relatable you should start with landscapes, I think.
[video=youtube;XoL1uLS1HQ4]http://www.youtube.com/watch?v=XoL1uLS1HQ4[/video] I love this one
Love Boards of Canada and love this simulator. It does a good job at helping me understand the vastness of it all.
[video=youtube;AAMj-c0NXQs]http://www.youtube.com/watch?v=AAMj-c0NXQs[/video]
This track kinda fits the spaceyness, I dunno
[QUOTE=Dr. Fishtastic;44196591][video=youtube;haintp62aO0]https://www.youtube.com/watch?v=haintp62aO0&feature=kp[/video]
This track kinda fits the spaceyness, I dunno[/QUOTE]
you forgot the tag in the start
[editline]11th March 2014[/editline]
[QUOTE=Sgt-NiallR;44192235]The issue with that is that SE doesn't model landscapes for Earth (or any of the other planets)[/QUOTE]
What do you mean? It seems earth is only textured with some bad res bumpmap, but all the generated planets have landscapes. Not sure what you mean by modelled.