It's a very long documentary but it's worth the watch, I guarantee it.
[video=youtube;sdUZfpcpt5s]http://www.youtube.com/watch?v=sdUZfpcpt5s[/video]
pretty interesting if you're into graphics programming, at least for me
Hey it's CUBE!
[QUOTE=Neckbird;45403359]pretty interesting if you're into graphics programming, at least for me[/QUOTE]
Just the fact that the roots of video gaming could be traced bas as far as 1948 is pretty damn amazing.
That was beautiful.
I was expecting to go in and know all the games he'd list but he actually surprised me with 90% of the content.
I love that final monologue how [sp]games are terrible and they've ruined our lives[/sp]
Great watch.
By the way, the video was produced by a [URL="http://www.gatheryourparty.com/"]Gather Your Party[/URL] contributor for said website.
GYP is a nice alternative to other "gaming journalism" website that can supplement where you can get your opinion pieces, analytic articles and news regarding gaming in general.
It's a bit hit-and-miss since the contributors are volunteers but from time-to-time we get a gem like this.
I'm about 10-15 minutes in and I'm loving the fact that every time a more obscure game is mentioned he's like "oh you thought that was the genre defining game and there couldn't be anything more obscure? you're dead wrong mate"
I just hate it when everyone thinks that Pong was the first video game ever. Period. Even people I know get piss when I say otherwise. I mean, Pong had to branch out of something, like when Bushnell made Computer Space a year before and the other examples mention in the video. Hell, even the Amusement Machine patent was inspired by WWII radar. But other then that, very informative video, I'm a fan of overlooked, cult* video games and I'm glad they're people looking into them.
*Like any of these game on the list ever had one. :v:
He forgot to include Big Rigs
Oh man, now I know where the hostages you rescue in Descent came from. They even do the same hand waving motion and pose. Hovertank 3D invented hostages.
[img]http://www.members.shaw.ca/ofclan/articles/descent/hostage.gif[/img]
22 minutes in, I love that he explains how the devs solved the hardware limitations by creative programming 'hacky' ways
this is kinda inspirational towards the end.
THis video so far seems way longer than it needs to be, and there seem to be some inconsistencies in his script. Intros to some games last way too long, and it drags out.
[QUOTE=Brt5470;45405183]THis video so far seems way longer than it needs to be, and there seem to be some inconsistencies in his script. Intros to some games last way too long, and it drags out.[/QUOTE]
It might drag out, but I find it to be much more interesting in this format. He keeps telling about things I never knew and it keeps me interested, because the obscure awesome facts just keep coming. If he had to cut down the length of the video, he would have to cut down on shit you didn't know about.
[QUOTE=Recurracy;45405405]It might drag out, but I find it to be much more interesting in this format. He keeps telling about things I never knew and it keeps me interested, because the obscure awesome facts just keep coming. If he had to cut down the length of the video, he would have to cut down on shit you didn't know about.[/QUOTE]
I'm not talking about him not covering content. I literally mean he left some sections of video running too long and his phrasing is lengthy in some areas. I don't mean for him to not talk about some things.
[QUOTE=Brt5470;45405183]THis video so far seems way longer than it needs to be, and there seem to be some inconsistencies in his script. Intros to some games last way too long, and it drags out.[/QUOTE]
I disagree, I think it's pretty perfect for the kind of video it is. Dudes clear, and verbose about the subject which is what I think the viewers of this kind of video want.
Plus long gaps give a bit of a breath in the video
This was the best 50 minutes i spend this year on the web.
That Alpha Waves game reminds me of VVVVVV with those funky level subtitles.
[editline]16th July 2014[/editline]
Or maybe the other way around
[QUOTE=galimatias;45407419]That Alpha Waves game reminds me of VVVVVV with those funky level subtitles.
[editline]16th July 2014[/editline]
Or maybe the other way around[/QUOTE]
Well, you can't be reminded of something you never knew before
Great documentary, seen it a couple of days ago. Don't get fooled by the 'meh another top5 lists video' title, it is worth your time
Little correction (27:13): Frederick Raynal was fired from Infogrames, because he didn't want to make a cheap sequel to Alone in the Dark.
[QUOTE=icemaz;45406344]I disagree, I think it's pretty perfect for the kind of video it is. Dudes clear, and verbose about the subject which is what I think the viewers of this kind of video want.
Plus long gaps give a bit of a breath in the video[/QUOTE]
Yeah. The issue with content-packet videos like Did You Know Gaming is that hey just keep throwing facts at you without giving you time to let it sink in. It's still great, mind you.
I have a huge passion for old electronics and pushing to see what's possible, and this is just icing on the cake. Truly innovation back then.
If anyone is wondering what the music at around 8:40 is it's this from OCRemix.org
[URL="https://www.youtube.com/watch?v=nD_3mFrSutw#t=23"]A sonic 3 remix. How Machines Fly OCR.[/URL]
It's kinda oddly fitting.
i guess the games that get the credit are the games that implement these concepts in a way thats fun and interesting and marketable. and don't get me wrong a lot of the games he mentioned that popularized these genres were very original and innovative from a design standpoint, it's just kinda disappointing that a lot of the pioneers on the programming side of things don't get the credit they deserve largely because people don't understand enough about programming, most people's appreciation of video games come from an end product that is fun rather than something technologically impressive/ahead of it's time. makes perfect sense but it's a little sad.
I just bursted out laughing when Ulillillia's video came on for Bubsy 3d. So much nostalgia.
I really want to play 3D monster maze. I don't know why but I got tense reading the text even though it was just a video commentary.
I don't understand what a computer must do in order to render polygons on a screen.
How can it be done without multiplication or cosines?
Is there source code for Alpha Waves?
20 seconds in and trespasser is already shown. excellent
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