• Guy Puts 3D Scans of His Head Into Games
    16 replies, posted
[video=youtube;HS1ZhEGqY1Y]https://www.youtube.com/watch?v=HS1ZhEGqY1Y[/video] 3d model of his head : [url]https://sketchfab.com/models/52d44dc0d5794dd793a4f4cae2c0bb84[/url] article : [url]http://www.pcgamer.com/i-put-a-perfect-3d-scan-of-my-head-into-gta-5-and-it-was-weird/?utm_content=buffer90a12&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer[/url]
It's interesting for sure but right now it doesn't look as good as the in-game head models.
At GDC this year, they had a booth where they would 3D scan your head and give you the OBJ and instructions on how to do exactly this! Me and a bunch of my friends did it, it's awesome and it looks a lot better than this
This reminds me of how in a few Tony Hawk games, you could email Activision a picture of your face, and they'd give you a code to download it into your game for your custom skater. [del]As shown in this video, the quality of face-mapping has declined drastically since then...[/del] This is pretty cool as proof of concept though. It would be neat if they could also send you the head model itself for people who want to manually rig it.
It'd be pretty cool to have this done but it's not really [I]there[/I] yet. Even with the scanning something invisible is just lost in the process that makes it look like a different person anyway.
I think the probably is that even the most realistic of games exaggerate aspects of their models because it looks better in game. So the animation looks weird.
The face texture & his general facial roundness makes it feel like it's straight out of max payne 1 / 2
[QUOTE=Bragdras;50098526]The face texture & his general facial roundness makes it feel like it's straight out of max payne 1 / 2[/QUOTE] I'm waiting for someone to just squint.
Reminds me of autodesk 123d catch. The difference between catch and the scanner, is that catch relies on a series of 360 degree photographs (anywhere between 50 and 200 depending how well you want your model to be) where as this seems a much more reliable way of scanning and processing. I wonder if you buy the scanner would you get a dedicated cloud server that would process it for you there and then, or would it go to a public free server like autodesk has. And yes the free cloud server is as shit as you'd expect.
[QUOTE=Swilly;50098600]I'm waiting for someone to just squint.[/QUOTE] If only it could capture an angry.dds
Even it is a low-poly head. I think it is a good start if you can implant them easily in a game. Could be fun to try it out.
To be fair, that wasn't the most natural blank pose, they mostly used bone-based facial animation, and the texture could only be so good since it was taken by the tablet's camera and composited together... with the tablet not coming closer than like three feet from his head. Image-based 3d scanning works best when you REALLY get in there and let it squeeze out the detail. [video=youtube;GEsRcFQ1_H8]http://www.youtube.com/watch?v=GEsRcFQ1_H8[/video] Seriously, look at the end result of what this guy got out of a proper lighting scenario, and a lot more material for the computer to reference and process with. You can do this sort of thing with about the same level of quality with open-source software for crying out loud. Of course, depending on the game, you'll need to retopologize and reduce the detail to something appropriate for the game in question, but that should be doable from a high-res texture like this without getting the weird shit the OP's video was getting from some of the example games.
I tried something similar at a convention I went to last summer. They scanned my whole body with an iPad, just like they did in the video, and then they offered to 3D print it out for me as a little figurine. This technology is pretty cool and all, however I doubt it will ever get to a point where you can put your own head into a game and actually make it look good. I'd imagine that it would need some serious tweaking and a better camera, and even then I think the steps involved would be too time consuming/complicated for your average user.
"Accurate 3D headscans." Looks like some kid punched a mouth of for a potato and then badly taped a picture of their worse nightmare to it.
[QUOTE=Jocken300;50099930]I tried something similar at a convention I went to last summer. They scanned my whole body with an iPad, just like they did in the video, and then they offered to 3D print it out for me as a little figurine. This technology is pretty cool and all, however I doubt it will ever get to a point where you can put your own head into a game and actually make it look good. I'd imagine that it would need some serious tweaking and a better camera, and even then I think the steps involved would be too time consuming/complicated for your average user.[/QUOTE] I did a very similar process with a body scanner, ill try and find it if i can but ive got a little figurine of myself in a fear and loathing cosplay, it was really fuckin cool
Looks like a mount and blade character.
[QUOTE=Mister Sandman;50098168]It'd be pretty cool to have this done but it's not really [I]there[/I] yet. Even with the scanning something invisible is just lost in the process that makes it look like a different person anyway.[/QUOTE] All depends on your setup: [t]http://www.3dscanstore.com/image/cache/data/Head%20Scans/Male%2002%20Retop/Shop_Bonus_03-700x700.jpg[/t] [url]http://www.3dscanstore.com/index.php?route=product/product&product_id=538[/url]
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