I had no idea all this time SA looked so much better than SADX. But there's a lot of steps and requirements, you may as well just get a Dreamcast anyway.
[QUOTE=Hypershadsy;51751871]you may as well just get a Dreamcast anyway.[/QUOTE]
Like most other Dreamcast games, it will actually clean up quite nicely if you're using a VGA box. I'd say a VGA box is pretty much a must-have Dreamcast peripheral, I was able to pick up a third party box for like $20 on eBay around 10 years ago. Although most of them seem to be more expensive at this point.
I grew up with DX: Director's Cut and its pretty much been my go-to version for Adventure 1 thus far, although I never realized how much of a downgrade the Steam port was compared to the original Gamecube release.
I will say the lighting engine is a much needed improvement and the Dreamcast textures are really neat if duller in some cases (i.e: the separate ground and rock wall textures in both Mystic Ruins and Red Mountain, or the platform textures for Sky Deck).
Woah, I never realized it was such a downgrade. While I owned a Dreamcast, I'm more familiar with the PC and PS3 ports.
I actually was playing this, and just finished Sonic's story with only the SADX Mod.
After installing the Dreamcast, and lighting mod Jesus Christ it's almost a different game.
It's really surprising how much more you enjoy something when it no longer looks like ass.
Im really curious what went wrong here.
SA2 and SA2:B are a lot closer in comparison.
I kind of wish modding the games wasn't a nightmare so that people could restore SA2 to its Dreamcast quality.
Was the Gamecube inferior to the Dreamcast or something, or were their attempts to change it up for an 'improved re-release' really fucked up? They completely changed the lighting engine, had to reanimate everything due to the model differences, and all sorts of other shit while numerous effects in both games are completely missing. SA2B is even more notable since the developers didn't try to overhaul it like they did SADX, but there were still notable downgrades.
[QUOTE=LoLWaT?;51757979]:snip:
Commented before watching the vid and realized I basically recapped it.
The SA2 remaster was better handled but the Steam version still has broken shaders on the Iron Gate and Lost colony levels for the Dark campaign iirc. They don't fix these things because hardly anyone is attentive enough to notice it.
Like really the best way to play them is to just emulate the Dreamcast releases, unless you're looking to mod the PC versions.[/QUOTE]
I remember the steam version's sound was fucked up as well, I recall really loud ambient noises in levels where the GC/DC didn't do this.
[QUOTE=Oizen;51759390]I remember the steam version's sound was fucked up as well, I recall really loud ambient noises in levels where the GC/DC didn't do this.[/QUOTE]
SADX PC (Steam) also does this, if not worse.
Twinkle Park gets [I]ridiculously loud[/I] during the roller coaster transition to the second part of the stage, and for most of the second half in general. Very. Loud. Machine ambience. For no reason.
Some other stages have issues with this as well, but that's the one that sticks out in my mind because the first time it happened, it was so suddenly loud my heart nearly dropped out through my asshole and I threw off my headphones.
2:50 'a port of a port of a port of a port of a port'
[IMG]http://i.imgur.com/E5RiDpU.png[/IMG]
he just looks inbred now
Sorry, you need to Log In to post a reply to this thread.