All the games were great. Didn't really care for the third one...
[QUOTE=xZippy;51037574]All the games were great. Except for the third one.[/QUOTE]
Very impressive game, great advancements in visuals for the time, especially in regards to lighting. It's just not a good DOOM game
[QUOTE=Loriborn;51037592]Very impressive game, great advancements in visuals for the time, especially in regards to lighting. It's just not a good DOOM game[/QUOTE]
It definitly suffers from being ahead of its time with a lot of tech and advancements getting the in the way of the game or just looking weird now.
It definitly hasn't aged as well as as say F.E.A.R which came out a year later with the same tech in the Lithtech Engine.
[QUOTE=Loriborn;51037592]Very impressive game, great advancements in visuals for the time, especially in regards to lighting. It's just not a good DOOM game[/QUOTE]
I stopped playing because of how terrible the scripted sequences are. Whereas in the original DOOM the scripted sequences complimented the fast-paced nature of the game, the scripted sequences in DOOM 3 do not vibe with your slow movement speed and the darkness. It becomes more frustrating than fun. I recall being killed by a trap that I couldn't anticipate at all, and I had to go back to my last save. It was lame.
I actually genuinely loved the third game and its expansion pack. It's a shame I would have to lash out for the BFG edition in order to play it with more modern resolutions.
I'm an absolute pussy when it comes to scary games, the original Resident Evil was scary and even vanilla Doom 1 & 2 at times.
But Doom 3 was such a try hard with the scary stuff that it just didn't work and instead got annoying and predictable.
I stopped playing at the mine cart sequence, I couldn't be arsed to go on.
[QUOTE=Dantz Bolrew;51038205]I'm an absolute pussy when it comes to scary games, the original Resident Evil was scary and even vanilla Doom 1 & 2 at times.
But Doom 3 was such a try hard with the scary stuff that it just didn't work and instead got annoying and predictable.
I stopped playing at the mine cart sequence, I couldn't be arsed to go on.[/QUOTE]
what, couldn't handle the 28th time the boogaboo imps jumped out
F.E.A.R. had jump scares but it also was a fantastic FPS that still holds up today.
Doom 3 was a good game, it just didn't feel like Doom and it wasn't what people wanted from the franchise.
I've been scared in games before, but Doom 3 just wasn't one of them.
The graphics were not even that special when there were already Xbox games doing what Id Tech 4 did.
[QUOTE=megafat;51039076]F.E.A.R. had jump scares but it also was a fantastic FPS that still holds up today.
Doom 3 was a good game, it just didn't feel like Doom and it wasn't what people wanted from the franchise.[/QUOTE]
F.E.A.R's gimmick was the high noise chimes, flickering HUD and then slow down.
But then you had the smart AI, the combat chatter, watching everyone else deal with the same shit and honestly the invisible replicants were more nerve racking due to their verticality.
[QUOTE=megafat;51039076]F.E.A.R. had jump scares but it also was a fantastic FPS that still holds up today.
Doom 3 was a good game, it just didn't feel like Doom and it wasn't what people wanted from the franchise.[/QUOTE]
F.E.A.R.'s worst jumpscares weren't even that bad.
The spookiness in F.E.A.R. mostly comes from your surroundings, the fact that there's actual supernatural shit at play, and that the first time you play the game you're not expecting to see your shadow.
[QUOTE=Dantz Bolrew;51038205]But Doom 3 was such a try hard with the scary stuff that it just didn't work and instead got annoying and predictable.[/QUOTE]
Before I played the game, all I ever heard was how "it was the scariest game ever". It had some good moments but most of the "scares" were done a clichéd way.
Slow cutscenes where a badly textured demon puts his arms back, head forward and does a Hollywood movie growl is the antithesis of scary. Or monsters that try to hide until you come near, but you can see a piece of their model sticking out, so I'd end up shooting that to lure them out of their pseudo-hiding spot.
[QUOTE=Swilly;51041532]F.E.A.R's gimmick was the high noise chimes, flickering HUD and then slow down.
But then you had the smart AI, the combat chatter, watching everyone else deal with the same shit and honestly the invisible replicants were more nerve racking due to their verticality.[/QUOTE]
The only gimmick I remember was the slowdowns every now and then (like for example that hallway explosion).
I dare say that game's AI remains unrivaled to this date, though. I love the fact that I can be peeking around a corner shooting enemies and then suddenly I'm being shot from my left because they took the long way around and I wasn't watching that room.
I forget how they dealt with AI but I belive it didn't use nav meshes or waypoints but rather a grid with conditiobs and a learning pattern.
[QUOTE=Dantz Bolrew;51038205]I'm an absolute pussy when it comes to scary games, the original Resident Evil was scary and even vanilla Doom 1 & 2 at times.
But Doom 3 was such a try hard with the scary stuff that it just didn't work and instead got annoying and predictable.
I stopped playing at the mine cart sequence, I couldn't be arsed to go on.[/QUOTE]
The first time I played Doom 3 it was on my brothers rig which had 5.1 setup and the subwoofer blew air on my knee when an imp jumped out, got me every time!
I found replaying Doom 3 last year on Nightmare at night with headphones was the absolute best way to play. The tension of having only 25HP and certain enemies easily one hitting you meant every encounter was life or death. Defiantly give it a try.
[QUOTE=gk99;51041558]F.E.A.R.'s worst jumpscares weren't even that bad.
The spookiness in F.E.A.R. mostly comes from your surroundings, the fact that there's actual supernatural shit at play, and that the first time you play the game you're not expecting to see your shadow.[/QUOTE]
The lighting in that game is way ahead of its time and used just perfectly. Atmosphere aside, it's so fun just to watch ceiling lamps swing around and realistically cast light across the room. Even your gunfire alters the ways shadows are cast.
[QUOTE=Just2Rusty;51038118]I actually genuinely loved the third game and its expansion pack. It's a shame I would have to lash out for the BFG edition in order to play it with more modern resolutions.[/QUOTE]
The original Doom 3 engine has full support for modern resolutions, hell the Quake 3 engine has full support for modern resolutions. I even believe that I have run the original glQuake in 1080p with command line options.
[url]http://www.wsgf.org/dr/doom-3[/url]
[QUOTE=Folstream;51041880]The original Doom 3 engine has full support for modern resolutions, hell the Quake 3 engine has full support for modern resolutions. I even believe that I have run the original glQuake in 1080p with command line options.
[url]http://www.wsgf.org/dr/doom-3[/url][/QUOTE]
The hud doesn't resize though and it stretches pretty badly.
Doom 1 and 2 are 3D. There are gameplay challenges and mechanics that are presented that rely on the existence of the third axis, therefore it is 3D.
[url]https://wjhprojects.blogspot.com/2016/05/doom-is-in-fact-3d.html[/url]
[QUOTE=Just2Rusty;51038118]I actually genuinely loved the third game and its expansion pack. It's a shame I would have to lash out for the BFG edition in order to play it with more modern resolutions.[/QUOTE]
Pretty sure it's possible to get Doom 3 to render in 4K even, you just have to edit a config file
[QUOTE=xZippy;51037574]All the games were great. Didn't really care for the third one...[/QUOTE]
Doom 64 was great. >:(
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