another salty reaction from someone who doesn't understand manufacturing and development costs
the salt will be fantastic when the vive doesn't turn out to be free like all the jobless teenagers seem to think
[editline]31st January 2016[/editline]
i feel bad about making a salty post of my own in response, so let me explain
claims of costing ~$350 were made back when there were no significant competing products on the market; oculus was aiming for selling quantity over quality for the sake of market adoption
the public awareness of oculus continued to snowball and raise VR hype until we ended up with the Vive and the budget headset OSVR (Razer's product) being developed
suddenly they were not the only player on the market now, yet they were the group that had been using unfathomable facebook funding to hire a massacre of famous hardware development teams
seeing that the market spectrum was now better covered by competing products, they wanted to use their resources to produce the most premium product they could, knowing that the public's impression of VR would most largely tie in with their own product's impression
unfortunately that isn't cheap... and yet they still sold several times more units than they had predicted, ending up in massive backorder
so imagine if they had sold it for half the cost; preorders would already be backed up through next year
that's just supply and demand at work, besides the massively heightened manufacturing costs (note that the retail state of the Vive is nowhere near as lightweight or ergonomic as the Rift, and that all it does better now is ship with controllers and marginally better room tracking)
sorry that cutting-edge technology with custom-built screens of very specific qualities isn't the same price as your mass produced monitor, but please don't shit all over it just because it isn't the low quality product you wanted
[editline]31st January 2016[/editline]
(though obviously oculus did a poor job of managing expectations)
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