EA's Responds to Star Wars Loot Box Rant! - [AngryJoe Interview]
9 replies, posted
[video]https://youtu.be/G1Ky9-OoWyo[/video]
What I hate the most about this system is, that you just can't pick a class and see it's full potential because you have to unlock all these star cards before and even have to upgrade those.
I don't have anything against lootboxes when they're just cosmetic but as soon as they're tied to gameplay, my interest drops to zero immediately, especially in a full priced game.
It's great that they're balancing it a bit more but it's still not enough for me to justify that pruchase.
It's especially sad because the game looks just great.
why did he not ask about the crappy squad system that completely doesn't work the way they wanted it to
Most of this is the guy dodging the questions about progression-based lootboxes and giving excuses for it. It seems they've no intent in changing this, and even if you require "Player Ranks/Level/whatevers" to use them (to stop a double dipping player who loves to spend 60+ on micros from becoming OP), I still think it's a terrible game design decision to lock in-game progression to 100% luck-based rewards, and even more so when you can buy to bypass the "grind" to get those luck-based rewards.
I'll just wait for the next mainline battlefield, hoping that this trend will die before it's in development. But honestly, I'm expecting them making a shit load of cash from these lootboxes from casual players or players with addictive tendencies and using that weakness to confirm their new money model as being one that the "Players" wants...
Fucking ridiculous.
[QUOTE=Feuver;52871648]Most of this is the guy dodging the questions about progression-based lootboxes and giving excuses for it. It seems they've no intent in changing this, and even if you require "Player Ranks/Level/whatevers" to use them (to stop a double dipping player who loves to spend 60+ on micros from becoming OP), I still think it's a terrible game design decision to lock in-game progression to 100% luck-based rewards, and even more so when you can buy to bypass the "grind" to get those luck-based rewards.
I'll just wait for the next mainline battlefield, hoping that this trend will die before it's in development. But honestly, I'm expecting them making a shit load of cash from these lootboxes from casual players or players with addictive tendencies and using that weakness to confirm their new money model as being one that the "Players" wants...
Fucking ridiculous.[/QUOTE]
Yeah he dodged the fuck out of those questions.
To be fair I doubt the dude can be fully honest without risking losing his job. He has to bullshit or else the EA hammer will strike him out of a job.
[QUOTE=redBadger;52871896]To be fair I doubt the dude can be fully honest without risking losing his job. He has to bullshit or else the EA hammer will strike him out of a job.[/QUOTE]
I have to give credit to this guy for being in a tough spot and handling it rather well but the serious questions were not addressed.
[QUOTE=redBadger;52871896]To be fair I doubt the dude can be fully honest without risking losing his job. He has to bullshit or else the EA hammer will strike him out of a job.[/QUOTE]
Then why even do an interview?
I get why he dodged all the questions since Joe and his audience aren't exactly objective critics of the business of the industry. But what a waste of time for Joe, the producer, and Joe's viewers.
And man, Joe is not the best interviewer.
[QUOTE=unrezt;52872758]Then why even do an interview?[/QUOTE]
I doubt it was at all his call.
[QUOTE=Super Muffin;52872899]I get why he dodged all the questions since Joe and his audience aren't exactly objective critics of the business of the industry. But what a waste of time for Joe, the producer, and Joe's viewers.
And man, Joe is not the best interviewer.
I doubt it was at all his call.[/QUOTE]
I mean, Joe tried, and he REALLY tried to get an honest answer about certain things, but if a guy is dodging these questions, there's a limit to how much you pry before the guy can just walk off and tell you to fuck off. Joe decided to back off on his main points so that he could at least get more info about other things and clarifications, which is good.
It's not an interrogation, if you start showing ill-intent or being disrespectful toward the interviewee, they don't have to take your shit, especially when that guy's job was more to "calm" the "outrage" about the loot-box and lack of content in BF2. If he fucked up, or said something that EA didn't approve or that the audience didn't approve, he could get shit thrown his way or even lose his job. So he stayed extremely vague.
However, the issue here is that when you're being vague with the game you're offering (At this point I feel like calling it a "SERVICE" would be more accurate), I have a massive issue buying your product. It's like if you wanted to buy a computer, and whenever you asked the guy specific questions relative to the computer itself, he dodged it. You would not make the deal. However in the game industry, that's somehow tolerated and even approved. Lies are easily forgotten.
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