• Joseph Anderson Vs. No Man's Sky
    9 replies, posted
[video=youtube;Kd8vLJ66Vhc]https://www.youtube.com/watch?v=Kd8vLJ66Vhc[/video] Subject matter has been done to death, but this was pretty in-depth.
that ending was something special. what a shitshow of a game.
Jesus
Can't believe he forced himself through so many hours with the game, I guess it shows how devoted he is to a complete review/analysis. I tried NMS and it felt like I was forcing myself after 3 hours
Jesus Christ, that 10-minute list of trivially-fixed, game-breaking bugs in fundamental systems. And then that being killed [B]while stuck in an unskippable intro sequence[/B] at the end is just a final kick in the dick. How did this game go so very wrong?
The bug when you get flung into space after getting off the ground happened to me many, MANY times. It was by far the most annoying bug for me to encounter. I tried to give this game a chance, and the first couple hours are cool until you realize it's the same shit over and over again. But I still tried. I thought maybe there's more to it. I remember running across a really awesome crashed ship that was leaps and bounds better than what I already had. I wanted to gather all the resources I needed to get it up and running enough to fly it around the planet. So I left the zone to go and try to find some stuff. Of course, in an exploration game like this it only makes sense that you shouldn't be able to make your own waypoints. That's insane! So I stayed around the general area and kept a mental note of the general direction the crashed ship was in every time I landed to gather materials to fix it. Eventually, I finally had all the stuff I needed to get it flying again and when I took off to go back to it, my ship was flung into outer space. I went back down, and tried and tried and tried for around an hour to find that fucking ship again. Couldn't ever find it. I remembered seeing some landmarks with unique generations in the terrain, but everything in this game looks the same so every time I thought I was in the general area, I wasn't. That was the moment that I realized this is a really awful game. [editline]2nd October 2016[/editline] Plus, I would scan and get tons of different locations to go to and check out....but almost ALL of them were places I had already been to. Why the fuck do they show up with a question mark if I've ALREADY been to them? Meanwhile, I passed over tons of facilities and crashed drop pods that NEVER had any icons over them at all, despite scanning when they are right in front of me. I uninstalled it after about 15 hours of playtime.
I'm so fucking glad that I was mostly unaware of this game until after it was out
I'm glad I waited for reviews. I've learned my lesson before.
I thought I'd be denied a refund for this game because I had played for more than two hours. I explained in my refund claim that the first hour of "playing" was figuring out how to get past the white screen. Turns out the "hold e" button did not show up for some reason. A lot of people I know like this game because the tasks of looking at planets and mining is relaxing and mind numbing for them. I get that, but games like Starbound achieve the same thing for me for much less money. Thinking of how many games ARE successful at parts of what NMS tried to do (like Starbound) while watching this video made me really sad, because I honestly think NMS could have been great if given more time, less hype, a smaller price tag, and an early access release.
[QUOTE=person11;51142401]I thought I'd be denied a refund for this game because I had played for more than two hours. I explained in my refund claim that the first hour of "playing" was figuring out how to get past the white screen. Turns out the "hold e" button did not show up for some reason. A lot of people I know like this game because the tasks of looking at planets and mining is relaxing and mind numbing for them. I get that, but games like Starbound achieve the same thing for me for much less money. Thinking of how many games ARE successful at parts of what NMS tried to do (like Starbound) while watching this video made me really sad, because I honestly think NMS could have been great if given more time, less hype, a smaller price tag, and an early access release.[/QUOTE] An early access NMS would have been the best thing for them to do. Whether they would have followed community feedback or not is up to debate, but the release condition of the game was laughable. I get the whole mind numbing, relaxing experience but I can get that with a $15 onahole and lubricant and have a much better experience.
Sorry, you need to Log In to post a reply to this thread.