[media]https://www.youtube.com/watch?v=p9bLtBSdsHc[/media]
a classic game
That's amazingly impressive, wow.
Still have a long way to go
i'd like to also point out the specs that it's running at
AMD FX 6300
GTX 650 TI
8GB Ram
game actually looks kinda neat
Running on DX12
It seems like its done leagues and bounds for emulators :v:
[editline]6th March 2016[/editline]
[QUOTE=TheJoker;49880790]Still have a long way to go[/QUOTE]
Yeah the FPS is all over the place, most games need to run at a constant target fps
Impressive. But why G-Force of all games?
[QUOTE=MissingGlitch;49880890]Impressive. But why G-Force of all games?[/QUOTE]
judging from the video it seems to not be a very graphic or physics intensive game so testing out on it might have been easier.
[QUOTE=MissingGlitch;49880890]Impressive. But why G-Force of all games?[/QUOTE]
It is most likely one of the easier games to test.
[QUOTE=MissingGlitch;49880890]Impressive. But why G-Force of all games?[/QUOTE]
Shitty tie-in games rarely use the console to its full extent. Lots of capabilities go unused. That's useful when developing any emulator, but particularly so for the PS3 because it has such a weird architecture. So a lot of the time, shitty tie-in games are the first to work, simply because they don't need as much to be functional before they're playable.
It's progress, just a while ago it was struggling to play Disgaea 3.
Can't wait for it to emulate something like MGS4.
[QUOTE=gman003-main;49880989]Shitty tie-in games rarely use the console to its full extent. Lots of capabilities go unused. That's useful when developing any emulator, but particularly so for the PS3 because it has such a weird architecture. So a lot of the time, shitty tie-in games are the first to work, simply because they don't need as much to be functional before they're playable.[/QUOTE]
So I take it Naughty Dog games are going to be the last things we'll see working as intended?
[QUOTE=Saxon;49880864]Running on DX12
It seems like its done leagues and bounds for emulators :v:[/QUOTE]
OpenGL and DirectX <12 are pretty hard on the CPU due to the nature of their command system. So even if you were emulating shit well, you could still be wasting a lot of time sending new commands to the GPU.
Newer APIs are pretty much "lol just send multiple command buffers, we got this homie". One bigger, but easier to optimise operation.
It's still impressive people can make enough sense of the Cell BE to actually try and convince the simpler x86_64 architecture to emulate it. I dread to think about the note mountain some poor guy has for this.
[QUOTE=Samiam22;49881030]So I take it Naughty Dog games are going to be the last things we'll see working as intended?[/QUOTE]
Basically expect all the games you actually want to play are the last ones that will be made playable.
Sad, I know.
[QUOTE=Loadingue;49881069]Basically expect all the games you actually want to play are the last ones that will be made playable.
Sad, I know.[/QUOTE]
implying g-force isnt the best
Really making progress with this emulator, how long until RDR?
[QUOTE=Samiam22;49881030]So I take it Naughty Dog games are going to be the last things we'll see working as intended?[/QUOTE]
Pretty likely they'll be pretty far down there, but not the last simply because people really want to play them.
I'd look at Shadow of the Colossus on PS2 for a good comparison. It took a long time to be playable, and even to this day it has issues in emulation, but you can play it now. That's probably where Uncharted and TLOU will end up - not an early game to get working, but one that will get there eventually.
This is the general order of playability with a new emulator:
First come the shitty, no-effort games. That's where PS3 emulation seems to be at right now.
Then come the launch titles. These are harder because they actually do try to use the console's power as much as possible, and often they're first-party games which means they know all the weird programming tricks it can do... but they're still easier because they didn't have as much experience, or as much time, as later games.
Then come the games the emulator devs specifically focus on making the emulator run, roughly in order of release (I'd expect Uncharted before Uncharted 2, for example), alongside whatever games happen to start working during this. You'll see a fair number of game-specific workarounds, particularly early on.
Finally come the games that aren't really popular with gamers, but happen to use weird features or be otherwise hard to emulate. The Speedy Gonzales game on the SNES is actually [I]still broken[/I] on almost every emulator, except one.
Maybe now I can play MGS4 at an average framerate higher than 20
Read Dead Redemption please :v:
[QUOTE=sarge997;49881216]Read Dead Redemption please :v:[/QUOTE]
I'm willing to bet 360 and PS3 emulators will get RDR on PC faster than Rockstar will themselves.
I wonder how they'll include the motion controls for the DS3 controller for games like Heavy Rain?
[QUOTE=Magikoopa24;49881278]I'm willing to bet 360 and PS3 emulators will get RDR on PC faster than Rockstar will themselves.[/QUOTE]
Considering PC will never get an RDR release, probably.
[QUOTE='[EG] Pepper;49881139']Really making progress with this emulator, how long until RDR?[/QUOTE]
Oh boy
[QUOTE='[EG] Pepper;49881139']Really making progress with this emulator, how long until RDR?[/QUOTE]
RDR is a hodgepodge of duct taped technology R* wanted to try out without risking the GTA franchise (and fuck did it pay off). It would not surprise me if the amount of hacking needed to get that game to even start on the consoles makes it borderline impossible to emulate.
It's buggy enough without the emulator oops'ing an operation or twenty.
[QUOTE=hexpunK;49881545]RDR is a hodgepodge of duct taped technology R* wanted to try out without risking the GTA franchise (and fuck did it pay off). It would not surprise me if the amount of hacking needed to get that game to even start on the consoles makes it borderline impossible to emulate.
It's buggy enough without the emulator oops'ing an operation or twenty.[/QUOTE]
Never say never.
[QUOTE=hexpunK;49881545]RDR is a hodgepodge of duct taped technology[/QUOTE]
This is made up, RDR is running on a newer version of RAGE than GTA IV. I don't get how anyone believes this considering it runs far more stable than GTA IV and has less frequent bugs as well. The bugs that are there may be weird, but in terms of frequency are not out of the realm of any open world game developed around that time.
I think it's the same problem as Fable 2, they probably considered it after the success of the console versions then just left it for years and years and think it's not worth it porting over to pc, despite all evidence of the contrary.
I want Initial D Extreme Stage, fuck everything else, just make it possible to play one of the best Initial D games.
[QUOTE=MightyLOLZOR;49881308]I wonder how they'll include the motion controls for the DS3 controller for games like Heavy Rain?[/QUOTE]
Motion controls are actually detected by things like DS3 Tool/MotionInJoy and the other less shitty alternatives for using your DS3 controller on your PC, so they'll probably be like it is with Dolphin and Wii emulation with motion controls and be like "Well if you want that you gotta actually use the actual controller on your PC man"
This is so cool!
It's a huge step in the right direction. I wonder how long it will take them to get bigger commercial games running at playable speeds.
[QUOTE=gman003-main;49881153]Pretty likely they'll be pretty far down there, but not the last simply because people really want to play them.
I'd look at Shadow of the Colossus on PS2 for a good comparison. It took a long time to be playable, and even to this day it has issues in emulation, but you can play it now. That's probably where Uncharted and TLOU will end up - not an early game to get working, but one that will get there eventually.
This is the general order of playability with a new emulator:
First come the shitty, no-effort games. That's where PS3 emulation seems to be at right now.
Then come the launch titles. These are harder because they actually do try to use the console's power as much as possible, and often they're first-party games which means they know all the weird programming tricks it can do... but they're still easier because they didn't have as much experience, or as much time, as later games.
Then come the games the emulator devs specifically focus on making the emulator run, roughly in order of release (I'd expect Uncharted before Uncharted 2, for example), alongside whatever games happen to start working during this. You'll see a fair number of game-specific workarounds, particularly early on.
Finally come the games that aren't really popular with gamers, but happen to use weird features or be otherwise hard to emulate. The Speedy Gonzales game on the SNES is actually [I]still broken[/I] on almost every emulator, except one.[/QUOTE]
Considering people ever doubted you could emulate the Cell processor, to get to even step one is a feat in itself.
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