• Errant Signal: Fallout 4 (Warning: Spoilers)
    36 replies, posted
[video=youtube;WqkZXNZwZq4]http://www.youtube.com/watch?v=WqkZXNZwZq4[/video] While I have some minor issues on his stance on how games should be judged, I otherwise agree with everything he says here.
As a review I read once said: "Great game, bad RPG"
Do we really have to keep posting more reviews of Fallout 4?
No, what we need is a Fallout 4 Overhaul mod. [editline]29th November 2015[/editline] Or, well, there is some room for overhauling, definitely. Like many have said, Fallout 4 gives a solid base for an RPG shooter. [editline]29th November 2015[/editline] [QUOTE=TheRealRudy;49208779][I][B]Fallout 4:[/B] A Post Nuclear Open-World Exploration Shooter with RPG Elements[/I][/QUOTE] Yep, and this can be changed around. Either a very determined modding team, or a professional developer like that of Obsidian, but any developer really. [editline]29th November 2015[/editline] ALso maximum optimism engaged
Considering the sheer volume and quality of Skyrim overhauls that we got in the past (Requiem, SkyRe, Perma, SPERG, Ordinator ect.) I'm confident that we'll be getting some quality mods to fix up Beth's fuck ups or at least make the best of it.
I wonder if it is possible for a mod to completely overhaul that dialog system.
I doubt they can save much more other than the dialogue wheel itself (infact there is a mod for that already), but it probably won't be possible to fix the lack of unique or interesting dialogue choices without scrapping everything there is and starting over with something entirely new.
It's a really good stalker game though.
[QUOTE=Lizzrd;49209211]It's a really good stalker game though.[/QUOTE] oh, now i want an anomalies mod for FO4
[QUOTE=Mezzokoko;49209160]I doubt they can save much more other than the dialogue wheel itself (infact there is a mod for that already), but it probably won't be possible to fix the lack of unique or interesting dialogue choices without scrapping everything there is and starting over with something entirely new.[/QUOTE] Once I finish Fallout 4, I plan on going back to New Vegas and splurging on mods. The mod community over there really did something amazing.
[QUOTE=TheRealRudy;49209365]I would personally love to see a Fallout: New Vegas remake on Fallout 4's engine. Having all the exact same mechanics New Vegas had brought back, with all of the improvements Fallout 4 made on top of it like the gunplay, Power Armor, layered armor system, crafting, etc. And perhaps give the graphics and artstyle also a little overhaul into the lovely artstyle Fallout 4 has too. In my eyes you'd have a fucking near perfect game, even more so a tiny bit than the original game since I see that as a near perfect game as well.[/QUOTE] If Bethesda doesn't let Obsidian try their hand at another Fallout I will scream.
[QUOTE=DarkWolf2;49208755]As a review I read once said: "Great game, bad RPG"[/QUOTE] mediocre game, insulting rpg
Wasn't this the guy that said to "keep politics out of games" which in-itself is hypocritical? [IMG]http://i.imgur.com/xPgpyjt.png?1[/IMG] Yeah, I don't trust him as a credible source. As for Fallout 4, my first playthrough once I get the specs will most definitely have the [URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface mod[/URL] and a UI mod to patch up some of the problems I've been hearing about.
I like the game for what it is. I don't really understand all the hate for it.
[QUOTE=Zuimzado;49209103]I wonder if it is possible for a mod to completely overhaul that dialog system.[/QUOTE] [URL]http://www.nexusmods.com/fallout4/mods/1235/?[/URL] there already is came out with less than a week
Fallout New Vegas was a fantastic game and fantastic RPG. Capturing what Fo3 did and what the original Fallout games did. You could screw around doing quests while exploring but every single quest related back to the main story in some way. Hopefully Obsidian gets to make a Fallout title.
[QUOTE=Lord of Boxes;49209576]I like the game for what it is. I don't really understand all the hate for it.[/QUOTE] All the complaints I've seen about the game make me think the people complaining didn't look at anything before the game came out and expected Bethesda to make an Obsidian style RPG, for some reason. The dialogue system for example, it's not great but people are bitching about it as though we weren't shown it from the first day. Sure the dialogue railroads you too much but the reasoning of "I can't even be a bad guy" makes you look like a fucking idiot. The problem is that you can only really be one character with a couple of different tones, which could work if the game was made like Mass Effect or Alpha Protocol where the main character is more distinct. In Fallout 4 the main character is an awkward middle ground between 'Preset character who's role you play' and 'Custom blank-ish slate who's role you create'. As for the stats/perks system, a change was needed because the old system [i]did not work[/i] and anyone who claims otherwise is a liar. Of you SPECIAL stats only a handful ever mattered in Fallout 3, there's no reason to pick Perception, Charisma, Agility, or Luck when you can get perks that do the same thing but to a much greater effect, you only needed Strength for melee and Endurance for health and carry weight, meaning the most efficient way to play is to dump all you points into Intelligence and power through with perks. I'm not saying the system they used in 4 is perfect, there are quite a few terrible perks on there and too many "Increase weapon damage X%" and similar perks. It would have been better to have weapon perks effect handling, like a rifleman perk makes you more accurate with all rifle weapons or gunslinger makes you better with pistols (hell make the top 2 ranks also let you dual wield and give slight autoaim for very close targets). The problem with Fallout 4's perks isn't that they're not the terrible skill system from 3 and NV, it's that they are unimaginative. Though the complaints about settlement building being a pain in the ass and the Pip-boy display (not the Pip-boy itself, that's fine) being a clusterfuck are spot on.
[QUOTE=Dr. Kyuros;49209494]Wasn't this the guy that said to "keep politics out of games" which in-itself is hypocritical? [IMG]http://i.imgur.com/xPgpyjt.png?1[/IMG] Yeah, I don't trust him as a credible source. As for Fallout 4, my first playthrough once I get the specs will most definitely have the [URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface mod[/URL] and a UI mod to patch up some of the problems I've been hearing about.[/QUOTE] Well I guess that's your decision but he makes valid points in this video, regardless of what his previous videos have been like you should just take it to note that people agree with this and don't just blindly ignore it. The full Dialogue Interface mod does do a great job as a quality of life mod but it will never fix the lack of character depth of the actual dialogue itself. If you're looking for a fun open world shooter with interesting places to explore and interesting sidequests then this is your game, but if you wanted a good role playing experience it is a letdown.
[QUOTE=Dr. Kyuros;49209494]Wasn't this the guy that said to "keep politics out of games" which in-itself is hypocritical? [IMG]http://i.imgur.com/xPgpyjt.png?1[/IMG][/QUOTE] That's not what he said at all. That vid was about some people not wanting politics in games. You can even see part of this in that screenshot in the description. Also notice the quotation marks.
I stopped at his perk system quirks. He missed the point completely on that.
The thing about the new SPECIAL system is that it seems to pretty much be the same thing as the original skill system. All stats that give slight boosts in areas (that are more or less pretty insignificant) and mostly act as requirements for perks and some 'checks'. The only problem is that some of those insignificant stat boosts were replaced with perks that do the same job. So even though Fallout 4's perk quantity is similar to NV and 3, a lot of those perks feel like they shouldn't [I]count [/I]as perks. Even the magazine perks are mostly just stat boosts when they could've been things that unlock features or are just 'more interesting' stat boosts like Cannibalism/Jury Rigging and Hit the Deck/Unstoppable Force.
The way I see it, it's only a "grind to become a godlike superhuman" if that's what you [I]want[/I] to do. You can still have a highly-specialized character that's good at some things and awful at others. I have three characters going at the moment and they're all built differently and [I]feel[/I] distinctly different in their playstyles. The problem with the specialization is that while it's definitely there, it's pretty much purely combat-focused. This was a big problem I had with Fallout 3 as well (New Vegas not so much, because a complete pacifist/no-kill run was possible vanilla); you can definitely still play a role, but that role is pretty much "You are X type of fighter" gameplay-wise. Oh sure, there's plenty of places where you can talk your way out of things, but versus the majority of enemies the only ways out are either kill them or run away. Fallout 4 giving your character a set background isn't as much of a problem for me because it only says what your character did for a living, not what type of person they were for it. There's still room for personal backstory/headcanon there, it's just that there's less than previous Fallout games or Elder Scrolls games.
[QUOTE=Ekalektik_1;49209937] The problem with the specialization is that while it's definitely there, it's pretty much purely combat-focused. This was a big problem I had with Fallout 3 as well (New Vegas not so much, because a complete pacifist/no-kill run was possible vanilla); you can definitely still play a role, but that role is pretty much "You are X type of fighter" gameplay-wise. Oh sure, there's plenty of places where you can talk your way out of things, but versus the majority of enemies the only ways out are either kill them or run away. [/QUOTE] I think the reason why most of the perks are combat focused is that balancing combat would be difficult when you have players who are completely combat focused and then you have players who have focused on noncombat stuff.
Fallout 4's new level system is shit and I will never understand how people can defend it outside of "Well shit I spent $60 on this fucking thing"
"The player character is dead long live the player because Bethesda removed skills" seems kinda dumb, I mean I characterized and role played as my specific Sole Survivor, and I don't need stats or limitations telling me how to roleplay my character, especially since lets be honest, often-times the stat differences in the older games had very little impact on your performance anyway outside of the "25 - 50 - 75 - 100" milestones. [editline]29th November 2015[/editline] [QUOTE=Ekalektik_1;49209937]Fallout 4 giving your character a set background isn't as much of a problem for me because it only says what your character did for a living, not what type of person they were for it. There's still room for personal backstory/headcanon there, it's just that there's less than previous Fallout games or Elder Scrolls games.[/QUOTE] Literally the only thing they say about the two protagonists before the war is "Nate was a soldier at some point, Nora had a law degree", not really any more limiting than the other Fallouts really. Fallout 1 you're always a Vault Dweller, Fallout 2 you're always the Tribal Chosen one, New Vegas you're always the Courier.
[QUOTE=UnidentifiedFlyingTard;49210337]Fallout 4's new level system is shit and I will never understand how people can defend it outside of "Well shit I spent $60 on this fucking thing"[/QUOTE] I like it because it gives me a reason to pay attention to my special.
[QUOTE=Suttles;49209634][URL]http://www.nexusmods.com/fallout4/mods/1235/?[/URL] there already is came out with less than a week[/QUOTE] Except the dialogue system is still fucked to the core. The mod doesn't fix that, and I don't see it being fixed in the future either. While its nice being able to read the lines you're going to say, at its core its still: "Yes" "No (yes)" "Question (yes)" "Sarcastic (yes)"
[QUOTE=Janus Vesta;49209741] As for the stats/perks system, a change was needed because the old system [i]did not work[/i] and anyone who claims otherwise is a liar.[/QUOTE] Except that it's the exact same fucking thing, just that "arbitrary" numbers on a skill bar you had to fill is now an "arbitrary" rank of a perk. Bethesda failed to introduce a new system, instead they took old one and mutilated it to fit in with perks. In old, non-working system, you had to fill the skill bar so that certain weapons will do more damage, for no reason. With new system in place, you have to pick a perk, for no reason. With old system, every 10-15 points put into a skill amounted up to 25% soft damage increase with certain weapons, and depending on SPECIAL build, you could level up one skill and put some points into other skill bars. With new system, you get [b]hard[/b] 25% damage increase with certain weapons by picking a perk, and only one per level-up. Yay, novelty. "SPECIAL matters!", sure it does, except that in Fo3's shitty system I could use SPECIAL-increasing item and, say, open a hard lock despite being thee-four points short of the requirement, now it's out of the question. [quote]like a rifleman perk makes you more accurate with all rifle weapons or gunslinger makes you better with pistols[/quote] And it would mean that in a primarily first-person oriented game weapons would shoot anywhere but where the player's aiming. I've had it with bullet hoses back in Fo3, thank you very much. [quote]The problem with Fallout 4's perks isn't that they're not the terrible skill system from 3 and NV, it's that they are unimaginative.[/quote] The problem with Fo4's perks is exactly that it's the same terrible skill system from 3 and NV, just looks fancier and even less functional. [editline]30th November 2015[/editline] [QUOTE=Saphirx;49210550]Except the dialogue system is still fucked to the core. The mod doesn't fix that, and I don't see it being fixed in the future either. While its nice being able to read the lines you're going to say, at its core its still: "Yes" "No (yes)" "Question (yes)" "Sarcastic (yes)"[/QUOTE] There's no fixing Bethesda's [b]fucking abysmal[/b] writing.
When the perk system was announced to be replacing skills I was really on board with that idea but they fucked it up so bad. Maybe it's just because a lot of the perks are shitty but it feels really hard to have a character that stands out, I miss having skills that would help define a character. I also miss chems like mentats having an actual purpose, like using it to push your lockpick just enough to get that one safe open, or passing a science check in dialogue, don't think I've found a single good use for mentats in fallout 4 other than like one quest that lets you fix stuff with certain INT levels but that's the only time something like that occurs in the game.
Literally every time I hear that piano rendition of the Fallout theme, I get chills. Kind of off-topic but that song was literally the best thing Bethesda did for the series with this game.
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