Their entire marketing shtick was about how old school this game is and they put reloading and bullet spread in it? :disappoint:
What a shame, I was looking forward to this
[QUOTE=Ryo Ohki;52210123]Their entire marketing shtick was about how old school this game is and they put reloading and bullet spread in it? :disappoint:
What a shame, I was looking forward to this[/QUOTE]
To be fair games from that era like Duke Nukem 3D did have reloading in it. As far as I am aware Dark Forces also had minor bullet spread in it when using the Stormtrooper blaster?
I guess, it just feels so out of place in a game that's trying to be so fast paced and over the top
[QUOTE=Ryo Ohki;52210123]Their entire marketing shtick was about how old school this game is and they put reloading and bullet spread in it? :disappoint:[/QUOTE]
Bullet Spread? Reloading?!
How dare they!
[t]https://vignette1.wikia.nocookie.net/doom/images/7/7d/DoubleBarreled_firing2.jpg/revision/latest/scale-to-width-down/256?cb=20050113183519[/t]
Well I guess that was a swing and a miss. :boxhide:
I love this game, I just really wish gunplay was a bit better.
I feel they went a bit over the top on marketing tho.
I'm not a fan of the way the enemies form a mindless blob. This looks really disappointing.
[QUOTE=Doom14;52210174]Bullet Spread? Reloading?!
How dare they!
[t]https://vignette1.wikia.nocookie.net/doom/images/7/7d/DoubleBarreled_firing2.jpg/revision/latest/scale-to-width-down/256?cb=20050113183519[/t][/QUOTE]
Do you know what a double barreled shot gun is? or not?
Because how convenient that you'd specifically pick that gun when he's talking about every gun in Strafe. the one gun that
1. Is required to have a 'reloading' animation to even work logically
2. Is designed to have spread
3. In real life, they use pellets. I don't know if you knew this but shotgun shells look like this
[t]http://oklahomapersonaldefense.com/newsletters/images/shotgun-shell-sizes.jpg[/t]
I've fallen through the ground three times so far in strafe, once during the demo and thought my computer made it unplayable, twice in the released full version.
Though it was interesting dropping into a secret glitch room underneath a murderzone map.
[QUOTE=BlackMageMari;52210127]To be fair games from that era like Duke Nukem 3D did have reloading in it. As far as I am aware Dark Forces also had minor bullet spread in it when using the Stormtrooper blaster?[/QUOTE]
I haven't played Dark Forces, but I imagine it's a default and unerring spread like how the Chaingun from Doom gets inaccurate past the first shots. But in the Chaingun's case you can at least mitigate that with tap-firing. Also, Duke 3D's pistol is the only weapon with a reload, as everything else is pretty much readily spammable if you have the ammo for it besides the pipebombs.
STRAFE, for all of its appeal towards retro FPS gamers, falls onto that like a crutch despite the fact that overall it only superficially resembles old-school shooters by graphical choice - in terms of everything else it's just another modern roguelite "fastpaced" FPS with a lot of gore and intentionally simplistic graphics.
Looks like most of strafe's development was spent on marketing
[video]https://youtu.be/7ifaFCh38qw[/video]
[QUOTE=Ryo Ohki;52210123]Their entire marketing shtick was about how old school this game is and they put reloading and bullet spread in it? :disappoint:
What a shame, I was looking forward to this[/QUOTE]
From what I've heard, you also can only carry one or two weapons?
Which, while I'm not an expert, if it's one of the few things anyone knows about classic shooters, it's
1.Run real fast
2.LOTS of gun
I dunno but from everything I've seen of the game it seems like really the only thing they have going for them is half decent marketing. For a game they excessively insist is 'the best game of 1996' it really doesn't look like any games I know of from that period. It seems like it's just a generic roguelite shooter wearing the skin of a 90s game because it doesn't have anything else going for it, and a bit of a holdover from that period we had where every indie game had to have fuckin' roguelike elements in them, mixed in with the small wave of Quake Nostalgia games I've seen.
I really have no idea how the fuck this game spent 2 MORE years in development. I just rewatched demos from two years ago, and it looks identical.
Despite posting TB's negative review, I'm actually thinking of buying the game regardless; simply because it seems appealing anyway, which few games do for me (I've also heard it gets better after the first few stages).
[editline]edit[/editline]
Stop liking what I don't like!
I've also just learned you lose the entire loaded magazine after reloading, very 1996!
Seems like another case of irresponsible marketing backfiring, it doesn't look too terrible to play if you're into roguelike shooters but the only thing old school about it is the art style
Hope Dusk can actually live up to expectations now.
[QUOTE=Ryo Ohki;52220552]I've also just learned you lose the entire loaded magazine after reloading, very 1996!
Seems like another case of irresponsible marketing backfiring, it doesn't look too terrible to play if you're into roguelike shooters but the only thing old school about it is the art style[/QUOTE]
So basically it doesn't use an ammo mechanism, but instead a magazine mechanism
that's the type of shit you see in hyper-tactical shooters
what is even the fucking point
[QUOTE=Talvy;52220462]Despite posting TB's negative review, I'm actually thinking of buying the game regardless; simply because it seems appealing anyway, which few games do for me (I've also heard it gets better after the first few stages).[/QUOTE]
The "it gets better later" argument would hold more ground in a game that doesn't have permadeath so you don't have to replay the part that isn't fun every single time.
I haven't actually watched the better half and I think it looks kinda fun.
[QUOTE=Rockeiro123;52220749]Hope Dusk can actually live up to expectations now.[/QUOTE]
i think it will. it seems like they've actually taken notes on what made fps classics as good as they were, with actual thought and depth put into the gameplay instead of just using a retro aesthetic with an otherwise shallow game.
the [URL="http://www.youtube.com/watch?v=drD6pWAKnJk"]Dusk trailer[/URL] makes me want to puke blood and slit my throat with a fork]
in a good way
its just raw game. No marketing here
There are plently of zombie games on the market if I wanted hordes of predictable enemies that just run at you in one giant blob.
[QUOTE=Rockeiro123;52220749]Hope Dusk can actually live up to expectations now.[/QUOTE]
I played it last year at PAX, and iI can confirm that it will. The weapons felt weighty, the movement was responsive, and it was honestly the most fun game at PAX.
[QUOTE=samuel2213;52223198]I played it last year at PAX, and iI can confirm that it will. The weapons felt weighty, the movement was responsive, and it was honestly the most fun game at PAX.[/QUOTE]
I'm going to be holding you responsible if this game doesn't deliver. :v:
[editline]13th May 2017[/editline]
[QUOTE=Doom14;52210174]Bullet Spread? Reloading?!
How dare they!
[t]https://vignette1.wikia.nocookie.net/doom/images/7/7d/DoubleBarreled_firing2.jpg/revision/latest/scale-to-width-down/256?cb=20050113183519[/t]
Well I guess that was a swing and a miss. :boxhide:[/QUOTE]
It's not the best idea to use doom as an example when you have shit like the normal shotgun which is a fucking sniper rifle disguised as a shotty
[QUOTE=J!NX;52221532]the [URL="http://www.youtube.com/watch?v=drD6pWAKnJk"]Dusk trailer[/URL] makes me want to puke blood and slit my throat with a fork]
in a good way
its just raw game. No marketing here[/QUOTE]
Yeah this immediately captures the Quake aesthetic and feeling as well as being edgy like Quake would have been at the time. Much better than Strafe.
[QUOTE=J!NX;52221532]the [URL="http://www.youtube.com/watch?v=drD6pWAKnJk"]Dusk trailer[/URL] makes me want to puke blood and slit my throat with a fork]
in a good way
its just raw game. [B]No marketing here[/B][/QUOTE]
Except by the 0:36 mark the trailer begins making obvious references to the games its supposed to be emulating?
[QUOTE=Dr. Kyuros;52228987]Except by the 0:36 mark the trailer begins making obvious references to the games its supposed to be emulating?[/QUOTE]
It always urked me to have direct references like that, but at the very least it seems to genuinely be trying to stick to what those games were about, compared to STRAFE doing something similar solely for hype purposes.
[QUOTE=Dr. Kyuros;52228987]Except by the 0:36 mark the trailer begins making obvious references to the games its supposed to be emulating?[/QUOTE]
References are quite different than just straight up making this huge advertising campaign I feel
There's a huge difference between text making a reference and making trailers that don't even involve any actual gameplay, just a bunch of actors screwing around with a script
[video=youtube;ef_41JpwqdE]http://www.youtube.com/watch?v=ef_41JpwqdE[/video]
compare Dusk's video to the original big strafe trailer, which is literally just marketing
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