fucking love zachtronics, prolly my favorite indie dev. i played the shit out of spacechem and tis-100
my favorite part about these games is the friends leaderboard. watching the amount of people on the leaderboard go down as you progress until only you are on it makes me so hard
The tutorial segment let me see Matthew in a new light. He seems really friendly, would have a beer with him [sp]and suck his dick if he's down for that sort of thing[/sp]
[editline]14th March 2018[/editline]
love Spacechem btw. one unfortunate consequence of these games though, it feels like it's impossible to just leave it alone for a while and then come back to it. Cause I took like a month break from spacechem and when I tried to come back, fucking forget about it. I had no idea what to do anymore.
[QUOTE=Dunsparce;53199734]The tutorial segment let me see Matthew in a new light. He seems really friendly, would have a beer with him [sp]and suck his dick if he's down for that sort of thing[/sp]
[editline]14th March 2018[/editline]
love Spacechem btw. one unfortunate consequence of these games though, it feels like it's impossible to just leave it alone for a while and then come back to it. Cause I took like a month break from spacechem and when I tried to come back, fucking forget about it. I had no idea what to do anymore.[/QUOTE]
Informal Matthew is amazing
[video=youtube;a5eZuBZN6zg]https://www.youtube.com/watch?v=a5eZuBZN6zg[/video]
[editline]14th March 2018[/editline]
o i just realized this exact video was posted in the thread for his last upload, but whatever, the more people who watch it the better
I love SHENZHEN I/O as a programmer, but fuck me if the game frustrates me with how restrictive it is sometimes.
I've only solved maybe a half dozen puzzles of the game before I got so fed up I just quit. The arcade shooter one just slayed me.
:frown:
Opus Magnum captures programming better imo. You start off with a nice clean idea for a solution, something breaks and you work around it, you find a little "optimisation", something else breaks, and eventually you have a giant monstrosity that somehow works.
Fun game though
[QUOTE=Gmod4ever;53200531]I love SHENZHEN I/O as a programmer, but fuck me if the game frustrates me with how restrictive it is sometimes.
I've only solved maybe a half dozen puzzles of the game before I got so fed up I just quit. The arcade shooter one just slayed me.
:frown:[/QUOTE]
I feel the same about his every game. I buy it cause I like this sorta stuff, but then I just get overwhelmed by restrictions and I just give up halfway through the game
[QUOTE=Gmod4ever;53200531]I love SHENZHEN I/O as a programmer, but fuck me if the game frustrates me with how restrictive it is sometimes.
I've only solved maybe a half dozen puzzles of the game before I got so fed up I just quit. The arcade shooter one just slayed me.
:frown:[/QUOTE]
I love both TIS-100 and Shenzhen IO but in Shenzhen especially I feel like the limitations of lines of code, space on the board and the wiring really messes me up when trying to come up with solutions. Also some modules aren't explained all that well. I think the puzzle I got stuck on was the laser tag one because I just couldn't figure out how to manipulate the counter, which is an admittedly weird thing to snag on.
if you're a big fan of the programming aspect of zach's games and have always wanted to know how a cpu works i'd suggest [url=http://store.steampowered.com/app/684270/Silicon_Zeroes/]silicon zeroes[/url]. it's a drag-n-drop programming game where you build shit using adders and latches and such, eventually culminating into a full-fledged cpu. it's not a zachtronics game, but it has zach's seal of approval
[QUOTE=elitehakor;53201563]if you're a big fan of the programming aspect of zach's games and have always wanted to know how a cpu works i'd suggest [url=http://store.steampowered.com/app/684270/Silicon_Zeroes/]silicon zeroes[/url]. it's a drag-n-drop programming game where you build shit using adders and latches and such, eventually culminating into a full-fledged cpu. it's not a zachtronics game, but it has zach's seal of approval[/QUOTE]
[url=http://store.steampowered.com/app/375820/Human_Resource_Machine/]Human Resource Machine[/url] is similarly about programming through drag & drop, though I don't know if the man himself endorses it :v:
An article he wrote actually got me into programming.
[url]http://www.zachtronics.com/yoda-stories/[/url]
and now I'm a year away from a Computer Science degree.
[QUOTE=elitehakor;53201563]if you're a big fan of the programming aspect of zach's games and have always wanted to know how a cpu works i'd suggest [url=http://store.steampowered.com/app/684270/Silicon_Zeroes/]silicon zeroes[/url]. it's a drag-n-drop programming game where you build shit using adders and latches and such, eventually culminating into a full-fledged cpu. it's not a zachtronics game, but it has zach's seal of approval[/QUOTE]
I liked silicon zeroes a lot, but I had taken a class that went over basic cpu design, which felt like cheating in a few puzzles. :v:
TIS-100 is still my favorite of his games. It's a bit of a minor thing, but I really liked its plot.
[QUOTE=SamPerson123;53204105]I liked silicon zeroes a lot, but I had taken a class that went over basic cpu design, which felt like cheating in a few puzzles. :v:
TIS-100 is still my favorite of his games. It's a bit of a minor thing, but I really liked its plot.[/QUOTE]
i had a class where i actually had to design and build a cpu so this game was pretty simple lol. just shit like timing errors would get me really
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