• [Nostalgia] 3dfx Voodoo 3 2000 AGP - 3DMark2000 - Benchmark
    24 replies, posted
[hd]https://youtu.be/aZ8dLWQdyTw[/hd] So many memories. I used to run 3dMark back in the day, with my puny GeForce 2 MX and marvel at the (for its time) mind-blowing graphics. [editline]3rd September 2016[/editline] Bonus: another classic 3dMark benchmark, inspired on Matrix/Max Payne, one of my all-time favorites. [hd]https://youtu.be/SJBuj2T8h6E[/hd]
This does make you think, what IF gpu & cpu hardware never surpassed this? What could we be looking at today?
[QUOTE=shadowboy303;50995778]This does make you think, what IF gpu & cpu hardware never surpassed this? What could we be looking at today?[/QUOTE] No need to imagine that alternate future, we got consoles for that.
[QUOTE=shadowboy303;50995778]This does make you think, [B]what IF gpu & cpu hardware never surpassed this? What could we be looking at today?[/B][/QUOTE] Game & software engine developers actually optimizing the shit out of their software, and triple-A games that were actually thoroughly bugtested prior to launch.
I liked the Voodoo 3, but it always ran so hot
[QUOTE=Van-man;50995825]Game & software engine developers actually optimizing the shit out of their software, and triple-A games that were actually thoroughly bugtested prior to launch.[/QUOTE] Nah I remember Crysis, which on release date couldn't be played at max settings by anyone ever.
[QUOTE=shadowboy303;50995778]This does make you think, what IF gpu & cpu hardware never surpassed this? What could we be looking at today?[/QUOTE] We'd be looking at the very best games DirectX 8.1 and Glide had to offer! [editline]3rd September 2016[/editline] Literally squeezing out every bit of graphical fidelity we could out of those old APIs...
[QUOTE=Tools;50995989]Nah I remember Crysis, which on release date couldn't be played at max settings by anyone ever.[/QUOTE] Still can't, I tried playing Crysis on a 2500k @ 4.2GHz and a GTX 1070 at 1080p and it still dips below 40 fps at times
[QUOTE=FalconKrunch;50996394]Still can't, I tried playing Crysis on a 2500k @ 4.2GHz and a GTX 1070 at 1080p and it still dips below 40 fps at times[/QUOTE] Update your drivers.
I still have my old Diamond Monster 3D Voodoo2 card. I can even get it to function on Windows XP if I use the Windows 2000 driver (no XP driver was ever released). It runs all the classics like Half-Life, Unreal/Unreal Tournament, Quake 1-2-3 etc. butter smooth with the Glide API.
[QUOTE=FalconKrunch;50996394]Still can't, I tried playing Crysis on a 2500k @ 4.2GHz and a GTX 1070 at 1080p and it still dips below 40 fps at times[/QUOTE] What, my old HD5870 could max Crysis with a constant 60FPS [editline]3rd September 2016[/editline] [QUOTE=Tools;50995989]Nah I remember Crysis, which on release date couldn't be played at max settings by anyone ever.[/QUOTE] Crysis wasn't really poorly optimized though, it was just extremely graphically advanced for it's time, I mean it still looks alright now almost a decade later
[QUOTE=FalconKrunch;50996394]Still can't, I tried playing Crysis on a 2500k @ 4.2GHz and a GTX 1070 at 1080p and it still dips below 40 fps at times[/QUOTE] Isn't Cryengine a lil bit intensive on the CPU side of things?
I kinda want to see games with this sort of look as a modern 'retro' style. I'm kind of tired of pixelated indie games.
[QUOTE=shadowboy303;50995778]This does make you think, what IF gpu & cpu hardware never surpassed this? What could we be looking at today?[/QUOTE] tbh I thought about what I would do if I made a game (I have 0 skills that would allow me to do this) and I realized I'd probably learn how to make maps in the original unreal engine (Unreal gold/ut99) and then try and translate that into a modern engine, but using exactly the limitations they had back then, then just [t]http://www.elasticroi.com/wp-content/uploads/2016/06/sell-sides-task-optimize-buy-side-trading.jpg[/t]x5000 script every single aspect of the engine to feel 100% exactly like a 1999 game, then from there build it into something else. Ditch the clunkyness for something much more smooth. Because I focus on set limitations I don't try and test any limitations and instead work on gameplay itself. I imagine that that'd pretty much be the way it'd be. Imagine any game from 1990-2005 except it runs insanely fucking well and they can focus entirely on gameplay.
[QUOTE=J!NX;50998856]tbh I thought about what I would do if I made a game (I have 0 skills that would allow me to do this) and I realized I'd probably learn how to make maps in the original unreal engine (Unreal gold/ut99) and then try and translate that into a modern engine, but using exactly the limitations they had back then, then just [t]http://www.elasticroi.com/wp-content/uploads/2016/06/sell-sides-task-optimize-buy-side-trading.jpg[/t]x5000 script every single aspect of the engine to feel 100% exactly like a 1999 game, then from there build it into something else. Ditch the clunkyness for something much more smooth. Because I focus on set limitations I don't try and test any limitations and instead work on gameplay itself. I imagine that that'd pretty much be the way it'd be. Imagine any game from 1990-2005 except it runs insanely fucking well and they can focus entirely on gameplay.[/QUOTE] Well, the guys from Devil Daggers sorta did this with good ol' Quake engine. The results are pretty damn good. That's why I like it so much, it shows that if you're creative enough, any old engine (the 2.5D BUILD engine, old Quake engine, the Unreal engine) could be more than enough for what you have in mind. ;D [hd]https://www.youtube.com/watch?v=VwvPS_NK3Cw[/hd] ^ The current world record. [editline]4th September 2016[/editline] Personally, I've always had a soft spot for id's [url=https://en.wikipedia.org/wiki/Quake_II_engine]Tech 2[/url] and [url=https://en.wikipedia.org/wiki/Id_Tech_3]Tech 3[/url] engines, specially the old Quake III Arena engine. Here's a rather interesting indie game based on the Tech 3 engine, [url=http://www.moddb.com/games/dark-salvation]Dark Salvation[/url]... entirely free. Pretty neat. [editline]4th September 2016[/editline] Let's not forget Insurgency, based on the old Source engine.
Oh man, I remember when I bought Lego Racers only to find out my computer was too slow to run it. Our local computer guy at the time said we need a new graphics card, so we ended up buying a 3dfx Voodoo 3 2000, which at the time was about 160€ (not adjusted for inflation) I believe (and honestly, not very little money for us). I still have it stored now. I'm planning to frame it at some point in the future.
I know that feel. My old Voodoo 2 and the GeForce 2 MX were responsible for the best gaming years of my life :v:
[QUOTE=Pretiacruento;50998955]Well, the guys from Devil Daggers sorta did this with good ol' Quake engine. The results are pretty damn good. That's why I like it so much, it shows that if you're creative enough, any old engine (the 2.5D BUILD engine, old Quake engine, the Unreal engine) could be more than enough for what you have in mind. ;D [/QUOTE] Yeah... Except Devil Daggers was never on quake, it uses a custom build engine from the ground up. [IMG]http://i.imgur.com/EnEtumy.png?1[/IMG] Even says on the website. You wanna talk about doing something amazing with something so less, Empires mod for BF1942 is a perfect example. [IMG]http://megagames.com/sites/default/files/game-content-images/bf1942e01_4.jpg[/IMG] For the uninitiated, The 1942 engine is [B]AWFUL[/B], Krenzo had to hack everything into the game to get it to work and a full RTS/FPS was made out of it. Resource counters were the health values off map tanks that were healed over time and damaged when you purchased something.
[QUOTE=Sam Za Nemesis;50999745]Not entirely, graphical pipelines get more efficient over time, I don't know if you are aware but the iPhone 4 had 1/10 of the GPU horsepower of the original Xbox and yet some games that came for it looked like this Instead of like this [/QUOTE] You can even see it within a console generation. Games that came out near the end of the console's lifespan look much better than those that came out at release. Compare Super Mario 64 to Conker's Bad Fur Day and GoldenEye to Perfect Dark. [t]http://vignette2.wikia.nocookie.net/lostmedia/images/7/7c/Mario.jpg/revision/latest?cb=20130627125653[/t] [t]http://gamefabrique.com/storage/screenshots/n64/conkers-bad-fur-day-02.png[/t] [t]https://i.ytimg.com/vi/68XTgd-L8PE/maxresdefault.jpg[/t] [t]http://www.theisozone.com/images/screens/n64-5183-21332447336.jpg[/t]
[QUOTE=Ta16;50999645]Yeah... Except Devil Daggers was never on quake, it uses a custom build engine from the ground up. [IMG]http://i.imgur.com/EnEtumy.png?1[/IMG] Even says on the website.[/QUOTE] I stand corrected. I was under the impression that they used a heavily modified version of the Quake engine. :v:
[QUOTE=Sam Za Nemesis;50999745]Not entirely, graphical pipelines get more efficient over time, I don't know if you are aware but the iPhone 4 had 1/10 of the GPU horsepower of the original Xbox and yet some games that came for it looked like this [img]http://a4.mzstatic.com/us/r30/Purple/v4/e7/8b/9e/e78b9e32-6cee-d641-c798-2dac592c6085/screen480x480.jpeg[/img] [img]http://a5.mzstatic.com/us/r30/Purple/v4/7c/06/87/7c068785-90fa-1d24-089f-2176a050e2b1/screen568x568.jpeg[/img] Instead of like this [img]http://mktplassets.xbox.com/NR/rdonlyres/5F7DEA9F-BB8F-4FF4-9835-AC891054C49A/0/simhalo0008.jpg[/img][/QUOTE] True but even though it might be less power in terms of gpu computational power. The iPhone 4 has 512MB of RAM compared to the Xbox's 64MB of ram. The iPhones RAM was probably higher bandwidth too. It's definitely impressive. Now i just need to find a mobile game i enjoy. Besides this DOOM port. Lol
[QUOTE=Fox Powers;50996746]Isn't Cryengine a lil bit intensive on the CPU side of things?[/QUOTE] There is a command that lets you see what is holding you back iirc.
[QUOTE=Sam Za Nemesis;50999745]Not entirely, graphical pipelines get more efficient over time, I don't know if you are aware but the iPhone 4 had 1/10 of the GPU horsepower of the original Xbox and yet some games that came for it looked like this [URL]http://a4.mzstatic.com/us/r30/Purple/v4/e7/8b/9e/e78b9e32-6cee-d641-c798-2dac592c6085/screen480x480.jpeg[/URL] [URL]http://a5.mzstatic.com/us/r30/Purple/v4/7c/06/87/7c068785-90fa-1d24-089f-2176a050e2b1/screen568x568.jpeg[/URL] Instead of like this [URL]http://mktplassets.xbox.com/NR/rdonlyres/5F7DEA9F-BB8F-4FF4-9835-AC891054C49A/0/simhalo0008.jpg[/URL][/QUOTE] It might have less raw power than the original Xbox GPU, but it both has more instruction sets, and those instruction sets are also far more advanced and efficient. But that's not a plain software improvement, that's hardware efficiency, and thus a unfair comparison. After all, Instruction sets are the "translator" between the GPU and the software itself, and in some cases also a 'accelerator' for certain things. [editline]4th September 2016[/editline] I'd like to see what some of the demoscene crews can do with a OG Xbox though, those fuckers know how to squeeze every last drop out of the hardware. Especially since the Future Crew could get old 1993 computer hardware to real-time render [URL="https://en.wikipedia.org/wiki/Second_Reality#Running_the_demo"]this[/URL]: [video=youtube;XezcZVu66QI]https://www.youtube.com/watch?v=XezcZVu66QI[/video]
Man these old benchmarks take me back to the time I first built and tested a PC about 12 years ago. Anyone see the new Time Spy benchmark? It has TONS of references to old benchmarks 3DMark made. [video=youtube;aLajbSRupmY]https://www.youtube.com/watch?v=aLajbSRupmY[/video] You can see the minigun guy from 3DMark 05 in there somewhere. It really shows how far we've come, now that we can put the entirety of benchmarks from 10 years ago into one connected thing. I wish there was a way to just walk around this map and look at all the stuff they put in.
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