• Halo 5 Forge - Sonic Adventure's Emerald Coast
    20 replies, posted
[video=youtube;TbeJsnBBx-A]https://www.youtube.com/watch?v=TbeJsnBBx-A&feature=youtu.be[/video]
Halo 5's forge possibly has one the most creative communities and ideas.
Wow, I'm surprised at how spot on this is.
See ya later Tails!
[QUOTE=RG4ORDR;50643459]Halo 5's forge possibly has one the most creative communities and ideas.[/QUOTE] You should have seen what the Halo 3 Forge community did with such a limited toolset. Halo 3's Forge didn't even let you edit the physics of objects or let you phase them together without getting creative.
And as a result, the maps couldn't hold a candle.
[QUOTE=SpartanXC9;50644176]You should have seen what the Halo 3 Forge community did with such a limited toolset. Halo 3's Forge didn't even let you edit the physics of objects or let you phase them together without getting creative.[/QUOTE] Fuck I remember now, you had to use tricks with the teleporter, and the spawn time of the prop and then restart the round and hope to christ it clips through just the way you want it.
[QUOTE=zeromancer;50644201]Fuck I remember now, you had to use tricks with the teleporter, and the spawn time of the prop and then restart the round and hope to christ it clips through just the way you want it.[/QUOTE] Yeah and someone made a map using those techniques where every surface was 45 degrees so you could walk up walls.
[QUOTE=SpartanXC9;50644269]Yeah and someone made a map using those techniques where every surface was 45 degrees so you could walk up walls.[/QUOTE] Or those race tracks on Foundry which was fully suspended in the air, with banked turns and everything, which you just know that the guy who made it was sweating it for a straight 2 weeks to get it to perfection.
Can't deny that later iterations of Forge are easy as fuck to understand and use. I came pretty far with messing around with Halo 5's forge and i haven't touched a Xbox in like 4 years. [editline]4th July 2016[/editline] [QUOTE=SpartanXC9;50644176]You should have seen what the Halo 3 Forge community did with such a limited toolset. Halo 3's Forge didn't even let you edit the physics of objects or let you phase them together without getting creative.[/QUOTE] [video]https://youtu.be/CnMQ-hHFMqI[/video]
What's with those speed power up things? Does Halo 5 not let people alter running speed in custom games anymore?
It does, but those are power ups similar to active camo and the overshield. There's damage boost aswell. You can stack these upgrades for more of an affect (except for camo ofc)
Someone tweet this to Sega's Sonic account and see how they respond
Weird how I did a full playthrough of Adventure again the other day and this was posted last night.
[QUOTE=SpartanXC9;50644269]Yeah and someone made a map using those techniques where every surface was 45 degrees so you could walk up walls.[/QUOTE] This. "Distortion" [video=youtube;J5iT2_imA-M]https://www.youtube.com/watch?v=J5iT2_imA-M[/video] Custom Games were the best, remember playing Jenga for hours. [video=youtube;nv2raPYa2rk]https://www.youtube.com/watch?v=nv2raPYa2rk[/video]
Don't forget other maps such as Skycastle, Hurricane Katrina, Trash Compactor, the multiple HALO maps, and that one map shaped like a toilet bowl. There were so many crazy and inventive things that people did with Halo 3 Forge it was amazing.
Forge was a beautiful thing, musta played infected gamemode variants on custom maps for days.
I'm curious, was there anything preventing the player from eating every single one of those speed boosts and then running through at the speed of light? Or is there a limit on how many of them you can use at once and get the effect to stack?
[QUOTE=Chickens!;50645678]Forge was a beautiful thing, musta played infected gamemode variants on custom maps for days.[/QUOTE] I remember someone made a house in Foundry, that with Infected was a goldmine of wonderful moments
[QUOTE=darth-veger;50646339]I remember someone made a house in Foundry, that with Infected was a goldmine of wonderful moments[/QUOTE] Ah that level got pretty bullshit for the zombies though because there was a cubbyhole you could hide in the basement and after awhile a wall would spawn to the entrance to it which made it impossible for the zombies to kill whoever was inside.
never forget playing fat kid all the time in halo 3.
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