• Star Fox Zero: An EXTREMELY Critical Review
    13 replies, posted
[video=youtube;srto-g83Lgs]https://www.youtube.com/watch?v=srto-g83Lgs[/video]
Yeah, it doesn't seem like a terribly great game and most scores reflect that. Probably my go to for a written form of review would be the one from [url=http://www.giantbomb.com/reviews/star-fox-zero-review/1900-741/]Giant Bomb[/url] which is pretty right that I might've enjoyed this game if it were something like 2002 instead of 2016 where I expect a more fleshed out game.
i thought they would have just regular controls instead of gyro only. im glad i didnt get suckered into it.
I was kind of expecting him to go into more depth judging by the title "EXTREMELY Critical", but considering it seems like a more small scale game, maybe the short review is fitting? I haven't actually played a Star Fox game yet, and for some reason I had thought there was an option to change control schemes, but I guess that is not the case.
[QUOTE=BrandoJack;50278387]I was kind of expecting him to go into more depth judging by the title "EXTREMELY Critical", but considering it seems like a more small scale game, maybe the short review is fitting? I haven't actually played a Star Fox game yet, and for some reason I had thought there was an option to change control schemes, but I guess that is not the case.[/QUOTE] I may be wrong, someone correct me if I am, but I think all it does is disable the gyro control aiming. Except it doesn't change the camera or the inaccurate reticules to compensate. There's a button to switch to first-person like previous games, some find that way more efficient than flying with the normal camera, but still.
The only control scheme that you can change is either Gyro Control is always on, or Gyro Control only works when you press ZR. I used the latter one when playing the game, while it's better, it still has the problem that your reticle on the big screen is actually not accurate. You might point on a enemy but it's not gonna hit it like if you would on Star Fox 64. The only way to have it 100% hit it is using the Game Pad to aim (or press Select to switch the screen to the TV). [editline]8th May 2016[/editline] [QUOTE=BrandoJack;50278387]I was kind of expecting him to go into more depth judging by the title "EXTREMELY Critical", but considering it seems like a more small scale game, maybe the short review is fitting? I haven't actually played a Star Fox game yet, and for some reason I had thought there was an option to change control schemes, but I guess that is not the case.[/QUOTE] If your gonna play Star Fox for the first time, do so with Star Fox 64, you won't be disappointed. Star Fox on the SNES is also great but the only way you can play it is on the actual Super Nintendo or emulator, since due to some dumb Super FX Chip thing, they can't release it on Virtual Console.
I haven't played it, but I'm pretty damn sure there [i]is[/i] an option to disable the gyro controls. I've heard people talking about it, but supposedly it leaves you at a hefty disadvantage since the game is built with the gyro controls in mind. [editline]8th May 2016[/editline] i always forget to refresh after i've actually finished watching the video
I think he was pretty fair in the review. Although, I'm in the camp that prefers the gyro controls. I think they have a much higher skill ceiling compared to the traditional stick controls, and I can't really go back to 64 or the 3DS remake since now I'm too accustomed to the freedom the separated aiming and flight controls give me. I'm just worried that Nintendo will confuse the game's bombing with thinking that there's now a lack of interest in the series and no longer make future titles like they did with Metroid after Other M came out.
I think the previous games should still hold on their own control-wise, if only because they were designed with their controls in mind like how Zero is with its own gyro aiming. It really wants you to aim freely, fire independently of your movement direction and other factors, and the levels, bosses and even the enemy layouts are designed for this.
I just feel like the entire idea of "shoot in one direction while moving in another" is such a basic idea in video games but nintendo went full retard trying to over-complicate it. On consoles, the way to do this is two analogue sticks. Not two screens mixed up with motion controls. What they decided to do really is reinventing the wheel very badly. And no, making a game harder just by making the controls for things we could always already do shitty isnt something i ever want to see popularized in games.
Star Fox is one of the few Nintendo brands I actually like (the only one I actually like?) so imagine my surprise and then almost immediately after my disappointment in hearing that they made a new one that also sucks. I doubt I will ever buy a Nintendo console after the Wii but a good Star Fox game would go a long way to encouraging me.
Has starfox had any good games since n64? I remember starfox assault was the last one I played and it was terrible.
[QUOTE=thegrb93;50281948]Has starfox had any good games since n64? I remember starfox assault was the last one I played and it was terrible.[/QUOTE] I know Assault was shit, and Adventures wasn't actually a star fox game in any real way. There's also Star Fox Command, for the DS. I don't know how good that one was.
Command is easily the worst entry in the series. controls are awful, and the story is a mess.
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