• Errant Signal - Photorealism
    11 replies, posted
[video=youtube;FRTsl1jCqq8]http://www.youtube.com/watch?v=FRTsl1jCqq8[/video]
His argument falls apart whenever he gets to "Realistic Graphics = Realistic Gameplay"
[QUOTE=kyle877;38122185]His argument falls apart whenever he gets to "Realistic Graphics = Realistic Gameplay"[/QUOTE] Yeah I didn't like that part too, I can see his point though
Should do a collaborative documentary with Reset Button. [video=youtube;BiQCz2NjPR8]http://www.youtube.com/watch?v=BiQCz2NjPR8[/video]
He continues to say. "We just don't have the tech yet." WHAT THE FUCK DOES HE THINK THEY ARE DOING. THAT TECH COMES FROM CONTINUAL IMPROVEMENTS. goddamn
Well no shit, truly photorealistic dynamic worlds are impossible, but that doesn't mean games taking place in a real world shouldn't try to look their best.
I like how he says throwing garbage at Eli's face is stupidity, I didn't do it because its stupid, I did it because its hilarious to think whats going on in his mind if he were real and im just running around chucking this empty can of mayonnaise at his face. Atleast... that's how I think of it lol
I liked his point about artstyles I'd rather see more Jet Sets and Okamis than Dirtybrownbloomshooter 2012
games need more criticism and less "reviews". i'm glad that there are shows like errant signal and PA's extra credits taking games apart, but they are pretty much invisible to the wider mainstream.
Achieving intensely realistic graphics shouldn't be a major goal for the video game industry in general in my opinion, however it is breathtaking and amusing for the few games and studios that can achieve what is deemed "photo realistic" for their respective generation. And amazing, realistic games and engines such as Crysis and Cryengine have their own merit that should be respected for the skill and time put into trying to achieve such things. Games with amazing tech but a aesthetically pleasing artstyle or feel that isn't completely trying to be realistic are my favorite kind of graphics. It's a shame the mainstream mindset nowadays is always looking for what is closer to realism in terms of graphics, like it's some kind of weigh in on how good the game is. I have hopes within this next generation we will be meeting some sort of middle ground between trying to look real and trying to look stylish.
the problem is the more and more intense and photorealistic games become the harder it will be for studios to start making games. this is i think why the videogame AAA+ market stagnates. anyone seeking to make a AAA game will need millions of dollars and between a risky experimental game and a clone of an established multi-million sales game an investor will always choose the latter.
[QUOTE=kyle877;38122185]His argument falls apart whenever he gets to "Realistic Graphics = Realistic Gameplay"[/QUOTE] What you see on the screen has to correspond to what is happening in-game otherwise it seems ridiculous. Realistic bullet wound graphics, player animations limp when they're hit, but they can keep shooting until they reach an arbitrary damage threshold and then no more. Gameplay doesn't always correspond to what happens in real life and that's often for the better. But with photorealism then you're either restricted to things that adhere to this photorealistic style or have disconnected shit like CoD heroes taking .50 cal rounds to the leg and hiding behind chest high walls to heal it completely.
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