Definitely gonna get it.
I wish city builders would move away from the tilt-shit cartoon sort of look. Sim City 4 was perfect in it's realistic approach but since than they've all turned into like 'model' cities.
[QUOTE=CodeMonkey3;47130919]Definitely gonna get it.
I wish city builders would move away from the tilt-shit cartoon sort of look. Sim City 4 was perfect in it's realistic approach but since than they've all turned into like 'model' cities.[/QUOTE]
SC4 had one of the best atmospheres in a game, too, and with the mods people have made for it, people have built absolutely amazing things. It'll remain the king of city simulations for a long time to come, I think. The newer games (CiM, SC5, CXXL) all have problems in some areas, but SC4's issues could be modded out without a problem. And one of the big things about Sim City 4 was that it could simulate rural, suburban, and transport areas too. It wasn't [i]just[/i] a city builder. I want a game where I can make entire states that flow for hundreds of miles from the rural to the suburban to the metropolitan.
As good as this looks, I'm going to avoid it until reviews hit.
Made the mistake with SimCity. Not going to make another.
It looks good as long as you don't have to deal with the ridiculous social class interaction bullshit like in Cities XL.
But like redBadger said, I will probably wait a week or something for reviews.
You can watch gameplay here:
[url]http://www.twitch.tv/paradoxinteractive/b/623748169[/url]
FF to 1 hr.
[QUOTE=Smoot;47131062][url]http://www.twitch.tv/paradoxinteractive/b/623748169[/url][/QUOTE]
... it's just tanks and WW2 history?
[editline]13th February 2015[/editline]
Oh, 1hr 6min. ah.
[QUOTE=Smoot;47131062]It looks good as long as you don't have to deal with the ridiculous social class interaction bullshit like in Cities XL.
[/QUOTE]
CitiesXL was made by a different company.
This game looks so good. I've been watching their developers preview stream videos. The gameplay appears to be exactly what most people are looking for. It iterates well on SimCity 4 while providing plenty of new features. And the cities can be fucking massive. To start with, there's 36x36km in the base game, which already dwarfs SC4. Then you can mod it to 100kmx100km. ONE HUNDRED SQUARE KILOMETERS! Also you can build hydroelectric dams and the fluid dynamics actually work! You can flood your entire city if you build a dam without any damn preparation, and the damn water flows over your damn dam. Then the damn city starts flooding, and you've got a big damn problem with with your damn city because you wanted to build a damn dam in your damn river and there was too much damn water for your dam.
Also there's trains that can actually be used for things, unlike SimCity 4 where they were used to convert money into no money.
Its makes me so angry to see this is getting confused with the peace of shit Cities XL I fucking start punching my ball sack its giving me bad problems
do they have anything planned of 'cars/people are actually moving about and doing things instead of being just a representation' like simcity did? that was one of the few new things to come out of it that i actually liked, even if it was broken as hell at first
[QUOTE=Furnost;47134989]do they have anything planned of 'cars/people are actually moving about and doing things instead of being just a representation' like simcity did? that was one of the few new things to come out of it that i actually liked, even if it was broken as hell at first[/QUOTE]
Just watched the stream they did earlier this week
Citizens are apparently persistent and can even be renamed manually.
[QUOTE=Occlusion;47135364]Holy shit that must have been an absolute bitch to code.[/QUOTE]
I wonder how well it will work out in practice, but I'm hopeful.
They did have plenty of practice with the Cities in Motion series
Is there any city sims with shit like murder, you know, you could be the perfect city, or be Detroit?
These city builder games need better names. Cities XXL, Cities in Motion, Cities Skylines. It's not unreasonable to think a casual player looking for a city building game would think they're all the same series, and then wonder why so many of them have been released over the last 5 or so years.
I wonder if every 100 citizens will have one representative agent citizen fulfilling all of their needs.
[QUOTE=Occlusion;47135364]Holy shit that must have been an absolute bitch to code.[/QUOTE]
Didn't Sim City 2013 have that?
It bothers me that so much of the aesthetic is a blatant rip off of Sim City.
[QUOTE=Tuskin;47137130]Didn't Sim City 2013 have that?[/QUOTE]
I think they faked it, because if I recall correctly if you were to follow someone from the beginning of the day to the end you would notice that "James" would go from his house to his work, but then "Will" would come out of work and go to the house James came out of. I don't remember if they just switched houses all the time or if the names just were randomized. Maybe they fixed this I dunno, last time I played was beta and first few weeks after release. Would be interesting to see if this game will be similar. Over all I am excited because the whole district idea along with fucking huge ass cities is amazing. I can actually make a city that has little suburb areas, a farm area off in the distance, downtown metropolis. I'm excited.
Jesus, everything about the design looks like it's ripped directly from the new SimCity.
[QUOTE=Trekintosh;47134759]This game looks so good. I've been watching their developers preview stream videos. The gameplay appears to be exactly what most people are looking for. It iterates well on SimCity 4 while providing plenty of new features. And the cities can be fucking massive. To start with, there's 36x36km in the base game, which already dwarfs SC4. Then you can mod it to 100kmx100km. ONE HUNDRED SQUARE KILOMETERS! Also you can build hydroelectric dams and the fluid dynamics actually work! You can flood your entire city if you build a dam without any damn preparation, and the damn water flows over your damn dam. Then the damn city starts flooding, and you've got a big damn problem with with your damn city because you wanted to build a damn dam in your damn river and there was too much damn water for your dam.
Also there's trains that can actually be used for things, unlike SimCity 4 where they were used to convert money into no money.[/QUOTE]
we can build DAMS?
damn
[QUOTE=CodeMonkey3;47130919]Definitely gonna get it.
I wish city builders would move away from the tilt-shit cartoon sort of look. Sim City 4 was perfect in it's realistic approach but since than they've all turned into like 'model' cities.[/QUOTE]
I dunno, SimCity 5 was shit, no doubt, but I honestly loved how it looked.
[QUOTE=Gnomical;47137163]I think they faked it, because if I recall correctly if you were to follow someone from the beginning of the day to the end you would notice that "James" would go from his house to his work, but then "Will" would come out of work and go to the house James came out of. I don't remember if they just switched houses all the time or if the names just were randomized. Maybe they fixed this I dunno, last time I played was beta and first few weeks after release. Would be interesting to see if this game will be similar. Over all I am excited because the whole district idea along with fucking huge ass cities is amazing. I can actually make a city that has little suburb areas, a farm area off in the distance, downtown metropolis. I'm excited.[/QUOTE]
Basically, agents (the guys walking around) would go to the very nearest thing for what they're doing, if that makes sense. In the morning, agents leave residences and head to the nearest job for their wealth level. Before a certain patch, it would be first come first served, leading to cases where some agents are still wandering around towards the afternoon, competing for jobs to fill. It's still first come first served now, but the job is considered "taken" as soon an agent starts pathing to it, I think. Then they would go to the nearest store or park, or if they worked late, the nearest home.
Further problems arose when people started getting large populations, and not every sim is represented by an agent. You end up with cases where you can have literally every single agent working, and still have massive unemployment, because the agents were only representing a single sim, even though there wasn't an agent for every sim.
If I didnt give a shit I would run into EA's office and just rub this in each of the staff's faces screaming about how this is how you make a decent city sim
[QUOTE=Trekintosh;47134759]This game looks so good. I've been watching their developers preview stream videos. The gameplay appears to be exactly what most people are looking for. It iterates well on SimCity 4 while providing plenty of new features. And the cities can be fucking massive. To start with, there's 36x36km in the base game, which already dwarfs SC4. Then you can mod it to 100kmx100km. ONE HUNDRED SQUARE KILOMETERS! Also you can build hydroelectric dams and the fluid dynamics actually work! You can flood your entire city if you build a dam without any damn preparation, and the damn water flows over your damn dam. Then the damn city starts flooding, and you've got a big damn problem with with your damn city because you wanted to build a damn dam in your damn river and there was too much damn water for your dam.
Also there's trains that can actually be used for things, unlike SimCity 4 where they were used to convert money into no money.[/QUOTE]
Dude just to make it even more exciting, it is 10,000 square kilometers.
[QUOTE=Janus Vesta;47136783]These city builder games need better names. Cities XXL, Cities in Motion, Cities Skylines. It's not unreasonable to think a casual player looking for a city building game would think they're all the same series, and then wonder why so many of them have been released over the last 5 or so years.[/QUOTE]
This is made by the studio that made Cities in Motion though.
[editline]14th February 2015[/editline]
[QUOTE=Fetret;47138090]Dude just to make it even more exciting, it is 10,000 square kilometers.[/QUOTE]
I think he meant 6x6 and 10x10 rather than 36x36 and 100x100.
afaik (someone correct me if I'm wrong) the cities are made of 2x2 km tiles, and can have at most 9 tiles (so that's 36 km2). If you mod the limit away you can make use of the whole map which to me looks like 5x5 tiles, not 50x50.
[QUOTE=Kljunas;47138699]This is made by the studio that made Cities in Motion though.
[editline]14th February 2015[/editline]
I think he meant 6x6 and 10x10 rather than 36x36 and 100x100.
afaik (someone correct me if I'm wrong) the cities are made of 2x2 km tiles, and can have at most 9 tiles (so that's 36 km2). If you mod the limit away you can make use of the whole map which to me looks like 5x5 tiles, not 50x50.[/QUOTE]
Ah that makes more sense, but isn't 6x6 km a bit small for a city? I mean 100 might be too much but when you consider modern large cities 6 by 6 is almost nothing.
[QUOTE=Fetret;47138760]Ah that makes more sense, but isn't 6x6 km a bit small for a city? I mean 100 might be too much but when you consider modern large cities 6 by 6 is almost nothing.[/QUOTE]
I guess 36 km2 is a bit small compared to real-life cities but when it comes to games it's not that bad. It's bigger than SimCity 4.
The city size is limited to 9 tiles by default for performance reasons, so in the end the size is going to depend on how well the game runs (and how good your PC is). Maybe 10x10 will be unplayable for everyone, maybe it'll work fine on a good CPU, who knows.
I think they'd be better off if they ditched the "Cities'' in the title. Everytime someone mentions this game or posts a video about it people associate it with Cities XL games. And I can't blame them.
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