Yeah right, more like another glitch in the simulated universe trying to be covered up by the government.
Yeahhh, that video has clearly been edited. [URL="http://i.imgur.com/KDhBZVZ.gifv"]This[/URL] is the original.
I think the matrix glitched
fucking lazy animators didnt even fix it in the day one patch
This oddly makes me feel a bit uncomfortable for some reason.
Why does it start to noticeably spin near the end of the video?
[QUOTE=Hamaflavian;51913616]Why does it start to noticeably spin near the end of the video?[/QUOTE]
Change in rotor speed
It looks like someone lazily added in a helicopter in post production or something to me, like a million student films I've seen.
This is just Battlefield gameplay.
that has to be a really fast shutter speed to have no blur on the rotors
[QUOTE=Glitchman;51913855]that has to be a really fast shutter speed to have no blur on the rotors[/QUOTE]
Well there's plenty of light, so I don't think that would be a problem.
[QUOTE=Glitchman;51913855]that has to be a really fast shutter speed to have no blur on the rotors[/QUOTE]
Well it's bright daylight outside, so it can be like 1/2000'th or 1/4000'th of a second shutterspeed with the aperture relatively open.
The rotor most likely spins at something like 300 RPM, from my guesstimative math, which (with 5 rotor blades) syncs up perfectly with a framerate of 25 FPS.
Ghost Recon Wildlands is true to life.
[vid]https://i.imgur.com/T491ZeP.mp4[/vid]
Ahhh comon guys, the russians have been doing this for years! Why do you think the hind is the ultimate attack helicopter?
[video=youtube;cxddi8m_mzk]https://www.youtube.com/watch?v=cxddi8m_mzk[/video]
Also it's worth noting that shutter speed and frame rate are two different things.
It's the frame rate that causes the video & blade to be synchronised, not the shutter speed.
The shutter speed describes the duration of light capture for every frame, and practically how much motion blur you'll see.
The frame rate describes how often the frames are taken, this is what needs to sync up with the blades.
[QUOTE=paul simon;51914874]Also it's worth noting that shutter speed and frame rate are two different things.
It's the frame rate that causes the video & blade to be synchronised, not the shutter speed.
The shutter speed describes the duration of light capture for every frame, and practically how much motion blur you'll see.
The frame rate describes how often the frames are taken, this is what needs to sync up with the blades.[/QUOTE]
Shutter speed is still an important factor in determining what it'll look like.
[video=youtube;GBtHeR-hY9Y]http://www.youtube.com/watch?v=GBtHeR-hY9Y[/video]
[QUOTE=haloguy234;51915163]Shutter speed is still an important factor in determining what it'll look like.[/quote]
Yes, it affects the amount of blur as I said in my post. Faster shutter speed = less motion blur.
It doesn't affect the sync however.
[vid]http://puu.sh/uuSCs.webm[/vid]
[QUOTE=paul simon;51913877]Well it's bright daylight outside, so it can be like 1/2000'th or 1/4000'th of a second shutterspeed with the aperture relatively open.
The rotor most likely spins at something like [B]300 RPM[/B], from my guesstimative math, which (with 5 rotor blades) syncs up perfectly with a framerate of 25 FPS.[/QUOTE]
The chopper is a Eurocopter AS365 Dauphin - It's probably over 300, but it can't go above 360 under power.
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