[video=youtube;wZvSPjQe9Hk]https://www.youtube.com/watch?v=wZvSPjQe9Hk[/video]
Yeah, it's honestly strange that people can completely ignore that Bethesda don't at all fix any of the bugs or game breaking glitches in Skyrim and laugh it off after several years of the same thing through several re-releases, like they didn't even bother to fix the bugs that came from the original edition in the special edition, when an entire list of stuff that should be patched (and has been with the unofficial patch created by modders) exists, why haven't they bothered to put in a little time to actually [I]fix[/I] the games they are re-releasing? and why does nobody bring that up as a major complaint.
I guess in that respect if nobody is going to complain about the massive game breaking bugs or what have you and will buy the same shit again and again anyway, then what's the point.
Ohh man that fucking forge/smithing/mining error. It sure can get quite annoying after a long while.
Sometimes the animation for the smithing can also look wrong, and it happens in both the vanilla and the Special edition.
Also I have never seen that error with the sneak eye appearing even when standing up.
And on the Vinesauce stream we saw that dissapearing deer, that i've also never seen before!
It seems like with every re-release of Skyrim it gets buggier and buggier.
There was a point with mining where I just stopped caring about the animation, that I got a mod that removed and instead just instantly gave you the shit, you still had to have a pickaxe to use them, but no animation, instant gains.
Pffh, scrubs mining by pressing the mine button instead of dual-wiedling pickaxes and going at the wall manually.
Why fixing bugs when gaming journalists actually consider them a feature?
To sum up Bethesda all you have to do is look at Fallout 4 on release and how shit and buggy it was (and clearly unplaytested)
For those of you that don't know
- Your vertical sensitivity was (and [I]still is[/I]) half of your horizontal sensitivity on PC
- Your FPS determines the games speed. If you have over 60 fps the game engine will bug out, you will face tons of problems (this has been an issue since skyrim, they didn't even both to acknowledge or fix it for FO4)
- The performance was, and is, still absolute trash
[QUOTE=kill3r;52946209]
- Your vertical sensitivity was (and [I]still is[/I]) half of your horizontal sensitivity on PC
[/QUOTE]
This triggered the absolute fuck out of me.
It's shitty, and shittier that practices like these are so enabled by the market... but it's a good game to pick up on sale (or not on a sale at all hint hint) and mod the fuck out of. Can't find any RPG that gives me the same vibes and can also turn into bestiality porn.
Skyrim itself was fun and I got a decent amount of hours out of it. But it didn't really appeal to my imagination the same way Oblivion did. Once you understand the game mechanics of Skyrim it really makes the whole world seem so small.
Because people throw money (literally) at them, by doing this customers/gamers/players give developes signal that they don't care how buggy their game are - they are still willing to give money for it.
That's why we can't have nice things (like proper Fallout game, unless B. give it to someone else).
I think videos (and critique overall) for a game that already sold in millions years later is worthless, it does not make any impact on sales numbers (where it should be).
[QUOTE=kill3r;52946209]- Your FPS determines the games speed. If you have over 60 fps the game engine will bug out, you will face tons of problems (this has been an issue since skyrim, they didn't even both to acknowledge or fix it for FO4)[/QUOTE]
Hasn't this been a thing in their "brand new engine" since Morrowind, or at least Oblivion?
There's one bug that stops the main quest dead in its tracks for me every time I play without the unofficial patch and with dragonborn on. That first dragon never gets absorbed so I just wait around for nothing to happen. It's god damn infuriating that shit like that is STILL in the game. I've installed and uninstalled the game a shit ton of times and it happens every single god damn time.
The only thing I will partially disagree with is the notion that Bethesda Game Studios relies on the modding community to fix their games for the games to sell. Only because I feel that it was only partially true until the recent release of Skyrim SE for consoles and FO4's console modding support.
I remember the "modders fix beth's shit so it can sell" argument ever since the FO3 and Skyrim days. However, consoles couldn't really receive those fixes, as they didn't have modding support. So the notion of fixing Bethesda's games for them only really applied to PC players, and I reckon the majority of Bethesda's gamers are console players. So I don't think that Bethesda really relies/relied on modders to fix their games for their games to be profitable overall; people just keep buying the buggy games anyway, which is kind of sad.
However, now that they realize that they can shove mods onto the console versions, this means that unofficial patches may make their way onto consoles. Which means that Bethesda could, in the future, rely on modders outright to fix their games. In which case, fuck Bethesda if they do that.
[QUOTE=kill3r;52946209]
- Your FPS determines the games speed. If you have over 60 fps the game engine will bug out, you will face tons of problems (this has been an issue since skyrim, they didn't even both to acknowledge or fix it for FO4)
[/QUOTE]
That has been an issue since the inception of the gamebryo engine
It's been alluded to already but Bethesda's critical problem is the entire existence of the modding community. They know they can release a buggy, half-finished mess of a "product" because they know within weeks there's gonna be mod after mod to make the game the absolute wonder it should have been on launch. They don't give a shit because they know they don't HAVE to give a shit, modders will do it for them.
It's also why, especially after Fallout 4 and the most recent attempt at paid mod-, oh I'm sorry, the Creation Club, I firmly believe this next around of TES and Fallout games will be their last. At the current rate of decline, they won't even be RPGs anymore, they'll be shadows of even Skyrim and Fallout 4s simplifications, not even mentioning what they'll do next with the Creation Club, which I'm willing to bet will be the ONLY way of getting mods for the next set of titles.
Like Jim, I love Skyrim. I've put hundreds of hours into it. But frankly, if this next set of titles killed Bethesda as a developer, I wouldn't cry at the funeral.
[QUOTE=LittleBabyman;52946386]Hasn't this been a thing in their "brand new engine" since Morrowind, or at least Oblivion?[/QUOTE]
i play pretty much all my games at 144hz/fps and ive never noticed any issues with it until i played fo4. i literally had to restart the game every 30-45 minutes because when playing at above 60 theres a chance (like 75% basically at 144, i think it is higher the farther from 60 you are) that opening a terminal will completely lock your game and no console commands, save loading, or interaction with the game can get you out of it until you restart and load an earlier save. at one point i lost like 3 hours of progress (exploration and doing other stuff that didn't require terminal use) due to it. i eventually just quit playing and i still havent completed the full main quest of fo4 because of it.
with high-framerate gaming becoming more and more common this shit bugs me to no end. the only other game ive had this much trouble with (and not even this bad!) was the valkyria chronicles port, which made sense since it was a console port. and that didn't even have any issues that made it unplayable, just meant you had to play in a certain way. it basically became realism mode because the edelweiss can barely move and turret emplacements kill your units instantly :v:
[QUOTE=DeVotchKa;52946514]
Like Jim, I love Skyrim. I've put hundreds of hours into it. But frankly, if this next set of titles killed Bethesda as a developer, I wouldn't cry at the funeral.[/QUOTE]
lmao Bethesda is going nowhere, no matter how many flops are in their future
[QUOTE=milktree;52946567]lmao Bethesda is going nowhere, no matter how many flops are in their future[/QUOTE]
Sure, they'll be around
but I don't think they'll be the same name, or powerhouse they are today if they keep fucking their games up for their core audience so much.
Will modders feel the drive to fix the entire game if it's just a shallow hunk of shit? Unlikely.
if they continue the VR rerelease bullshit then yeah, but any open world rpg with the Bethesda name is still gonna sell like hotcakes
[QUOTE=milktree;52946619]if they continue the VR rerelease bullshit then yeah, but any open world rpg with the Bethesda name is still gonna sell like hotcakes[/QUOTE]
The operative word is [b]IF[/b], I'm fully aware that people will still buy their shit. I mean hell, AssCreed and Call of Duty are still around, so of course they will, but I'm saying if they died as devs I wouldn't be sad at this point.
[QUOTE=HumanAbyss;52946603]Sure, they'll be around
but I don't think they'll be the same name, or powerhouse they are today if they keep fucking their games up for their core audience so much.
Will modders feel the drive to fix the entire game if it's just a shallow hunk of shit? Unlikely.[/QUOTE]
Maybe the PC players will drop out, but the console audience appears to still love the games regardless of bugs. I have a lot of friends who play on console that still love Skyrim, they're aware of the bugs but they don't speak badly of the game. However they do really want to hear about the next Elder Scrolls game now
I get what he's trying to say but the problem has been and always will be the players for continuing to pay for the shit. Bethesda will never change if their buggy pos games are still blockbusters.
[QUOTE=djjkxbox;52946735]Maybe the PC players will drop out, but the console audience appears to still love the games regardless of bugs. I have a lot of friends who play on console that still love Skyrim, they're aware of the bugs but they don't speak badly of the game. However they do really want to hear about the next Elder Scrolls game now[/QUOTE]
To be honest, PC mods are the only thing keeping me playing FO4 and Skyrim. If I had no mods, I'd have dropped them years ago due to boredom. I know consoles have mods now, but the PC has a lot more freedom in terms of modding (and the console is almost mandatory to sort out in-game bugs i.e followers in FO4 who are stuck in the "heal" position but you can't heal them. You've got to use the console to kill them, [I]THEN[/I] heal them).
I don't know how people replayed Skyrim on the 360/PS3 so much without mods giving you something extra to do. It just got so monotonous after the first playthrough. I also don't understand people who keep rebuying Skyrim over and over when it's the same game over and over. I know a couple of people who have Skyrim SE on Steam, but still bought it on the PS4 (and had Skyrim on the 360). It's not like they're using the PS4 to play on the TV either since they've got a Steam link.
The general issue with TES games is that Bethesda didn't do any significant changes to the core engine over the years between titles, while they should have done them.
i fault bethesda much less for the bugs than the bait-and-switch of buying a game in a rich intellectual property only to find they’ve sold you on a cardboard cutout. the way they ask you to play their games has become so narcotic and repetitive that it doesnt scratch my rpg itch at all anymore. all mods ever do is buy you a little more time to before you reach that wall - which they built and embrace more and more in every release.
[QUOTE=HumanAbyss;52946603]Sure, they'll be around
but I don't think they'll be the same name, or powerhouse they are today if they keep fucking their games up for their core audience so much.
Will modders feel the drive to fix the entire game if it's just a shallow hunk of shit? Unlikely.[/QUOTE]
Bethesda's core audience has changed. Obviously they've still got something to lose, but the TES series isn't going to die from bugs and lack of modding because they've attracted a very large demographic that's content with not having either.
Not as sure about Fallout, though. That doesn't seem to be as big with the "murderhobos and scenery porn" crowd.
[QUOTE=kill3r;52946209]To sum up Bethesda all you have to do is look at Fallout 4 on release and how shit and buggy it was (and clearly unplaytested)
For those of you that don't know
- Your vertical sensitivity was (and [I]still is[/I]) half of your horizontal sensitivity on PC
- Your FPS determines the games speed. If you have over 60 fps the game engine will bug out, you will face tons of problems (this has been an issue since skyrim, they didn't even both to acknowledge or fix it for FO4)
- The performance was, and is, still absolute trash[/QUOTE]
Also, vertical sensitivity seems to scale inversely and allegedly is tied to FPS while your horizontal sensitivity depends on your monitor's aspect ratio
If I zoom with a bow in Skyrim the horizontal sensitivity decreases but vertical sensitivity increases
it's fitting that peter molyneux was mentioned in the video because i think doing a peter molyneux is the only way that bethesda will get their comeuppance
they need to lie about something that turns out so spectacularly bad that nobody believes a word they say ever again, and then they disappear from gaming pretty much forever
[QUOTE=kill3r;52946209]To sum up Bethesda all you have to do is look at Fallout 4 on release and how shit and buggy it was (and clearly unplaytested)
For those of you that don't know
- Your vertical sensitivity was (and [I]still is[/I]) half of your horizontal sensitivity on PC
- Your FPS determines the games speed. If you have over 60 fps the game engine will bug out, you will face tons of problems (this has been an issue since skyrim, they didn't even both to acknowledge or fix it for FO4)
- The performance was, and is, still absolute trash[/QUOTE]
They didn't hire any editors for F4's story, I don't think they really even gave a shit outside of using it as a testbed for unfinished features.
[QUOTE=kill3r;52946209]
- The performance was, and is, still absolute trash[/QUOTE]
The city is a joke. Like 25,000 drawcalls makes my 1080Ti/Ryzen 1700 crawl to 24fps.
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