• Angry Joe Review - Halo 5
    74 replies, posted
[video=youtube;ahRDm9Bwlyc]http://www.youtube.com/watch?v=ahRDm9Bwlyc[/video]
he gets way too mad about the req system imo
[QUOTE=343N;49032904]he gets way too mad about the req system imo[/QUOTE] I think he's got every right to be mad when a game's got an anemic campaign on launch (and cut features like several multiplayer modes and splitscreen) but also tons of expensive/grind-tastic Day-1-DLC. For people that want to buy games instead of microtransaction service platforms, that's just sympomatic of the devs/publisher making bad resource distribution decisions, and it's setting an even worse precedent for future installments should they further continue that trend. With Day-1-DLC I'd always ask myself how much the game would have profited from the devs spending their time on the main game instead of that DLC. If it's a pretty well-rounded, pretty bug-free game and the DLC just feels like a cherry on top, I'm okay with that. If the core game feels half-assed and the DLC's making me feel like a good chunk of the content is still locked behind a paywall after already having purchased a full priced game, it can fuck off.
And here I was hoping 343 would get their shit together after 4...
He says that being complete shit at games, or the game you are reviewing will not impede on how you will judge the game. That seems like complete bogus to me. You will considerably enjoy the game less, if you are doing shit. Feeling negative has an affect on how you judge things. Being offered a cold or water beverage has an affect on how you judge things, imagine feeling like shit or annoyed cause you play like ass.
[QUOTE=Marik Bentusi;49033154]I think he's got every right to be mad when a game's got an anemic campaign on launch (and cut features like several multiplayer modes and splitscreen) but also tons of expensive/grind-tastic Day-1-DLC. For people that want to buy games instead of microtransaction service platforms, that's just sympomatic of the devs/publisher making bad resource distribution decisions, and it's setting an even worse precedent for future installments should they further continue that trend. With Day-1-DLC I'd always ask myself how much the game would have profited from the devs spending their time on the main game instead of that DLC. If it's a pretty well-rounded, pretty bug-free game and the DLC just feels like a cherry on top, I'm okay with that. If the core game feels half-assed and the DLC's making me feel like a good chunk of the content is still locked behind a paywall after already having purchased a full priced game, it can fuck off.[/QUOTE] how are card packs that only are used in one single gamemode out of five gamemodes where you can obtain enough points to get a pack for free in like 1-2 games (any gamemode builds up points) grind-tastic dlc. you get card packs for leveling up in multiplayer, card packs for completing challenges, card packs everywhere for doing anything. even if you do decide to buy card packs for some inane reason, part of the cost goes directly into the community tournaments and stuff. Your helping the community thrive if you buy a card pack similar to how Dota 2 compendiums work (Buy compendiums/compendium points and get in-game content) but i dont see anyone complaining about the compendium. if you don't like the idea of req, just don't play warzone. they made it a completely different category in the main menu so you can avoid it all together and you can go play the great halo 5 mp arena content Also, they opted to do rec packs so they wouldn't have to charge for future map packs. but y-know, i guess people prefer to fragment the community than to buy stuff that supports the tourney scene and game content creation.
Makes me really glad I didn't buy an xbox one this time around. Every time, xbox, xbox 360, I bought them for Halo. Halo 4 was okay but no longer had that nice feeling to it. Now with these microtransactions I can't imagine liking the game anymore. The biggest problem with the req system, which he brought up, is that armor doesn't mean SHIT anymore. I remember in Halo 3 if you had the Ninja armor it meant you did some shit. You could just look at a spartan an tell how far through the game he probably is. Now some day one kid can get the best armor in the game because of a luck of the draw, thereby making all armor purely cosmetic, and not at all social.
[QUOTE=Kaelnukem;49033662]He says that being complete shit at games, or the game you are reviewing will not impede on how you will judge the game. That seems like complete bogus to me. You will considerably enjoy the game less, if you are doing shit. Feeling negative has an affect on how you judge things. Being offered a cold or water beverage has an affect on how you judge things, imagine feeling like shit or annoyed cause you play like ass.[/QUOTE] He didn't say he didn't like the game because he was bad at it. Plus the multiplayer was only a part of the many reasons why it's a poor game overall.
[QUOTE=Vodkavia;49033885]I like how people genuinely think 343 didn't ad splitscreen just to spite them[/QUOTE] but halo 5 isn't exactly like the other halos, i can't believe they ruined halo's image. btw does anyone else think call of duty is going stagnant by being the same game?????
I can't play Console FPSes. I just can't aim worth a damn with a controller, no matter how much aim assist and training I get. Used to play campaign at friend's places though, so the splitscreen being removed is really a big loss for friend local fun when you just want to hang out.
[QUOTE=Vodkavia;49033885]I like how people genuinely think 343 didn't ad splitscreen just to spite them[/QUOTE] I think they had a BIT of a (cold and uncaring) point by mentioning that they see it's statistically not a feature used that prevalently anymore, but they could also be wrong because people playing splitscreen may not have been connected to XBL to add themselves to the statistic I'd have been a bit more OK if they outright said something along the lines of: > "the experience was garbage when we tried rendering two player cameras because [shaders/lighting/mesh occlusion/whatever] conflicted on the new engine" > "split screen bogged down the framerate, which has been proven to be a review death wish for many games as of late. Despite relieving some FPS drop, using lower LOD models and draw distance like the series has done in the past made the game look like halo 2 and we'd rather take shit for omitting split screen than have the flagship XBO game assblasted by reviewers for looking anything less than ultra-next-gen in every situation" at any rate the REQ is a goofy thing to get your panties in a twist over. It's just like the battlefield situation where you unlocked those packs randomly over time til you had everything, or if you were an impatient twit you could pay to advance through them until you get bored and feel unfulfilled with nothing to progress toward. Even then, aren't the packs basically just skins and in-warzone equipment drops or something? hardly game breaking when the point of the gamemode is the fact those wildcards exist
Oh boy, microtransactions. "please don't stop playing, grind this shit out or pay for it please" - transactions. What the fuck has happened to games
Would you rather have paid DLC/map packs that fragment the community instead of [u]completely optional[/u] microtransactions?
[QUOTE=Makol;49034480]Would you rather have paid DLC/map packs that fragment the community instead of [u]completely optional[/u] microtransactions?[/QUOTE] You do realize that there are games that actually exist that do free maps without having shitty microtransactions involved... right?
[QUOTE=Makol;49034480]Would you rather have paid DLC/map packs that fragment the community instead of [u]completely optional[/u] microtransactions?[/QUOTE] you know what. I'm done hearing that fucking excuse. done. I'd rather have none of that corporate micro/dlc shit at all and have a finished game. They took out forge and splitscreen, and invested their time in this slot machine bullshit that is purely for a money grab. Blah blah its optional blah blah it has no effect on gameplay (right) blah blah you'll get your content later blah blah please support the game by showing us your blah blah blah You can stick this overused fucking sweet talk deep up the darkest hole in the universes biggest asshole and blow it up with nukes for all i care. One day this shit is gonna be the ONLY thing games are all about.
[QUOTE=Makol;49034480]Would you rather have paid DLC/map packs that fragment the community instead of [u]completely optional[/u] microtransactions?[/QUOTE] for some games, you don't need either. and for well designed games, (ones that don't have dlc map lobbies, they just have one main lobby where you might get put into a dlc map if you have it, or put into a new lobby if you don't) that isn't a problem. I don't get people bitching so crazy about cosmetic microtransactions either, but it shouldn't be a 'necessary evil' or anything.
[QUOTE=Makol;49034480]Would you rather have paid DLC/map packs that fragment the community instead of [u]completely optional[/u] microtransactions?[/QUOTE] why can't a game have neither why does everything have to boil down to "would you rather have this shitty thing or this other shitty thing"?
I can't wait for the covenant weapons pack 20$ DLC
So the sp on legendary is shorter than Dawn of War: Retribution's cookie cutter campaign + rng that's more predatory than warframe and me3mp combined. Wow. Whelp, I guess we know where all the money went.
[QUOTE=Skyward;49034497]You do realize that there are games that actually exist that do free maps without having shitty microtransactions involved... right?[/QUOTE] And those games are?
[QUOTE=dai;49034443]I think they had a BIT of a (cold and uncaring) point by mentioning that they see it's statistically not a feature used that prevalently anymore, but they could also be wrong because people playing splitscreen may not have been connected to XBL to add themselves to the statistic I'd have been a bit more OK if they outright said something along the lines of: > "the experience was garbage when we tried rendering two player cameras because [shaders/lighting/mesh occlusion/whatever] conflicted on the new engine" >[B] "split screen bogged down the framerate,[/B] which has been proven to be a review death wish for many games as of late. Despite relieving some FPS drop, using lower LOD models and draw distance like the series has done in the past made the game look like halo 2 and we'd rather take shit for omitting split screen than have the flagship XBO game assblasted by reviewers for looking anything less than ultra-next-gen in every situation" at any rate the REQ is a goofy thing to get your panties in a twist over. It's just like the battlefield situation where you unlocked those packs randomly over time til you had everything, or if you were an impatient twit you could pay to advance through them until you get bored and feel unfulfilled with nothing to progress toward. Even then, aren't the packs basically just skins and in-warzone equipment drops or something? hardly game breaking when the point of the gamemode is the fact those wildcards exist[/QUOTE] I thought they [I]had[/I] said that split screen slowed down the framerate, though.
I find it sad and funny how couch co-op and vs is dying in mainstream gaming since it's the most fun I have gaming. Busy lives my arse, me and my friend's make a point of getting together at least once a week to play a few hours (today it was about 2) of Duckgame or Smash or whatever. Best times that can be had if you ask me. Halo co-op, LAN or just local multiplayer was just so much fun, before the release of Halo 4 we all got together and went through each Halo game chronologically starting with Reach and finishing with 3 just before 4's release. Shame we didn't love 4 when it came out.
[QUOTE=27X;49034610]So the sp on legendary is shorter than Dawn of War: Retribution's cookie cutter campaign + rng that's more predatory than warframe and me3mp combined. Wow. Whelp, I guess we know where all the money went.[/QUOTE] what's the rough legendary timeframe? Every review I've seen has been reflecting what joe said at the beginning, "oh man it's barely over 4 hours what a disappointment! Also we played co-op on normal" like the number I care most about on these is what it takes to solo through on heroic. The games have always stated that 'heroic' is the intended difficulty to experience the game at for people who aren't brand new to the game/genre, and I'd expect (for instance) a 4-man team of experienced halo players to blow through legendary at a fairly decent pace compared to a solo player even on normal. I always distinctly remember back in halo 3, there'd be some guy loudly talking about how they hated the campaign with somebody (one time I recall a guy got on the topic to bash on a dude with the hayabusa helmet), and you'd check their profile thing and it shows they only played through on easy, or never even completed it.
And thus the slow downfall of Halo begins to go even faster.
[QUOTE=dai;49034644]what's the rough legendary timeframe? Every review I've seen has been reflecting what joe said at the beginning, "oh man it's barely over 4 hours what a disappointment! Also we played co-op on normal" like the number I care most about on these is what it takes to solo through at least on heroic. The games have always stated that 'heroic' is the intended difficulty to experience the game at for people who aren't brand new to the game/genre, and I'd expect a 4-man team of experienced halo players to blow through legendary at a fairly decent pace[/QUOTE] 7 hoursish minus about 50 minutes of cinema
[QUOTE=dai;49034644]what's the rough legendary timeframe? Every review I've seen has been reflecting what joe said at the beginning, "oh man it's barely over 4 hours what a disappointment! Also we played co-op on normal" like the number I care most about on these is what it takes to solo through at least on heroic. The games have always stated that 'heroic' is the intended difficulty to experience the game at for people who aren't brand new to the game/genre, and I'd expect a 4-man team of experienced halo players to blow through legendary at a fairly decent pace[/QUOTE] It took me 6-7 hours to playthrough on Heroic on my own. So I'd say that if you don't die a bunch and don't run around looking for the optional intel files, Heroic solo is about 5-6 hours. Definitely the shortest of all the main Halo games.
I've been thinking about playing the campaign mode, but jesus I just can't stand what everyone is saying about it. I played all the Halo campaigns for entertainment, but Halo 4 was such a slap in the face and it looks like Halo 5's campaign would be a kick in the balls.
oh my god, a 5 hour game for 60 dollars? this game is a fucking [B]joke[/B] if I'm paying 60 dollars for even an 8 hour game it better be the most compelling experiences of my entire life
[QUOTE=J!NX;49034708]oh my god, a 5 hour game for 60 dollars? this game is a fucking [B]joke[/B] if I'm paying 60 dollars for even an 8 hour game it better be the most compelling experiences of my entire life[/QUOTE] good thing the game comes with competitive multiplayer gamemodes that people usually invest tens to thousands of hours of their time on it's becoming more obvious a lot of major titles are focusing on the ~MLG~ potential of their multiplayer over the campaign the entire game is based around, but if that's where the money is they're going to keep at it. A LOT of people don't even touch the story mode, it's obnoxious but it is what it is
oh my god the req system what is this game any more they turned it into a pay2win game [QUOTE=dai;49034763]good thing the game comes with competitive multiplayer gamemodes that people usually invest tens to thousands of hours of their time on[/QUOTE] I'm guessing the multiplayer is shallow and shit even some cods have a longer singleplayer than this [editline]2nd November 2015[/editline] [QUOTE=dai;49034763] it's becoming more obvious a lot of major titles are focusing on the ~MLG~ potential of their multiplayer over the campaign the entire game is based around, but if that's where the money is they're going to keep at it. A LOT of people don't even touch the story mode, it's obnoxious but it is what it is[/QUOTE] AKA what you're saying is Cod and halo are the same game now
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