[video=youtube;o8RClbchIHY]http://www.youtube.com/watch?v=o8RClbchIHY&feature=player_detailpage[/video]
See? Since the game does it for you, it's not a quicktime event.
Ok so what exactly is the point of getting more points?
Are the points used for something? Or are they just there so you can say "Oh yeah I got such-and-such more points than you on this level"?
Oh shit I tought it was ironic commentary but then it zooms out and it's 100% serious.
You can run on the beach. You can hit guys. Not linear.
It's a really cool setting but it just doesn't look like fun. I might even enjoy it if they got rid of the slowmo.
What a terrible general, stay in formation!
[video=youtube;YxLqx8xF9Pw]http://www.youtube.com/watch?v=YxLqx8xF9Pw[/video]
Lots of slashing motions too for someone with a gladius. Oh well, it's not like it's supposed to be that historically accurate anyway.
EDIT: Plus waiting in line, blowing a whistle whilst stabbing from behind a shield doesn't sound that much fun I suppose.
that combat looks awful in every way
So...was it confirmed that this was previously a kinect title?
[QUOTE=Hoboiam;41343520]So...was it confirmed that this was previously a kinect title?[/QUOTE]
Yes it was originally going to be a kinect title, they said that kinect will stay have some role in the game.
[media]http://www.youtube.com/watch?v=gQ8AjsbQqMw[/media]
-snip why did it double post-
[QUOTE=Hoboiam;41343520]So...was it confirmed that this was previously a kinect title?[/QUOTE]
Seems like it could be fun if you get to use voice commands and signals to order to your men (assuming it works well) and if it has a good combat system. But the gameplay looks bland and it looks like they put everything into graphics. This is coming from someone who has defended Crysis since 2006 when people said it was all graphics and no gameplay
"It's not a QTE"
Yes it is, it's a QTE with no punishment for failing to press the button
[QUOTE=Dr.C;41343607]Seems like it could be fun if you get to use voice commands and signals to order to your men (assuming it works well) and if it has a good combat system. But the gameplay looks bland and it looks like they put everything into graphics. This is coming from someone who has defended Crysis since 2006 when people said it was all graphics and no gameplay[/QUOTE]
But Crysis is a great game and anyone who was on the "all graphics no gameplay" bandwagon was wrong
It reminds me a lot of 40K space marine. When you get enemies to low enough health you press b to kill them.
thats just fucking awful
an unfortunate waste of potential
the world and characters look great, imagine if this was just a thirdperson hack n slash sort of game, it'd be amazing. but no, they have to dumb it down by making the game play itself 90% of the time
I love the idea of a roman military based game, and it looks beautiful, but they've taken an entirely wrong turn in terms of combat and gameplay
it has great potential, but they'd have to completely rework the combat completely, which is impossible to do effectively since its too late in development and deadlines
So, "press button to execute" immediately means the whole game is terrible? Could have fooled me, you know, because of the hundreds of games that have that and are still good. Not saying the game will be good, because who knows, but that's an awfully dumb thing to nitpick. Nearly every hack and slash has it in some form, usually it's an instant kill grapple when enemies are at low health which gains you extra whatever the enemies drop in said game, exp, souls, whatever. The only difference I see is this game allows you to press buttons during it to get some bonus something or other, or you can just let it go and watch some spiffy kill animations. This is basically the last thing I'd complain about, personally.
What's wrong with finishing moves exactly? What makes that kind of QTE so immediately shit?
So if things proceed as normal (hacking and slashing), and instead of some elaborate fancy death animation the enemy goes into a generic ragdoll state once his health is depleted and dies, that's much better? Or the fancy animation plays, but there isn't a visual prompt, that's superior?
Either way you're just pressing buttons that have corresponding effects on screen. Are people just having a problem with the slow-motion? That seems understandable, I guess, but shitting all over the game because it has visual prompts in combat is pretty unreasonable.
Ryse looks sort of interesting but i'm probably never going to play it due to the exclusivity.
[QUOTE=mastermaul;41344272]What's wrong with finishing moves exactly? What makes that kind of QTE so immediately shit?
So if things proceed as normal (hacking and slashing), and instead of some elaborate fancy death animation the enemy goes into a generic ragdoll state once his health is depleted and dies, that's much better? Or the fancy animation plays, but there isn't a visual prompt, that's superior?
Either way you're just pressing buttons that have corresponding effects on screen. Are people just having a problem with the slow-motion? That seems understandable, I guess, but shitting all over the game because it has visual prompts in combat is pretty unreasonable.
Ryse looks sort of interesting but i'm probably never going to play it due to the exclusivity.[/QUOTE]
It happens way too fucking often. That's the problem. Every kill is essentially a slow motion killcam with a press the button minigame. It's awful.
[QUOTE=Alex_DeLarge;41344353]It happens way too fucking often. That's the problem. Every kill is essentially a slow motion killcam with a press the button minigame. It's awful.[/QUOTE]
Not really, though? You can, I would assume, just not hit B? And besides, it's not like it's set kill animations, as the video shows. It would be an entirely different story if it was forced and all the animations were exactly the same but that is very clearly not the case.
[QUOTE=Pretty Obscure;41344380]Not really, though? You can, I would assume, just not hit B? And besides, it's not like it's set kill animations, as the video shows. It would be an entirely different story if it was forced and all the animations were exactly the same but that is very clearly not the case.[/QUOTE]
It's 1.5-2 seconds that is played regardless of whether you hit the button or not and it's the same outcome. So what's the point of it if it does nothing other than give "points"?
Say you kill 350 people in the game (reasonable number) and it takes 2 seconds for each QTE sequence. That would mean the QTEs that you sat through took 11 and a half minutes of your life. The game is probably 6-8 hours long so there's more than a minute of QTEs for every hour that you play. Ridiculous.
A second is a pretty long time and 11 and a half minutes of just sitting there through useless QTEs is going to be torture. It's stupid and it doesn't belong in the game.
[QUOTE=Alex_DeLarge;41344470]It's 1.5-2 seconds that is played regardless of whether you hit the button or not and it's the same outcome. So what's the point of it if it does nothing other than give "points"?
Say you kill 350 people in the game (reasonable number) and it takes 2 seconds for each QTE sequence. That would mean the QTEs that you sat through took 11 and a half minutes of your life.
A second is a pretty long time and 11 and a half minutes of just sitting there through useless QTEs is going to be torture. It's stupid and it doesn't belong in the game.[/QUOTE]
The executions don't happen unless you press B when the enemies are about to die, they aren't forced. What the person in the video is saying is that the QTE that is then initiated does not have to be interacted with, so you can either press some buttons or let the kill do it's thing, but again, not forced, so you can just not press B to start the kill, which can be as simple and short as stabbing someone through the back of the neck, and instead kill them via normal attacks.
Oh look, a new interactive movie
I can't wait.
[QUOTE=RichyZ;41345061]every kill was a qte
EVERY KILL[/QUOTE]
Like I've said, if you don't hit B to start the kill, which is really more of an interactive animation considering the buttons are entirely optional, you can still kill enemies the normal way, or at least it can be assumed so. They're literally just flashy special executions, it's not like you have to get enemies into the execution state in order to kill them, you can kill them normally, by pressing whatever button attack is, these are just some flashy animations and a sort of combo system in that pressing the buttons opens up for more attacks or something. Again, entirely optional, decently varied, and completely trivial. The guy has said in other videos that there will be something like 120 different executions or something. Who even knows. I probably won't play it, as I don't plan on getting an Xbone, but the amount of outrage at this is ridiculous.
Hey, maybe quicktime events are something people don't like and aren't actually gameplay
Maybe that's why people are arguing against you Obscure
Maybe people like a more organic gameplay experience that isn't so ridiculously scripted
But they aren't QTEs. A QTE is when the game forces you to press buttons to do something like jump or run or fight and if you fail, you are killed or whatever, these are literally just kill animations with optional button presses, and the kill animations themselves are entirely optional as well as you have to press B in order to even start them. I really don't get the fuss. Also, I really don't care.
[QUOTE=Pretty Obscure;41345343]But they aren't QTEs. A QTE is when the game forces you to press buttons to do something like jump or run or fight and if you fail, you are killed or whatever, these are literally just kill animations with optional button presses, and the kill animations themselves are entirely optional as well as you have to press B in order to even start them. I really don't get the fuss. Also, I really don't care.[/QUOTE]
Ok then. Let's assume that the enemy running into you thus triggering an event that requires you to quickly hit a button in time to kill him isn't a quicktime event.
People still don't like it for what it is.
Oh wow I totally thought it was satirical commentary.
[QUOTE=Reds;41345362]Ok then. Let's assume that the enemy running into you thus triggering an event that requires you to quickly hit a button in time to kill him isn't a quicktime event.
People still don't like it for what it is.[/QUOTE]
No, you're right, an enemy running into you forcing you to press buttons to kill them is a quicktime event, but that isn't what these are. I don't know how you guys aren't getting this. It's an animation that literally plays itself. You can start an execution and put the controller down and it will still kill the guy, however if you are so inclined to press the buttons that are prompted, you'll do some extra attacks in said animation and get extra "points" or whatever. It's not, by definiton, a QTE. And anyhow, like I've said about 5 times you can just not press B and avoid executions all together.
The guy in this video here kills a couple people without starting an execution.
[video=youtube;fSrAzsEjcfg]http://www.youtube.com/watch?v=fSrAzsEjcfg[/video]
[QUOTE=Pretty Obscure;41345426]No, you're right, an enemy running into you forcing you to press buttons to kill them is a quicktime event, but that isn't what these are. I don't know how you guys aren't getting this. It's an animation that literally plays itself. You can start an execution and put the controller down and it will still kill the guy, however if you are so inclined to press the buttons that are prompted, you'll do some extra attacks in said animation and get extra "points" or whatever. It's not, by definiton, a QTE. And anyhow, like I've said about 5 times you can just not press B and avoid executions all together.
The guy in this video here kills a couple people without starting an execution.
[video=youtube;fSrAzsEjcfg]http://www.youtube.com/watch?v=fSrAzsEjcfg[/video][/QUOTE]
According to that video it's press B to win more easily or you can risk getting hit a bunch of times and die.
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