[QUOTE=nikomo;28914705]Someone needs to lay off the memory manipulation.[/QUOTE]
Memory hasn't been modified at all, the only thing I've used here is a Walk Through Walls gameshark code.
... which modifies the collision detection code stored in the memory
[QUOTE=nikomo;28915484]... which modifies the collision detection code stored in the memory[/QUOTE]
you know what I mean :doh:
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