• Total War: WARHAMMER 2 - Tomb Kings Trailer
    36 replies, posted
[video=youtube;IpWqKme-g_4]https://www.youtube.com/watch?v=IpWqKme-g_4[/video] It begins.
I'm rattled
Settra rules.
SKELETON EYE BEAMS
So in this game not only can you be king of the rats or king of the lizards, but you can also be king of the skeletons? This is clearly the only Warhammer game anyone should own.
I wonder if we'll also be able to play Nagash. You know, the First Necromancer, a guy so powerful that even the Chaos Gods fear him. And Nagash in turn feared Settra, knowing he was one of the few beings who could best him if they came to blows.
[QUOTE=Spetsnaz95;52989927]I wonder if we'll also be able to play Nagash. You know, the First Necromancer, a guy so powerful that even the Chaos Gods fear him. And Nagash in turn feared Settra, knowing he was one of the few beings who could best him if they came to blows.[/QUOTE] The store implies he's in the game, though probably not to play as.
[QUOTE=Spetsnaz95;52989927]I wonder if we'll also be able to play Nagash. You know, the First Necromancer, a guy so powerful that even the Chaos Gods fear him. And Nagash in turn feared Settra, knowing he was one of the few beings who could best him if they came to blows.[/QUOTE] Up until he became a minor god and literally pulled him apart with bullshit magicks. [sp]Settra da best[/sp]
[QUOTE=Spetsnaz95;52989927]I wonder if we'll also be able to play Nagash. You know, the First Necromancer, a guy so powerful that even the Chaos Gods fear him. And Nagash in turn feared Settra, knowing he was one of the few beings who could best him if they came to blows.[/QUOTE] That powerful eh? I'm no Warhammer buff, but if someone could give the Chaos Gods a run for their money well damn!
[QUOTE=maddogsamurai;52990262]That powerful eh? I'm no Warhammer buff, but if someone could give the Chaos Gods a run for their money well damn![/QUOTE] The reason Nagash was able to become so powerful is because 1) he made himself unkillable 2) he dabbled in Chaos (if I remember correctly); he was essentially able to partially turn the Chaos Gods own power against them. [editline]19th December 2017[/editline] I mean, shit, he's so powerful he was made a fully-fledged god in Age of Sigmar.
Seems like the predictions were correct on what the next DLC would be, not that it was particularly difficult to guess. [editline]19th December 2017[/editline] [QUOTE=Spetsnaz95;52989927]I wonder if we'll also be able to play Nagash. You know, the First Necromancer, a guy so powerful that even the Chaos Gods fear him. And Nagash in turn feared Settra, knowing he was one of the few beings who could best him if they came to blows.[/QUOTE] Considering he didn't come back until the end times, and CA said they want to stay away from that area of warhammer history (probably because it was shit) I imagine not. Plus he'd be overpowered as fuck.
[QUOTE=carcarcargo;52990379]Seems like the predictions were correct on what the next DLC would be, not that it was particularly difficult to guess. [editline]19th December 2017[/editline] Considering he didn't come back until the end times, and CA said they want to stay away from that area of warhammer history (probably because it was shit) I imagine not. Plus he'd be overpowered as fuck.[/QUOTE] Archeon is in-game, and he is as powerful as a Bloodthirster. Nagash isn't far fetched.
[QUOTE=Spetsnaz95;52990333]The reason Nagash was able to become so powerful is because 1) he made himself unkillable 2) he dabbled in Chaos (if I remember correctly); he was essentially able to partially turn the Chaos Gods own power against them. [editline]19th December 2017[/editline] I mean, shit, he's so powerful he was made a fully-fledged god in Age of Sigmar.[/QUOTE] He sounds like a Sonic:OC Doot The Hedgehog [t]https://i.ytimg.com/vi/BOQMxbawuLs/maxresdefault.jpg[/t]
[QUOTE=carcarcargo;52990379] Considering he didn't come back until the end times, and CA said they want to stay away from that area of warhammer history (probably because it was shit) I imagine not. Plus he'd be overpowered as fuck.[/QUOTE] Vlad and his wife are both in the game and they were dead until End Times too.
[QUOTE=GrizzlyBear;52990569]Vlad and his wife are both in the game and they were dead until End Times too.[/QUOTE] Yeah but unlike them, Nagash returning is pretty much an apocalyptic event, he's literally one of the most powerful characters in WFB, far more so than even Archeon. I mean this is the guy who was so powerful that it took the Skaven clans being brought together just to fight him.
I spent like an hour reading about Nagash and Settra thanks to this thread was an hour well spent.
If they add Nagash then Settra better be able to pop sick ass wheelies around his broke ass.
these games look cool but I wish CA would go back to historical total war games. I just never got into warhammer. Would I still be able to enjoy it..?
[QUOTE=God of Ashes;52991577]these games look cool but I wish CA would go back to historical total war games. I just never got into warhammer. Would I still be able to enjoy it..?[/QUOTE] you [b]will[/b] enjoy it
[QUOTE=God of Ashes;52991577]these games look cool but I wish CA would go back to historical total war games. I just never got into warhammer. Would I still be able to enjoy it..?[/QUOTE] I know how you feel. The game just doesn't have the same vibe as Rome or Medieval or Shogun or Empire, but it's still a very enjoyable game. I just can't wait for their next historically accurate game to come out, though I worry that due to the success Warhammer has received, they'll keep churning out fantasy types.
[QUOTE=loopoo;52991626]I know how you feel. The game just doesn't have the same vibe as Rome or Medieval or Shogun or Empire, but it's still a very enjoyable game. I just can't wait for their next historically accurate game to come out, though I worry that due to the success Warhammer has received, they'll keep churning out fantasy types.[/QUOTE] Most fantasy settings don't fit Total War as well as Warhammer Fantasy does. Some are too vast, some aren't developed enough, some have rules that wouldn't translate well, and some are too calm. I guess they could do Middle Earth, but other than that I don't really know what else could possibly work.
From the Steam page: [QUOTE][I]New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns Unique Race mechanics inspired by the Tomb Kings lore 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory Uncover the mysteries of the past by researching the Nehekharan Dynasties Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle Combine exotic trade goods and Canopic Jars – the Tomb Kings’ unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world[/I][/QUOTE] So no Nagash, but we do get his apprentice, Arkhan, who is also very powerful. They've also some new, unique mechanics: [QUOTE][B]Objectives[/B] While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory. [B]Unique resource: Canopic Jars[/B] Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult. [B]The Mortuary Cult[/B] Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies. [B]The Dynasties of Nehekhara[/B] Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army.[/QUOTE] Their rites: [QUOTE][B]Great Incantation of Ptra[/B] Invoking the sun god summons Ptra’s Necrotect, a unique Hero character capable of colonising ruins at city level 3. [B]Great Incantation of Khsar[/B] Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close). [B]Great Incantation of Geheb[/B] Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell). [B]Great Incantation of Tahoth[/B] Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.[/QUOTE] Lords and heroes: [QUOTE][B]Settra The Imperishable[/B] Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath. Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods. [B]High Queen Khalida[/B] The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata’s flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess’ chosen, with Asaph’s divine venom coursing through her veins. Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction. She also confers poison attacks on all units in her army and suffers considerably less from attrition effects. [B]Grand Hierophant Khatep[/B] The head of the Mortuary Cult’s Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death’s embrace. It was Khatep who awoke Settra to unlife after Nagash’s Great Ritual levelled Nehekhara, but Settra’s distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra. Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank. [B]Arkhan the Black[/B] Nagash’s principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash’s enemies, and was finally slain in a suicidal counter-attack against the Priest King’s soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash’s death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living. Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve. [B]New Lord: Tomb King[/B] Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear as standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties panel, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts. [B]New Hero: Tomb Prince[/B] Following the example of their kings, Tomb Princes aspire to greatness in all things. They form the principle champions of the Nehekharan forces in battle, and have a unique Curse ability which makes targeted enemies enter a state of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts. [B]New Hero: Liche Priest[/B] The adepts of the Mortuary Cult are the Tomb King’s principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Curse ability which reduces enemy armour values. They also gain the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts. [B]New Hero: Necrotect[/B] Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing building costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As master masons, they provide passive aura-based buffs to Construct units such as Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.[/QUOTE] And finally, unique abilities during battles: [QUOTE][B]The Realm of Souls[/B] The Realm of Souls is the revered afterlife of Nehekharan legend, and the origin of the Liche Priests’ magical power. As more of your warriors fall to the enemy in battle, more souls enter the Realm, which is tracked in the battle UI. At three key thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more powerful. After the final wave, the player also gains an army ability allowing them to summon a unit of statuesque Ushabti anywhere on the battlefield. [B]The Lore of Nehekhara[/B] In battle, Liche Priests may harness the power of the desert gods and wield the Tomb King’s signature magic, the Lore of Nehekhara.[/QUOTE] Overall looking pretty good. I know this isn't the place these type of things usually go, but I figured people would still be interested in seeing what's coming with the DLC.
Something I discussed with my friend (huge TKs fan, still has his full tabletop army), is the possibility of Khatep being a horde army. It says he roams the Lands of the Dead, and it would certainly make sense given his lore. It'd also be an interesting mechanic, having a faction with access to both established cities as well as potentially a horde.
[QUOTE=loopoo;52991626]I know how you feel. The game just doesn't have the same vibe as Rome or Medieval or Shogun or Empire, but it's still a very enjoyable game. I just can't wait for their next historically accurate game to come out, though I worry that due to the success Warhammer has received, they'll keep churning out fantasy types.[/QUOTE] They're doing Thrones of Brittania at the moment and they just released a dlc/expansion? for Rome 2 so they're still working on that stuff. Warhammer is taking off though so obviously they're going to be putting a lot into it. IMO anyone who enjoys Total War and is even somewhat interested in the idea of a fantasy version should get the game, it's absolutely amazing, looks gorgeous, good modding, and has the most variety out of any Total War game ever.
[QUOTE=JCDentonUNATCO;52992144]They're doing Thrones of Brittania at the moment and they just released a dlc/expansion? for Rome 2 so they're still working on that stuff. Warhammer is taking off though so obviously they're going to be putting a lot into it. IMO anyone who enjoys Total War and is even somewhat interested in the idea of a fantasy version should get the game, it's absolutely amazing, looks gorgeous, good modding, and has the most variety out of any Total War game ever.[/QUOTE] oh I had no idea thrones of britannia was a thing. Wow I've been wanting a more detailed Britannia since I played the Kingdoms one
Looks like it'll be fun when it's priced reasonably in a sale/complete pack 2 years down the line. Still salty about the fucking unit DLCs from TW:Warhammer, not gonna fall for this shit again.
[QUOTE=Gray Altoid;52992867]Looks like it'll be fun when it's priced reasonably in a sale/complete pack 2 years down the line. Still salty about the fucking unit DLCs from TW:Warhammer, not gonna fall for this shit again.[/QUOTE] just as an fyi people have pieced together the roster from this trailer, and it seems to be missing only one unit. unlike say beastmen.
[QUOTE=Gray Altoid;52992867]Looks like it'll be fun when it's priced reasonably in a sale/complete pack 2 years down the line. Still salty about the fucking unit DLCs from TW:Warhammer, not gonna fall for this shit again.[/QUOTE] Honestly, this one looks fleshed out enough to warrant the pricetag on release.
[QUOTE=Gray Altoid;52992867]Looks like it'll be fun when it's priced reasonably in a sale/complete pack 2 years down the line. Still salty about the fucking unit DLCs from TW:Warhammer, not gonna fall for this shit again.[/QUOTE] The developers realized that no one was playing the mini campaigns and that it was a huge amount of wasted development time so each new race released will have a much bigger roster AND come with regiments of renown. Almost $20 is a bit much still but IMO I think it would be perfectly fine at $15, and it's on sale for $17. I don't want to look like a CA fanboy, they've done a lot of stuff I haven't liked especially in TWWH2, but they're really trying and the developers seem to love the Warhammer Fantasy universe and are actively trying to make the game as best as they can with whatever gross upper management shenanigans goes on there that I've heard about.
I'm still baffled they didn't call it Total: Warhammer
Sorry, you need to Log In to post a reply to this thread.