• Umbrella Corps Mercenary Customization Trailer
    16 replies, posted
[media]https://www.youtube.com/watch?v=Q89-PIPyTqw[/media] The customization actually looks pretty nice.
I'll give it a try, but I'd like it if they had some more early RE series maps, the later series had really poor map design imo.
I forgot this was even a thing.
from the brief clip of gameplay i saw that camera angle looked awkward as hell
The camera in previous videos makes this game look like a mobile platform....I hope for Capcom's sake they make this game feel more responsive and add more 'oomph' to the gun aesthetics/action.
What was with the scene where he was crouched holding the melee weapon out? That crouching stance made him look like he was partially in the floor or something, the camera angle was so low.
[QUOTE=gbtygfvyg;50084536]What was with the scene where he was crouched holding the melee weapon out? That crouching stance made him look like he was partially in the floor or something, the camers angle was so low.[/QUOTE] was about to say, it looks like he's face down on the floor but his walking animation made it look like he was crouch-walking at a decent pace [t]http://a.pomf.cat/jlnqoh.png[/t]
Reminds me of Rainbow Six Vegas 2 customization.
Reminds me a lot of APB's customization, be interesting to see if its community will last when it comes out.
So few games have decent customization these days so I'm very interested in this.
wait it's made with unity???
[QUOTE=BeardyDuck;50085198]wait it's made with unity???[/QUOTE] It seems Capcom's abandoned their excellent MT Framework this generation for other engines, unfortunately.
[QUOTE=RikohZX;50085332]It seems Capcom's abandoned their excellent MT Framework this generation for other engines, unfortunately.[/QUOTE] dragon's dogma was already pushing the limits of what the engine do. it seems like a sensible decision to abandon the engine, or maybe work on it in the background while using other engines, but definitely better than coming to a situation where the engine is a broken mess of a patchwork
Them using Unity proves it is a good engine in my opinion.
[QUOTE=Egevened;50085406]dragon's dogma was already pushing the limits of what the engine do. it seems like a sensible decision to abandon the engine, or maybe work on it in the background while using other engines, but definitely better than coming to a situation where the engine is a broken mess of a patchwork[/QUOTE] But they have the Panta Rhei engine, why not use that?
[QUOTE=gbtygfvyg;50087099]But they have the Panta Rhei engine, why not use that?[/QUOTE] Maybe the only team who knows how to develop for it is the same one making Deep Down. You make a good point though because it's made for PS4 and Xbox, both of which don't have any complicated architecture for porting.
[QUOTE=gbtygfvyg;50087099]But they have the Panta Rhei engine, why not use that?[/QUOTE] I have a feeling that it's a technical mess. Capcom seems to be trying out new engines like Unreal 4 for Street Fighter V and Unity for this. I'd like to see a game with this level of customization and Ghost Recon Future Soldier's MP gameplay. It'd be an airsofter's wet dream
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