• Billy and the Buvvins: An UncleJimmema Vinesauce SFM
    6 replies, posted
So I suck at sfm, I mostly do this as a hobby. I think this is good enough for the general public though. Enjoy! [video=youtube;ME_WGdjdWKM]https://www.youtube.com/watch?v=ME_WGdjdWKM[/video] Criticisms are welcome, as I would like to get better at this!
I got a kick out of that :v: Few things that dramatically improve the quality of your SFM stuff is to use a bigger lens: Unless you specifically need a smaller lens, it's better to use >70 mm lenses for close-ups. Character posing could use some extra love too. For a scene like this with two mostly stationary characters, you could create a few golden poses and spend a good chunk of time perfecting them. Make them look natural, give life and weight to every part of the character. Then from there, you just fill in the gaps with variations of your golden poses. This should help your animation maintain a consistent level of quality while still being fairly easy to animate.
You gotta refine that SSAO dude. It's all grainy. Otherwise, it's good.
Probably the only thing that bothered me was the eyes' animation, it's impossible to look slowly like that in life without jumping onto objects, other than that it's great.
[QUOTE=pgr2gamer;50178136]Probably the only thing that bothered me was the eyes' animation, it's impossible to look slowly like that in life without jumping onto objects, other than that it's great.[/QUOTE] Yeah that was something I was struggling with. Trying to refine the eye movement I'd find myself making it too fast or not fast enough. Eventually I just left it because that was one of the last things I put in. I think If I recorded myself mimicking the movements I want to implement that would help a lot with not only that but movement overall. [QUOTE=ClarkWasHere;50177974]You gotta refine that SSAO dude. It's all grainy. Otherwise, it's good.[/QUOTE] [QUOTE=Pandamobile;50177894]I got a kick out of that :v: Few things that dramatically improve the quality of your SFM stuff is to use a bigger lens: Unless you specifically need a smaller lens, it's better to use >70 mm lenses for close-ups. Character posing could use some extra love too. For a scene like this with two mostly stationary characters, you could create a few golden poses and spend a good chunk of time perfecting them. Make them look natural, give life and weight to every part of the character. Then from there, you just fill in the gaps with variations of your golden poses. This should help your animation maintain a consistent level of quality while still being fairly easy to animate.[/QUOTE] This is good stuff to know, I didn't even know you could change lens sizes (Well I "did" but didn't quite get it) or that I could refine the SSAO.
Wow that's some pretty good lip-sync!
[QUOTE=Zeos;50178188]Wow that's some pretty good lip-sync![/QUOTE] I do it all manually. It takes a while but you can really match the phonemes.
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