I gotta agree with him, I think. I understand the frustration with buying a game and it doesn't work as well as it should, but I think there's such a good product under Deathwing's flaws that I'm willing to give Streum the benefit of the doubt and a little bit of time. If they don't fix it in one or two weeks or so then fine, sure. They fugged it.
After D2 another good game being hindered by an awful performance. This shit needs to stop.
The game had a beta a week prior. I played the beta, it was FULL of bugs that there's no way they could've missed
Constant crashing, GUI errors (the main menu being stuck on screen), constant performance issues
ALL of these bugs are still in the main game, i don't think they even tried to fix anything and instead were more concerned about just rushing the game out which is an absolute shame because it could've been an amazing game.
informative review but the bit where he bitches at players for leaving bad reviews gave me a chuckle. If a company's game has terrible performance on release they deserve to get horrid reviews that will persist even if they fix it a week later. It incentivizes not making a bad release. Overall gamers tend to preorder and be too accepting of being shit on by devs so its a weird complaint to make.
[QUOTE=kill3r;51554057]The game had a beta a week prior. I played the beta, it was FULL of bugs that there's no way they could've missed
Constant crashing, GUI errors (the main menu being stuck on screen), constant performance issues
ALL of these bugs are still in the main game, i don't think they even tried to fix anything and instead were more concerned about just rushing the game out which is an absolute shame because it could've been an amazing game.[/QUOTE]A large number of bugs were in fact fixed between the beta and launch. This is complete bullshit.
I honestly don't find this game very engaging to play. It's very samey and really slow-paced. I also experienced crashes and several cases where my character would lock up and I couldn't shoot, sprint, or melee.
I feel like this would've been a much more fun game if they took the Space Marines route and just let you slaughter orcs or regular tyranids in an outside setting where there are actually interesting things to look at, or a possibility of varied settings. The game is fun for like the first level, but after that it just starts to lose it's charm.
Of course, it IS Space Hulk so there are particular limitations that have to be set.
While I haven't had any issues involving performance or crashing, I still feel as if the game could use more work. Some of the weapons suck, like the assault cannon(and that other slower shooting version that sucks harder). The flamer is missing from multiplayer, though in SP it seems kinda OP and I wouldn't want to be in a multiplayer session with friendly fire turned on.
The game could use some varied death animations too. Right now the genestealers just kinda swat at you and your people until you topple over. Needs a little touch of Doom and Dead Space.
[editline]19th December 2016[/editline]
[QUOTE=Keychain;51554395]I feel like this would've been a much more fun game if they took the Space Marines route and just let you slaughter orcs or regular tyranids in an outside setting where there are actually interesting things to look at, or a possibility of varied settings.[/QUOTE]
Having parts of the game revolve around walking the surface of the Space Hulk instead of inside would have made for some nice set pieces. Having starships from other races be apart of it would have added some variety to the interiors as well.
Should i adopt a "No Platinum, no buy" rule for Warhammer 40,000 video games?
I'd say they didn't nail the feel of the weapons that well either, for a walking weapons platform there's very little accuracy in your shooting. Firing an assault cannon in terminator armor should be like firing a minigun from a helicopter, it should be a steady stream of bullets cutting through the swaths of xenos but you can't even handle the recoil from a wee little storm bolter properly.
There's tons of things they could've done better on top of the thing lacking polish, if only the devs were given a few more months with the game...
[QUOTE=honestfam;51554730]I'd say they didn't nail the feel of the weapons that well either, for a walking weapons platform there's very little accuracy in your shooting. Firing an assault cannon in terminator armor should be like firing a minigun from a helicopter, it should be a steady stream of bullets cutting through the swaths of xenos but you can't even handle the recoil from a wee little storm bolter properly.
There's tons of things they could've done better on top of the thing lacking polish, if only the devs were given a few more months with the game...[/QUOTE]
for starters, no.
and secondly, why would ANYBODY use anything other than the assault cannon if they made it effective close, medium, long range and had sniper accuracy?
[QUOTE=flashn00b;51554723]Should i adopt a "No Platinum, no buy" rule for Warhammer 40,000 video games?[/QUOTE]
use the same set of rules you use for every other thing you buy
check reviews
make sure its a game for you
GW has been handing out the 40k license to fuckin ANYONE recently, so as shit as the perf is in this its infinitely better than most 40k games as of recent
[QUOTE=BeardyDuck;51555350]for starters, no.
and secondly, why would ANYBODY use anything other than the assault cannon if they made it effective close, medium, long range and had sniper accuracy?[/QUOTE]
I don't know, limited ammo ? Or maybe having to stand still in a locked position for accurate fire ? It's not just the assault cannon, everything feels too light and kicks too hard which really makes no sense whatsoever for a storm bolter.
[QUOTE=ThinMemer;51555741]use the same set of rules you use for every other thing you buy
check reviews
make sure its a game for you
GW has been handing out the 40k license to fuckin ANYONE recently, so as shit as the perf is in this its infinitely better than most 40k games as of recent[/QUOTE]
Well, I'm just saying that a game that's half as good as Bayonetta would still be much better than things like Storm of Vengeance, Armageddon (it's not a $40 game) and Dark Nexus Arena. I'm sure the situation with Warhammer 40,000 games would improve significantly if we got Kamiya-san making a game for GW
[QUOTE=flashn00b;51554723]Should i adopt a "No Platinum, no buy" rule for Warhammer 40,000 video games?[/QUOTE]what?
[QUOTE=Joazzz;51555835]what?[/QUOTE]
If standards are to ever exist for post-THQ 40K games, we'll need a PlatinumGames title
why?
As much as I love my man Hideki Kamiya, Platinum only makes floaty and simplistic hack and slash games that are animu as fuck. They would not handle a Warhammer game well at all.
[QUOTE=lonefirewarrior;51556436]As much as I love my man Hideki Kamiya, Platinum only makes floaty and simplistic hack and slash games that are animu as fuck. They would not handle a Warhammer game well at all.[/QUOTE]
Unless it was an Eldar harlequin game or something
Well, as it currently stands, the grim darkness of the 41st millennium looks like sunny sunny happiness compared to the future that awaits for Warhammer 40,000 video games. As I've said before, a game half as good as Bayonetta would still be a much better game than a good chunk of the 40K games that have been released since 2013
[QUOTE=TacticalBacon;51556871]Unless it was an Eldar harlequin game or something[/QUOTE]
Somehow, I imagine if it'd be for the best if Platinum were to look at the Adepta Sororitas. A game with a Xenos protagonist will still try to flaunt the awesomeness [b]of the Ultramarines[/b], complete with heretical teamups. Come to think about it, I guess the Ultramarines really are closet heretics.
[QUOTE=honestfam;51555797]I don't know, limited ammo ? Or maybe having to stand still in a locked position for accurate fire ? It's not just the assault cannon, everything feels too light and kicks too hard which really makes no sense whatsoever for a storm bolter.[/QUOTE]
A storm bolter is a dual firing bolter with no compensation which requires powered armor to wield, secondly you haven't played the game actually because the default bolter is by far the most accurate weapon in the game and can land headshots with ease. I have yet to not get a Perfect on accuracy in any chapter using it on a 4K screen with no mouse compensation.
[QUOTE=27X;51558838]A storm bolter is a dual firing bolter with no compensation which requires powered armor to wield, secondly you haven't played the game actually because the default bolter is by far the most accurate weapon in the game and can land headshots with ease. I have yet to not get a Perfect on accuracy in any chapter using it on a 4K screen with no mouse compensation.[/QUOTE]
With the zoom, yes. It shoots sideways otherwise.
I think my issue with the shooting isn't necessarily the accuracy but rather your "connection" with the weapon. Very few shooters these days have that much screen kicking and for power armor that weights a few tons it feels super off to have weapons that mess with your view so much, it's as if you're shooting from your face instead of a stabilized weapons platform.
But this is sort of nickpick-ish from my part off course, the game would be pretty okay as it is if it wasn't for the poor performance.
I think you're confusing mechanical accuracy with visual feedback, because even unzoomed the SB puts rounds almost exactly where the dot reticle is aimed at all times, even on maps like Cadia where you have super long sight lines.
The model animation has kick for rather obvious reasons, but those do not interfere with the weapon's mechanical accuracy at all.
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