Looks like the first Fallout 4 mod will be killable dogmeat.
[QUOTE=IrishBandit;47999990]Looks like the first Fallout 4 mod will make it so you can VAT'S the fuck out of the baby.[/QUOTE]
Fixed that for ya.
[QUOTE=IrishBandit;47999990]Looks like the first Fallout 4 mod will be killable dogmeat.[/QUOTE]
Well in later interview he said that Dogmeat can't die when he's with you, same with any companion, such as the Mr. Handy, they will just go unconscious like in New Vegas. So its possible that if you don't have the dog as a companion it may be killable. Regardless, you can just ignore the dog completely he said as well.
Let's be honest though, who wants to hold their companions hand and force feed them stimpaks to keep them alive?
[QUOTE=credesniper;48000420]Let's be honest though, who wants to hold their companions hand and force feed them stimpaks to keep them alive?[/QUOTE]
I seriously don't understand why people bitch at Dogmeat not being able to die.
I never take him with me because I'm afraid he might die.
Also, the bitching about the Doom showcase? For GOD'S SAKE, it was a console demo in what is pretty much a super controlled environment with the purpose of showing off graphics and stuff and not show [b]exactly how the end product will look[/b]. It's like every now and then, people display little to no intelligence and can't think through themselves that what they see isn't even near to the finished product, nor that its a heavily scripted showpiece rather than a fully working demo.
This really grinds my gears.
same goes for the "lies" part. How is it a lie if we already saw it working? Sure its a showpiece, but what would it stop from working in a realistic environment?
And what's with the bitching about the dialogue choices? Is it because they don't show the full dialogue? I could understand that, but anything else...
Skyrim had it pretty alright. If not able to die, NPC's just go down in an exhausted animation for a while, then continues. Could be a longer while?
But in the end, you can make any NPC able to die if you really want to, I don't see why you couldn't in FO4 either.
I'm scared they'll neuter the building and crafting system for some reason.
Specifically in Skyrim, there was this mod/tool that worked like casting a magic spell on any NPC, and then you will enter its settings. And that's it.
Good for configuring multiple companions, like when creating a savage pack of Orcs who only prefer hitting people with various melee-weapons.
Yeah, I'll take immortal companions over constantly quickloading any day.
[QUOTE=Holt!;48000762]I'm scared they'll neuter the building and crafting system for some reason.[/QUOTE]
Dude, the game's coming out in just a few months. If there's any game announced at E3 to be scared about losing features shown in videos, it's not Fallout 4.
I don't take companions either way. When they can die I don't want them killed so I quick load and when they can't it feels cheap to have an aggro pulling bullet sponge. I do the quests related to them and dump them somewhere.
[QUOTE=Mr. Crabsworth;48001938]I don't take companions either way. When they can die because I don't want them killed so I quick load and when they can't it feels cheap to have an aggro pulling bullet sponge. I do the quests related to them and dump them somewhere.[/QUOTE]
You are missing out on a whole other inventory to fill up.
See that mountain? You can go there and climb it.
Anita said that about crafting in [I]Fallout[/I]? i'm dumbfounded
[QUOTE=credesniper;48000420]Let's be honest though, who wants to hold their companions hand and force feed them stimpaks to keep them alive?[/QUOTE]
Also the thing is with previous 2 fallouts, when you have a dog companion you cant give it armor to prevent it to die. So almost everytime i would take a dog companion it would die pretty fast due to it running right into enemies and getting blasted apart by shotguns or grenades.
Oh I see people are already appreciating awesome engaging personal story about main character's family in Fo4. Yes, I too want to VATS babies and dogs.
[QUOTE=t h e;48002515]Anita said that about crafting in [I]Fallout[/I]? i'm dumbfounded[/QUOTE]
tbh I'm wondering how that mouth breather hasn't forgotten her password to her account yet
[editline]19th June 2015[/editline]
[QUOTE=credesniper;48000420]Let's be honest though, who wants to hold their companions hand and force feed them stimpaks to keep them alive?[/QUOTE]
[QUOTE=Mingebox;48000781]Yeah, I'll take immortal companions over constantly quickloading any day.[/QUOTE]
left click
forceav health 1000000
forceav healrate 1000000
[QUOTE=J!NX;48002665]tbh I'm wondering how that mouth breather hasn't forgotten her password to her account yet
[editline]19th June 2015[/editline]
left click
forceav health 1000000
forceav healrate 1000000[/QUOTE]
You could use the same method to make them non immortal so it really doesn't matter
[QUOTE=Holt!;48000762]I'm scared they'll neuter the building and crafting system for some reason.[/QUOTE]
It'd be a bit too late for that now, the game's probably gonna be going gold in not too long.
[QUOTE=kweh;48000682]I seriously don't understand why people bitch at Dogmeat not being able to die.
I never take him with me because I'm afraid he might die.
Also, the bitching about the Doom showcase? For GOD'S SAKE, it was a console demo in what is pretty much a super controlled environment with the purpose of showing off graphics and stuff and not show [b]exactly how the end product will look[/b]. It's like every now and then, people display little to no intelligence and can't think through themselves that what they see isn't even near to the finished product, nor that its a heavily scripted showpiece rather than a fully working demo.
This really grinds my gears.
same goes for the "lies" part. How is it a lie if we already saw it working? Sure its a showpiece, but what would it stop from working in a realistic environment?
And what's with the bitching about the dialogue choices? Is it because they don't show the full dialogue? I could understand that, but anything else...[/QUOTE]
its literally a bunch of people not getting what hes saying or what he really means.
They literally thought that all the npc's were voiced so you could choice between 100 names and they would say yours if you chose one of those, and DIDNT understand he was only refering to your robot companion, codsworth.
Seriosly, Skyrim did have infinite quest
[QUOTE=kweh;48000682]
And what's with the bitching about the dialogue choices? Is it because they don't show the full dialogue? I could understand that, but anything else...[/QUOTE]
My gripe is that you can't see what you're gonna say which could be fixed by mods, also that it limits choices to 4 options although they might have a way to switch to another selection.
[QUOTE=Novangel;48003242]My gripe is that you can't see what you're gonna say which could be fixed by mods, also that it limits choices to 4 options although they might have a way to switch to another selection.[/QUOTE]
DEHR had only "4" dialogue options but when there was more of them, it just started branching (I don't mean the ones where you try to convince somebody, but the regular ones).
[editline]19th June 2015[/editline]
I honestly dunno what's the issue with having a scroll menu with many options instead of one button one answer, tho, it seems arbitrarily dumbed down.
[QUOTE=kweh;48000682]
same goes for the "lies" part. How is it a lie if we already saw it working? Sure its a showpiece, but what would it stop from working in a realistic environment?
And what's with the bitching about the dialogue choices? Is it because they don't show the full dialogue? I could understand that, but anything else...[/QUOTE]
1. Todd Howard, while he does look like a nice fella, has a Molyneux like behavior, in which his mouth tends to write checks that he might not be able to cash. He's definantly far from how silly Peter can get with it, but it's still a thing with Todd.
2. We're not really "bitching" about the Dialouge, we're just showing concern, because Fallout has always had a diverse selection of conversation choices, and the "Telltale" like dialouge seemed disconcerting. I'm sure it'll be like Mass Effect where there's a "More" button to get more things to talk about on the console, while we get a general selection ala Fallout 3 and New Vegas for PC.
[QUOTE=Awesomecaek;48003257]DEHR had only "4" dialogue options but when there was more of them, it just started branching (I don't mean the ones where you try to convince somebody, but the regular ones).
[editline]19th June 2015[/editline]
I honestly dunno what's the issue with having a scroll menu with many options instead of one button one answer, tho, it seems arbitrarily dumbed down.[/QUOTE]
It's because voiced dialogue. I bet it fucking is. Bethesda has decided that the player getting to read what character has to say, and then have character say that exact same stuff is redundant. Sure, but DeusEx:HR has a solution: you get keyword, but then right under the Social wheel you get a disambiguation of what Adam Jensen has to say, exactly.
Fucking Alpha Protocol has the same system. What on Earth made Bethesda go and try rip off Mass Effect with it's sub-par (let's be honest here, Mass Effect is not the best [b]RP[/b]G out there) dialogues system instead of those games. Their system is literally worse than what previous games had, more limited, more complex. Why do that?
It's what drives me up the wall about Fallout subreddit. Anyone who shows concern about new dialogue system gets downvoted to shit and told that its, apparently, "the same, just dialogue options branch out now! It's the same!" - if that's the case, why make it more complex and clumsy? Just, why? Because the other reason for doing that implies literally dumbed down dialogues with just four options to say "no food" and "get food".
Chillax gudman, we only saw a console glimpse of what it COULD be.
Maybe there's more to it than we think, and we're just going off on what we've barely seen of dialogue so far.
I just sent a tweet to Peter Hines since he's been answering alot of twitter questions surprisingly, so maybe I'll get an answer out of him on the subject.
[QUOTE=Pvt. Martin;48003512]Chillax gudman, we only saw a console glimpse of what it COULD be.
Maybe there's more to it than we think, and we're just going off on what we've barely seen of dialogue so far.
I just sent a tweet to Peter Hines since he's been answering alot of twitter questions surprisingly, so maybe I'll get an answer out of him on the subject.[/QUOTE]
If you think there's going to be difference in mechanic between console version and PC, you're in for a disappointment, they sure as hell won't make different systems. And even then - for the console players, how is new system an improvement? My problem with it is not that I think it's dumbed down or anything, I [b]see[/b] that the mechanic is worse in every way than what was before, regardless of voiced or not voiced PC. There's no way you'll have more than four options on screen, so when there's in fact more - you'll get "more" option that you'll have to click to expand it, and then do that again, all the while not knowing what exactly your character has to say. What an awesome mechanic.
There's no redeeming qualities to this kind of thing, it's straight up bad and not necessary. Like, the supposed removal/merge of skills with other mechanics, I can agree with - old system got kind of obsolete, so a new system can possibly an improvement, depending on how they actually handle it. I'm not opposed to all of the changes, just the ones I think are overcomplicating things that don't need it. Like, the opposite of "streamlining".
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