• Portal Done Inbounds
    40 replies, posted
[media]http://www.youtube.com/watch?v=Qe90Uz2sGsI[/media]
Oh God, I didn't realize he was [sp]actually putting the radio and clipboard out there to use.[/sp] I'm always amazed at how people can come up with these methods.
what the fuuuuuuck
Pretty cool how each speedrunner has their own portal gun texture instead of a note on the video
I love how at how at some points the player reaches a point of existence that is neither solid, liquid or gas, and begins phasing through the world at will.
When this video finished my Dad would've just made it out of the second chamber.
[IMG]http://puu.sh/aavtv/e1bc5a3342.png[/IMG] Inbounds??
I love how it is a series of seamless clips by different people (look at the names on the portal gun). Like that the-ground-is-lava HL2 speedrun.
He must have cheated.
[QUOTE=FelixDragon;45383622][IMG]http://puu.sh/aavtv/e1bc5a3342.png[/IMG] Inbounds??[/QUOTE] The way that the engine moves you through walls where portals are placed, is by removing your collision with world geometry while it detects that you're touching a portal, making you only collide with physics props and an invisible model of the portal's shape to collide with. The portal madness in the video repeatedly temporarily tricks the engine into thinking they're inside portals when they are not, allowing them to phase through the world with their current velocity, landing with world physics on the other side of obstructions. Portal placement in odd ways jerks the player's position around when the portal is touching the player, as well. That was in-fact in-bounds; it doesn't look like it, but the player is merely glimpsing through a wall at that moment. [editline]14th July 2014[/editline] [QUOTE=Renzbo;45383676]He must have cheated.[/QUOTE] Different clips. They retried these puzzles tens of times I'm sure, before getting it just right. Then they put the clip into the video. They make sure to get it perfect and align the start of each clip to the end of the previous one, and stitch it all together. Note the names on the portal gun switching, being when they move to a new clip.
[QUOTE=Renzbo;45383676]He must have cheated.[/QUOTE] If you see speedruns like these, as well as tool-assisted speedruns, they're not so much cheating outright as they are exploiting the physics, logic and otherwise of the respective games to get as much speedrunning mileage as possible. It's all fair in speedruns, but the only runs that actually 'count' are ones that can have human error and thus aren't tool-assisted at all unless scripts for things like b-hopping are officially allowed or put in their own category. Some categories of speedruns require no major glitches as well, and some require non-glitch runs entirely.
I always knew the version of the Source engine that Portal was built on was buggy but holy crap, this just tears it to pieces.
[QUOTE=bitches;45383661]Like that the-ground-is-lava HL2 speedrun.[/QUOTE] [I]What.[/I] Link please?
"Please move quickly to the chamber lock." And they're already in it by 'quickly'.
[QUOTE=Szraneraxtq;45383773]I always knew the version of the Source engine that Portal was built on was buggy but holy crap, this just tears it to pieces.[/QUOTE] This is only an inbounds run too.
[QUOTE=xxncxx;45383992]This is only an inbounds run too.[/QUOTE] Honestly though, the out-of-bounds runs are boring as hell. Just a lot of aiming across maps.
Well, its not just 1 player right ?
[QUOTE=BigJoeyLemons;45384040]Honestly though, the out-of-bounds runs are boring as hell. Just a lot of aiming across maps.[/QUOTE] [video=youtube;pxezy-OPWMg]http://www.youtube.com/watch?v=pxezy-OPWMg&feature=kp[/video]
Anyone crack up when they were just banging the clipboard onto the radio?
[QUOTE=Jamsponge;45383958]"Please move quickly to the chamber lock." And they're already in it by 'quickly'.[/QUOTE] [elevator door closing]"This next test is impossible."
[QUOTE=pod;45383609]When this video finished my Dad would've just made it out of the second chamber.[/QUOTE] And iJustine wouldn't even have finished the first tutorial puzzle
The finale was unexpectedly creepy. Disjointed Glados talk and turret lines, the player phasing through the whole map at will, crazy stuff. I wonder if you could actually construct a game to create gameplay like this on purpose.
This must've given Glados some interesting data.
[QUOTE=FelixDragon;45383622][IMG]http://puu.sh/aavtv/e1bc5a3342.png[/IMG] Inbounds??[/QUOTE] [url=http://www.twitch.tv/noircat/c/4659442]NoirCat explains it at 8:45[/url] It looks like it's OoB but with the glitch he's going through the wall, but he can't actually do anything out of bounds as he goes through.
That amazing wall jump at 7:20 was the best. He just shoves the camera against the wall and suddenly soars up to reach the goal.
The aim is flawless and fast like a aimbot. How is this possible? It seems like they could beat the game blindfolded.
I think my brain would collapse in on myself if I tried to do 1/64th of what I just saw
At 5:00 they just started ripping the space time continuum apart.
[QUOTE=Waldork;45386175]The aim is flawless and fast like a aimbot. How is this possible? It seems like they could beat the game blindfolded.[/QUOTE] The same way you do ABH Practice, practice, practice
[QUOTE=BigJoeyLemons;45384040]Honestly though, the out-of-bounds runs are boring as hell. Just a lot of aiming across maps.[/QUOTE] Well to be honest I find it interesting when they do stuff like that, but I find speedruns that are more movement speed to be a lot more fun like this one, it's also really close to the world record which is a out of bounds by a minute or so.
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