So this game is basically a scifi DCS game. It has one failed kickstarter.
The creator has served 8 years in USAF, and in 1998 he decided to become a 2D artist, then 3D environment artist, and in 2008 he becan learning C++.
More about the game [url=http://www.roguesystemsim.com/]here.[/url]
[media]https://www.youtube.com/watch?v=vziIgAtD66s[/media]
Pretty insane.
So many buttons...
I've been watching the development of this game for a while now, really excited for where it's headed!
I would love for a sort of artemis style of play (I'm thinking as an expansion or something) with multiple players handling different systems of a capital ship, but with this amount of detail involved.
Looks genuinely sick.
Mini bump, but the game just went early access, with not too unreasonable prices.
Still unsure if I want to support another early access game, but this game looks like something I would enjoy.
I wonder if it supports a HOTAS set up.
[quote][b]Early Access Now Available[/b]
While the media announcements will happen tomorrow, I'm very pleased to say that Rogue System, eAccess Version 0.0.6.9.15a is now available for purchase. In fact, "pleased" is not a strong enough word; and I'm honestly at a loss for what is. I just wanted to take a moment to thank everyone who has offered me a word of encouragement or support in the past--you all definitely helped me to push through the hard times to get RogSys to where it is today.
As for this initial eAccess version: While content is currently minimal at best, it is based now on a foundation that allows me to confidently start layering on the true gameplay that will make up the bulk of Rogue System's Core Module. As I've often said, I feel it's very important to get it in players hands early, giving you all the chance to offer ideas and suggestions, catch mistakes and bugs; and all at a stage in development when there is time to act on the feedback. Beyond that, but no less important, the financial support early-access will provide will allow me to expand the RogSys development team. Hiring talented people to help create the assets that will drive Rogue System, and getting them working as soon as possible, will give it the best possible chance of success. Thus, out of necessity, early-access needs to begin.
With that, I hope you'll join me as Rogue System enters this new phase of development. It's my hope that together we'll see it grow into a challenging, entertaining, unique title within the space combat/exploration genre. Thank you all for your support. I truly, truly appreciate it.
Purchasing - [url]http://imagespaceinc.com/rogsys/p/buyeaccess/[/url]
Feedback/Bugs, etc - [url]http://isiforums.net/f/forumdisplay.php/166[/url]
Sincerely,
Michael Juliano - Digits Crossed Interactive[/quote]
[editline]11th June 2015[/editline]
[QUOTE=Karmah;47933460]MiniStill unsure if I want to support another early access game, but this game looks like something I would enjoy.[/QUOTE]
He's making the game alone now, but would like to hire a team, which he cant afford to do. He hopes early access fixes that.
Also i remember him saying hotas is supported
Reminds me of the alcor pod from kerbal space program.
[t]http://images.akamai.steamusercontent.com/ugc/776055477469038879/3B118D811F8E2133F64BC9F2238FC0D62C2B24CC/[/t]
Tonnes of the buttons don't do anything but it looks impressive.
In space, no-one can hear you read the manual.
I want to like this, but holy shit there is so much shit to do before you can fuck off, it reaches the point of being unfun for me.
[QUOTE=Holt!;47934950]Reminds me of the alcor pod from kerbal space program.
[t]http://images.akamai.steamusercontent.com/ugc/776055477469038879/3B118D811F8E2133F64BC9F2238FC0D62C2B24CC/[/t]
Tonnes of the buttons don't do anything but it looks impressive.[/QUOTE]
That was my favorite addon for KSP OF ALL TIME. It was so much fun! Really accurate and tons of things to click and shit.
I really want this game, the startup procedure is badass.
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